The trains still have difficulties with pathfinding and sleep mode.

Fixed Trains
Captain Jeremy Captain Jeremy · 4 months ago

I didn't, I just found the bug in code 🙂

g4eschaschlik [discord] · 4 months ago

lol ok

It's (just) a game, but one I enjoy playing, so I don't think I can properly express how happy I am when things get better. Thank you for all the things you've changed so often at the players' request.

g4eschaschlik [discord] · 4 months ago

The approaches are now all blue at this point, EXCEPT for the exits from the station, which are still red. This train still shows as moving even though it's no longer moving. That's the sleep mode I'm describing. Just saying. I'll now make the exits blue for testing.

20F2CE1.JPG
2082D91.JPG

g4eschaschlik [discord] · 4 months ago

And here's another scenario: In the past, I had built waypoints there. Since these were ignored, I deleted them from the route and removed them. Unfortunately, the game didn't completely delete them. This is slowly bringing the entire network to a standstill. By the way, the last picture doesn't have a red zone in front of the train entrance.

205BA21.JPG
20A5851.JPG
20847B1.JPG

g4eschaschlik [discord] · 4 months ago

This line is completely out of service. Yesterday I laid new tracks, rebuilt the station, and reassigned the lines. It then worked for a few hours until I noticed it again just now. Only this line is behaving this way. I zoomed out a bit to make it easier to find; it's located near the rockets.

Files not imported: Captain_of_Industry_2026-06-05_15-22-16.mp4

Captain Jeremy Captain Jeremy · 4 months ago

g4eschaschlik [discord] wrote:

The approaches are now all blue at this point, EXCEPT for the exits from the station, which are still red. This train still shows as moving even...

I think it says it's looking for a route. Which isn't instant. I don't know how long its been there for.

g4eschaschlik [discord] · 4 months ago

I set up the blue zone that way because you said it's due to the red no-stop zone in front of the station. The line ran for several hours. The test with the blue exit from the station is still ongoing.

I don't know, maybe the save file is just too large (too many things that need to be calculated). If that's the case, it would be nice if you could give me a little hint. 🙂

g4eschaschlik [discord] wrote:

This line is completely out of service. Yesterday I laid new tracks, rebuilt the station, and reassigned the lines. It then worked for a few hours...

The line is back to work normally. Perhaps I've simply incurred the wrath of the captains' spirits since I haven't built a tomb yet ^^

Captain Jeremy Captain Jeremy · 4 months ago

In the video, the issue is that the train is full. It won't go to the loading station as there is no point: all it would then do is go back to where it is having burned fuel and accomplish nothing.

g4eschaschlik [discord] · 4 months ago

Yes, that makes sense; it's a backup line for the copper contract should the pressed recycled copper not arrive or be insufficient.

Captain Jeremy Captain Jeremy · 4 months ago

So the UI could be better, and if you had waypoints it would go to the waypoints and cycle through, I think

g4eschaschlik [discord] · 4 months ago

Yes, that's the case. Unfortunately, other trains also pass through the waypoints, so there can be problems there again. Furthermore, waypoints are often ignored (at least for me). It would be great to be able to reserve track sections in advance. For example, I know I have 5 trains and how long they are so I can get them all onto the reserved stopping tracks. 🙂 Of course, this would require precise measurements from the players, otherwise it wouldn't be very useful.

g4eschaschlik [discord] · 4 months ago

The station entrance and exit are both blue now. It's been running smoothly at these two stations for the last 5 hours without any stops. This could be interesting.

2086881.JPG

g4eschaschlik [discord] · 4 months ago

You can't rely on my statements; I can only say what I see in the game. I'm not competent enough in programming to have deeper knowledge. I think it's important to say that thanks to your tip, I'm having fewer problems, and where problems do arise, I first convert the entrance to blue. If that doesn't work, I'll do the same for the exit. I'll keep an eye on it, purely out of self-interest. hehe. P.S. Automatic saving has been increased from 15 minutes to 30 minutes. Just wanted to make sure I mentioned everything.

g4eschaschlik [discord] · 4 months ago

Circled in red: Input and output in blue. No errors over 12 hours. Left: Medic input blue, output red. There were problems. Now also with Medic input and output blue. Testing continues.

20260606123901_1.jpg

g4eschaschlik [discord] · 4 months ago

It's not always enough, but usually it works. Removing the red color and applying the blue color to the switch makes the train start moving again automatically. In my opinion, the game's code needs more definition. "Train must stop because of stop zone/ if train must stop because of stop zone/train must check again/what can I do? Train must wait... check again/what can I do?" This would prevent the "moving" status (even though it's not actually moving) from even occurring in the first place.

g4eschaschlik [discord] · 4 months ago

After hours of testing, I can say it's not just the stop zones. Some trains also fall asleep when the entrance and exit are blue. ^^

Captain Jeremy Captain Jeremy · 4 months ago

Without a save with the state where the train is "asleep" it's hard for us to do anything.

g4eschaschlik [discord] · 4 months ago

It's okay, I give up. It could be a lot of things: my PC, the game speed, pausing too often while building, tracks laid too close together, too many switches coming from one track section... etc.

Closed as ✅ Fixed

14 Showing 21–40 of 50