[Improvement] Add missing localization keys for translation.

Hoochie
Hoochie · 19 days ago

Hello!

Thanks for the mod!
There are tons of settings here — I was totally lost at first :) I'll try to find out if there's a hotkey for repairing equipment :)

I'll drop some screenshots here showing the missing localization. If possible, please add them for translation :)

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Here, in all sections (and halfway through the last one, with vanilla combinations), the translation is missing.
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Hoochie
Hoochie · 17 days ago

quoted post is no longer available

What did you mean by "equipment" repair?

I haven't had a chance to dive into the mod yet since I've been focusing on the translation, so I'm not sure if this feature is in your mod. The thing is, to repair any truck or building right now, you have to first open its interface and then right-click on the maintenance icon (repair using "Unity"). What's really missing is a tool that lets you just click on a vehicle or building to repair it with "Unity" on the spot. That's what I meant by "equipment repair."

Hoochie
Hoochie · 17 days ago

quoted post is no longer available

Hoochie wrote:

There are tons of settings here — I was totally lost at first :)

I dont blame you 🤣 its easy for me to understand my own work, but Ive been trying to think of most intuitive way to make all keybound systems immediately more obvious, specially access to live rebind which currently feels a little "too hidden" while being one of the most useful features I use frequently myself.

Perhaps left clicking the calendar button should open manager first. And right click for live rebind and option to choose preference now that mod has grown to have 3 menus

I apologize, I expressed myself incorrectly again :)

The fact that the mod has a lot of settings is not a downside — on the contrary, it gives the user great potential for customizing their game. I got lost because there are quite a lot of them, and it's not like English is my second language, so with a full translation, it will be much easier and faster for users to figure things out :)

This mod is truly a huge amount of work — thank you!

❤️‍🔥 1
X-Mag-X
X-Mag-X · 17 days ago

ahhh okay i understand. This does not exist here yet, but this is exactly one of the things i sought out to keybind when first creating this mod. I will soon try to explore methods for forcing interface actions to become a keybind :)

I will add your bind idea to my list of things to try and add! (nested inspected panel actions like repairing or unity actions)🫡

i also wanted to add forestry tower designation as a keybind, to match the existing mining/dumping designation keybinds, this one gave me trouble early on and i put it to the backburner for a rainy day, luckily its always raining in COI lol 🌦️

Edited 17 days ago
💪 2
X-Mag-X
X-Mag-X · 17 days ago

Alright good sir!—You've won this time! 🫡 Loco for localization 🤣

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haha... I started doing some of the Framework Bind Names as well
I will finish the rest of keybind framework locals & look into the repair binds for you on the next patch after some sleep! ✌🏼

😍 2
X-Mag-X
X-Mag-X · 13 days ago

okay screw keybinds!! how about this @Hoochie

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Omni-Tool
click to select 1 or drag to select MANY:
Quick Repair, scrap, unity recovery, empty cargo and vehicle moving!

Problem solved 👏🏼

is the entire island at once good enough?? 🤣

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Edited 13 days ago
😍 1
X-Mag-X
X-Mag-X · 13 days ago

Hoochie wrote:

quoted post is no longer available

What did you mean by "equipment" repair?

I haven't had a chance to dive into the mod yet since I've been focusing on the translation, so I'm not sure if this feature is in your mod. The thing is, to repair any truck or building right now, you have to first open its interface and then right-click on the maintenance icon (repair using "Unity"). What's really missing is a tool that lets you just click on a vehicle or building to repair it with "Unity" on the spot. That's what I meant by "equipment repair."

https://coigame.com/Mod/1196

your tool as requested, good sir. ( i will add full locolization after i get some sleep!)
for now it just uses same icons!

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Hoochie
Hoochie · 20 hours ago

Amazing work!
Once again, I have to highlight the interface design—the execution is incredible and meticulous; it is a real pleasure to look at and use! There isn't a single thing to find fault with :))))
I am truly impressed! Thank you so much for this!

❤️ 1
X-Mag-X
X-Mag-X · 16 hours ago

Wow, Thanks so much for the kind words!

Thanks again for request + inspiration that lead to making this mod. I use it myself everyday and it's my personal favorite so far = )

I'm still working on scrap and replace tool's queues. The native scrapping command causes bottle necks at vehicle depots--like you've reported in the past. So trying to improve that.

Edited 10 hours ago
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