With the latest patch the excavators are getting stuck on big landslides

Works as intended Terrain & Mining Vehicles & Roads
leggo8776 [discord] · 2 years ago

Captain Marek wrote:

How about extra vehicles as a reward for launched rockets? :rocketcoi:

I'm currently in late game and tbh i don't think we need a higher vehicle cap, if players automate enough you can reach a point where the trucks don't have much to do besides hauling dirt/rock & ores in mines, eliminating truck jobs is always a goal for me.

i would rather see the end game get more flushed out, the whole building the star gate that was previewed in alpha would be amazing.

Bridges, trains, batteries and more ways to build and place pipes and belts would be great as well, train's kinda concern me though, the maps aren't flat so implementing a rail network would take some time, which isn't a bad thing, i personally enjoy the grind in the game.

If you want players to race to launch a rocket put in a excavator larger than the mega excavator after the rocket tech and limit the cap to 2😆

Also a aluminum production chain would be great as well, canning food and dinks would be awesome (maybe cold storages could be a thing) and whatever else we could put it to use for.

g4eschaschlik [discord] · 2 years ago

Why not as many vehicles as your personal CPU, GPU, RAM can handle? For me the whole vehicle update is just, well... but that's probably because the only thing that keeps me in the game is digging.

jemsterr [discord] wrote:

I like clearing my ores from the bottom.

Not all have time to make Complicate down Ramps and some like to clear all Resources out. So i am with you @jemsterr [discord] clearly a BIG noooo.

Closed as ☑️ Works as intended

12 Showing 21–22 of 22