Omni-Tool
v0.9.2Many helpful tools - one belt! Logi-zones, vehicle/unity actions, building settings and opt-in custom terraform tools.
- Source code
- No source provided
- Tags
- Balance Quality of Life Cheat & Sandbox Vehicles Storage UI
Omni-Tool
Many Tools β One Custimizable Toolbelt
Full Language Support!
Assign Logistic Zones to multiple vehicles at once
Unity Recover the whole crew in one swipe
stop clicking each individually!
π¨ Hammer button in Tools Shortcuts
β’ Left-click it to open the omni-belt.
β’ Right-click to configure tools and settings. Use only the tools you need!
β’ Optional keybind to quickly cycle active tool.
π Inspector Actions (Non-Cheat)
Vehicles & building management tools with hybrid single-click & multi-select. Uses Unity, when applicable.
Vehicles
Assign logistic zones - Select zone and mass assign
Maintenance Quick Repair - (vehicle/buildings)
Unity-Recovery
Unity-Empty Cargo
Move - vehicles
Scrap / Replace - Live Queue processes available depots & vehicle proximity
Building Tools
Properties Brush - Selectively apply some, but not all settings to buildings; Import/export, priority, alerts, etc.
Downgrade - immediately downgrade without upgrade menu slow-down.
Cancel Deconstruction - cancel accidental mouse-slips with the bulldozer.
β°οΈ Opt-In-only Terraforming & sandbox Tools
Full Creative Mode β¨οΈ THESE ARE DISABLED AND HIDDEN BY DEFAULT.
To use, run Cheat++ or change sandbox=true in mod config. Then turn them on β οΈin omni-tools settings Tab. β This is a safety precaution so new or legit-only users never see tempting cheats or accidentally swipe their factory to ruin while learning the mod.
Once fully enabled, profiles will show all sandbox tools
Terraforming
Paint Surface - Paint ground-type (Lush Grass, loose Rocks etc)
Terrain Sculter - Raise, lower, flatten ground-type + Height Step
Terrain Eraser - Create ravines or canals by lowering existing terrain to a specified height.
Forest Brush - Single tree + line spacing or mixed-tree + density strength.
Trees & Debris Removal - Swipe to remove Trees and debris with no cost.
Favorites - Add products, trees and ground types to favorites for frequent use
Round Brush strokes - For supported tools.
Undo Terraform - undo up to 10 terraforming actions. Best results while paused, or collapse can still occur.
NOrmal Sandbox
Fill Mine/Dump Designations - Instantly complete designations + favorites
Remove Marked Trees - trees marked for forestry get cut down.
Storage Magic Wand - Mass apply + Favorites
Cheat++ Keep Full / Keep empty / remove - When installed.
THESE TOOLS ARE POWERFUL AF
Save first and use them carefully! Try not to destroy your entire world in one swipe, eh = )
β’ Right-Click or Escape to cancel any accidental drags!
πΌοΈ terraforming Gallery
Create Lush Forest Landscapes...
...Or Rain destruction on your factory out of boredomπ (Don't Forget to save first)
Create Lakes, Ravines or..
Use -5 height for boat canals
Fill Storages & Apply Cheat++ Keep Full/Empty
Forest Brush makes dense woodland a breeze!
I highly recommend Mor Decor Mod for additional landscaping decorations!
β’ Please report any issues while using any of the tools.
β’ Feel free to make make suggestions or other tool requests.
β’ Please ππΌ Like if you've enjoyed!
All of this from just one tool button! Ξ©MNI-TOOL
If you made it this far, congrats. you can also assign any tool it's own keybind in framework if you want direct bind access. (I use CTRL + i for downgrading, for example)
No announcements yet.
v0.9.2
Latest- Game version
- 0.8.5 - 0.8.7d
- Released
- Sep 22, 2026
- File size
- 3.7 MB
- License
- CoI-Keep
- Tool cards and Omni-Belt profile cards now have permanent native drag handles. Cards follow the cursor and show their insertion position while reordering. - Save as favorites buttons use a star icon and is reserved for single-items. - Save as bundles buttons use their tool's icon and is reserved for saving & recalling all micro-hud settings at once on supported tools. OMNI-BELT CLOSE BEHAVIOR ======================== - Added an optional two-stage Escape/right-click behavior for canceling tools and closing omni-belt in the Settings tab. When active, Cancel a tool's selection first, then leave the Omni-Belt open with no active tool; press again to close the omni-belt. Turning this behavior setting Off preserves the original one-action close-everything behavior. - From an idle belt, the activate/cycle key reactivates the selected tool before cycling; direct-tool framework keybinds keep their separate behavior. UNITY STORAGE QUICK-REMOVE ========================== - Added Storage quick-remove to the existing Unity Cargo-Unload tool with independent checkboxes. - Vehicles remain enabled by default; storage Quick Remove is opt-in and uses the game's variable Unity cost. Select either or both target types. - Selection details separate vehicle and storage target counts and Unity costs, plus the combined total, before a swipe. TERRAIN SCULPTING ================= - Terrain Sculpting can save fourteen complete operation bundles as favorites; a "bundle" recalls a set of tool operations for fast switching on the micro-hud. - Bundle tooltip details show saved tool operations and remain visible even when disabled hover tooltips is turned on in the settings. - You can still independently save up to 20 group types as single-item favorites on terrain sculpting micro-HUD. - Made Tile step unavailable for Flatten and Paint, which do not use it. TERRAIN ERASER ============== - Terrain Eraser now supports twenty-one numbered target-height favorites per profile in three compact rows. Recalling a height outside -10 to 0 automatically enables Expanded range. LANGUAGE ======== - Audited all 21 language catalogs for key and value coverage. Replaced lingering English placeholders in Settings, terrain explanations, and depot queue controls, and translated the new favorite tooltips. - Long Empty/Full alert labels can wrap in Building Settings Brush Micro-HUD without widening its compact dropdowns. - Terrain Sculpting's material list and favorites now use icons and localized names, with translated labels.
v0.9.1
- Game version
- 0.8.5 - 0.8.7d
- Released
- Sep 19, 2026
- File size
- 3.7 MB
- License
- CoI-Keep
BUILDING SETTINGS FILTER & FAVORITES ==================================== - Added a optional building eyedropper filter to Building Settings Brush. - Added up to 7 Building Settings brush favorite bundles containing the filter target and all checked brush settings. Left-click loads a bundle; right-click removes it. - Forest and Building bundle tooltips remain available even when disable tooltips setting is enabled. - Clicking some of the checkboxes in settings no longer kicks you to top of the page. - Completed a full 21-language catalog audit and other various micro-HUD UI polish.
v0.9.0
- Game version
- 0.8.5 - 0.8.7d
- Released
- Sep 16, 2026
- File size
- 3.7 MB
- License
- CoI-Keep
FAVORITES & TRUE FOREST BRUSH ============================== - Rebuilt and verified against Captain of Industry 0.8.7d. - Add up to twenty Ground Types to favorites shared across Raise, Lower, Flatten, and Paint Material, saved per profile. - Reworked Tree Painter into a unified tool with Single Tree and Mixed Forest modes. Single Tree uses exact-line-spacing workflow. - Mixed Forest can use any combination of trees with Organic density strength-based spacing; from sparse woodland to dense forest. - Add up to 7 forest bundles as favorites, containing the selected tree mix and density setting, with colored buttons and detailed tooltips. Right-click to remove a saved forest bundle. - Added complete UI text across all 21 language catalogs.
v0.8.2
- Game version
- 0.8.5 - 0.8.7c
- Released
- Sep 15, 2026
- File size
- 3.6 MB
- License
- CoI-Keep
- Add up to twenty-eight product favorites to Storage Magic Wand. - Added Pause / Unpause setting to the Building Settings Brush tool. - Added Eyedropping to select a filter target when dragging Scrap or Replace tools: * Enable the filter, press the pick button, then click a vehicle in the world so only that vehicle type is chosen in large selections. Filter choices are remembered per Omni-Belt profile. - Replace Vehicles now rejects vehicles whose exact prototype matches the chosen replacement, both during selection and again at the depot-queue boundary. - Cancel Scrapping and Cancel Replacing remain intentionally unfiltered so one broad swipe can always clear matching Omni-Tool and native orders. - Added complete UI text across all 21 language catalogs.
v0.8.1
- Game version
- 0.8.5 - 0.8.7c
- Released
- Sep 12, 2026
- File size
- 3.6 MB
- License
- CoI-Keep
HOTFIX: VEHICLE DEPOT QUEUE SYNC ================================ - Fixed Omni-Tool spamming logs while performing the queued scrap / replace commands. - Added Caching for live-depot discovery while a scrap / replace queue is active. Paused and destroyed depots are evaluated live, and newly built depots join an active queue after the next cache refresh.
v0.8.0
- Game version
- 0.8.5 - 0.8.7c
- Released
- Sep 12, 2026
- File size
- 3.9 MB
- License
- CoI-Keep
- Rebuilt and verified against Captain of Industry 0.8.7c - Added optional framework-only keybinds to activate any individual omni-tool without a profile. - Expanded Mine / Dump loose-product favorites from five to fourteen. - Added per-profile last-used tool recall option, on by default. - Added left/right Omni-Belt anchoring setting. - Added four-corner Micro-HUD anchoring setting. Anchors are to control content expansion direction to support a setup in any corner of the screen. A left omni-belt anchor causes tool buttons to flow rightward, for example. - Positions for the Micro-HUD and Omni-Belt are now shared globally across all profiles and tools, instead of per profile. - Added optional settings to hide Micro-HUD explainer text, tooltip text, and to use English UI. SCRAP & REPLACE REWORK ====================== - Uses a custom queue system that sends vehicles marked for scrap/replace to multiple nearby vehicle depots at once using a lane system. Has the best results when your vehicle depots are spread out. This prevents the "All-to-one-depot" bottleneck that could occur by scrapping/replacing many vehicles at once with previous version; Tests shown significant speed-up in replacing 100+ vehicles at once. - Micro-HUD displays the live queue grouped by vehicle and operation, including waiting, active, canceling, and available-depot counts with options to remove undesired vehicles from the queue. (Will improve selection filtering & details further in next version) SAFETY GUARD ADJUSTMENTS ======================== - Improved click-through guard for all new tools. Dragging Micro-HUD scrollbars should never start a tool box selection behind them. - Adjusted click-through guard so cycle tool keybind isn't blocked when your mouse is over the micro-HUD. - Fixed Micro-HUD dropdown pop-ups sometimes not closing when switching tools.
v0.7.1
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 09, 2026
- File size
- 3.9 MB
- License
- CoI-Keep
[PROFILE PERSISTENCE HOTFIX] - Fixed Omni-Belt profiles, profile names, cycle participation, active-profile customization, and Mine / Dump favorites reverting to factory defaults after fully restarting the game. - Moved the complete profile catalog to durable global storage so profile changes persist without requiring the current world to be saved. - Added atomic profile writes, a rolling backup recovery copy, and immediate saving when Mine / Dump favorites are added or removed.
v0.7.0
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 07, 2026
- File size
- 3.9 MB
- License
- CoI-Keep
[NEW TOOLS & ADDITIONS] - Added Downgrade Buildings and Cancel Deconstruction swipe tools. - Added Building Settings Brush for selectively mass-applying building priority, truck import/export policies, and empty/full storage alerts. Every section is independently opt-in, and unsupported properties are skipped safely. - Added Terrain Eraser for cutting precise ravines and canals down to an absolute target height. Its normal -10 to 0 range favors detailed work, with an opt-in -50 to +50 range for extreme edits. Expanded range always starts off when a new profile is cloned. - Added Box Selection, Round Brush & undo function for Tree Painter, Terrain Sculpting, and Terrain Eraser. Undo can remember 1-10 action history. Terrain settling and buildings already destroyed by collapse remain permanent, so terraform while paused for the safest undo results. - Expanded Scrap Vehicles to include Replace vehicle actions; Compatibility and depot failures remain handled by the native command. - Renamed Fill Terrain to Mine / Dump Designations. Added up to five remembered product favorites to its Micro HUD; left-click selects one and right-click removes it. - Added a Cheat++-conditional Keep Full / Empty tool for mass-applying Keep Full, Keep Empty, or Normal storage states. [OMNI-BELT PROFILES] - Rebuilt Omni-Belt profiles as a named, reorderable, auto-saving system. Rename profiles directly in the tray, choose which participate in shortcut cycling, and reorder the tray to control that cycle order. - Added default Vehicle Tools and Building Tools profiles for new installations. Sandbox-eligible installations also receive a prepared Terraforming profile that remains outside profile cycling and dormant until sandbox tools are enabled in settings. - Added per-profile Vehicle, Logistics, Buildings, and Sandbox visibility controls, plus Hide Unequipped for the editor. Hidden categories and tools retain their saved colors, settings, states, and relative order. - Added dual-category tags for shared tools: Unity Quick Repair belongs to Vehicles and Buildings, while Storage Magic Wand and Cheat++ Keep Full / Empty belong to Sandbox and Buildings. Either visible category keeps a shared card available. - Made the Profile Switcher and Settings Shortcut full Omni-Belt cards. Both can be enabled, disabled, recolored, and reordered alongside ordinary tools. - Added active-profile Reset Tool Order, Reset Colors, and Enable All Available Tools actions. Color reset returns ordinary tools to white and both Omni-Belt utility cards to yellow. A separate factory restore rebuilds the installed profile set behind two confirmations. [SETTINGS, SAFETY & UI POLISH] - Opening Settings cancels every active Omni-Tool action and drag while leaving the Omni-Belt visible as a dimmed, non-activating preview to prevent accidental tool use while configuring. - Split the editor into Tools, Per-Profile Omni-Belt Settings, and global Settings tabs. - Made Enable Sandbox Tools a conditional global master switch. It and Creative Undo appear only when Cheat++ or the disabled-by-default Mod Config option grants sandbox eligibility. - Made the settings window fully resizable on both axes, constrained it to a practical 500-1000 px width, and kept reorder controls outside the scrolling card list. Building Settings logistics policies use compact single-line controls so Import and Export remain stable across translations. - Restricted tool-card and profile reordering to visible drag handles, which update immediately with Reorder mode. - Converted all 21 language catalogs to explicit English-key-to-translated-value entries and added the complete 0.7 interface vocabulary.
v0.6.1
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 04, 2026
- File size
- 3.8 MB
- License
- CoI-Keep
[SAFER UI INPUT + OPTIONAL BELT BUTTONS] - Clicking or left-click dragging inside of Omni-Tool settings can no longer start a tool's drag-box behind it. - Adjusted click-through guard so an intentional box-selection no longer gets canceled when moving past or over the selector HUD. - Added Settings toggles for the profile switcher and settings cog buttons on the omni-belt. - Added a tooltip to the Omni-Tool Tools Shortcut button that shows keybind label icons for left click / right click / and cycle-tool keybind when set. - Updated all 21 language catalogs and release documentation for the new options and tooltip guidance.
v0.6.0
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 04, 2026
- File size
- 3.8 MB
- License
- CoI-Keep
[TRUE OMNI-BELT AND PROFILES] - Added an independent, draggable Omni-Belt that remembers its position, stays separate from placement shortcuts, and includes its own settings cog. - Added two complete Toolbelt profiles for saving tool order, enabled modes, settings, and palette choices. Sandbox-only profiles are valid; disabling sandbox safely falls back without changing saved profiles. - Added an on-belt profile switcher that appears only after Toolbelt 2 is saved, plus an optional profile-cycle shortcut. - Added color-coded Vehicle, Logistics, and Sandbox cards so reordered tools remain easy to identify. - Expanded Tree Painter spacing to 1–30 tiles and made Micro HUD panels, dropdowns, and scrollbars block accidental world drags. - Made Keybind Framework optional and reliably detected: shortcuts appear only there when loaded, or only in native Controls when it is absent. - Updated all 21 language catalogs for the new belt, profiles, controls, and safety options.
v0.9.2 | 2026-09-21
- Tool cards and Omni-Belt profile cards now have permanent native drag handles. Cards follow the cursor and show their insertion position while reordering. - Save as favorites buttons use a star icon and is reserved for single-items. - Save as bundles buttons use their tool's icon and is reserved for saving & recalling all micro-hud settings at once on supported tools. OMNI-BELT CLOSE BEHAVIOR ======================== - Added an optional two-stage Escape/right-click behavior for canceling tools and closing omni-belt in the Settings tab. When active, Cancel a tool's selection first, then leave the Omni-Belt open with no active tool; press again to close the omni-belt. Turning this behavior setting Off preserves the original one-action close-everything behavior. - From an idle belt, the activate/cycle key reactivates the selected tool before cycling; direct-tool framework keybinds keep their separate behavior. UNITY STORAGE QUICK-REMOVE ========================== - Added Storage quick-remove to the existing Unity Cargo-Unload tool with independent checkboxes. - Vehicles remain enabled by default; storage Quick Remove is opt-in and uses the game's variable Unity cost. Select either or both target types. - Selection details separate vehicle and storage target counts and Unity costs, plus the combined total, before a swipe. TERRAIN SCULPTING ================= - Terrain Sculpting can save fourteen complete operation bundles as favorites; a "bundle" recalls a set of tool operations for fast switching on the micro-hud. - Bundle tooltip details show saved tool operations and remain visible even when disabled hover tooltips is turned on in the settings. - You can still independently save up to 20 group types as single-item favorites on terrain sculpting micro-HUD. - Made Tile step unavailable for Flatten and Paint, which do not use it. TERRAIN ERASER ============== - Terrain Eraser now supports twenty-one numbered target-height favorites per profile in three compact rows. Recalling a height outside -10 to 0 automatically enables Expanded range. LANGUAGE ======== - Audited all 21 language catalogs for key and value coverage. Replaced lingering English placeholders in Settings, terrain explanations, and depot queue controls, and translated the new favorite tooltips. - Long Empty/Full alert labels can wrap in Building Settings Brush Micro-HUD without widening its compact dropdowns. - Terrain Sculpting's material list and favorites now use icons and localized names, with translated labels.
v0.9.1 | 2026-09-18
BUILDING SETTINGS FILTER & FAVORITES ==================================== - Added a optional building eyedropper filter to Building Settings Brush. - Added up to 7 Building Settings brush favorite bundles containing the filter target and all checked brush settings. Left-click loads a bundle; right-click removes it. - Forest and Building bundle tooltips remain available even when disable tooltips setting is enabled. - Clicking some of the checkboxes in settings no longer kicks you to top of the page. - Completed a full 21-language catalog audit and other various micro-HUD UI polish.
v0.9.0 | 2026-09-16
FAVORITES & TRUE FOREST BRUSH ============================== - Rebuilt and verified against Captain of Industry 0.8.7d. - Add up to twenty Ground Types to favorites shared across Raise, Lower, Flatten, and Paint Material, saved per profile. - Reworked Tree Painter into a unified tool with Single Tree and Mixed Forest modes. Single Tree uses exact-line-spacing workflow. - Mixed Forest can use any combination of trees with Organic density strength-based spacing; from sparse woodland to dense forest. - Add up to 7 forest bundles as favorites, containing the selected tree mix and density setting, with colored buttons and detailed tooltips. Right-click to remove a saved forest bundle. - Added complete UI text across all 21 language catalogs.
v0.8.2 | 2026-09-14
- Add up to twenty-eight product favorites to Storage Magic Wand. - Added Pause / Unpause setting to the Building Settings Brush tool. - Added Eyedropping to select a filter target when dragging Scrap or Replace tools: * Enable the filter, press the pick button, then click a vehicle in the world so only that vehicle type is chosen in large selections. Filter choices are remembered per Omni-Belt profile. - Replace Vehicles now rejects vehicles whose exact prototype matches the chosen replacement, both during selection and again at the depot-queue boundary. - Cancel Scrapping and Cancel Replacing remain intentionally unfiltered so one broad swipe can always clear matching Omni-Tool and native orders. - Added complete UI text across all 21 language catalogs.
v0.8.1 | 2026-09-12
HOTFIX: VEHICLE DEPOT QUEUE SYNC ================================ - Fixed Omni-Tool spamming logs while performing the queued scrap / replace commands. - Added Caching for live-depot discovery while a scrap / replace queue is active. Paused and destroyed depots are evaluated live, and newly built depots join an active queue after the next cache refresh.
v0.8.0 | 2026-09-11
- Rebuilt and verified against Captain of Industry 0.8.7c - Added optional framework-only keybinds to activate any individual omni-tool without a profile. - Expanded Mine / Dump loose-product favorites from five to fourteen. - Added per-profile last-used tool recall option, on by default. - Added left/right Omni-Belt anchoring setting. - Added four-corner Micro-HUD anchoring setting. Anchors are to control content expansion direction to support a setup in any corner of the screen. A left omni-belt anchor causes tool buttons to flow rightward, for example. - Positions for the Micro-HUD and Omni-Belt are now shared globally across all profiles and tools, instead of per profile. - Added optional settings to hide Micro-HUD explainer text, tooltip text, and to use English UI. SCRAP & REPLACE REWORK ====================== - Uses a custom queue system that sends vehicles marked for scrap/replace to multiple nearby vehicle depots at once using a lane system. Has the best results when your vehicle depots are spread out. This prevents the "All-to-one-depot" bottleneck that could occur by scrapping/replacing many vehicles at once with previous version; Tests shown significant speed-up in replacing 100+ vehicles at once. - Micro-HUD displays the live queue grouped by vehicle and operation, including waiting, active, canceling, and available-depot counts with options to remove undesired vehicles from the queue. (Will improve selection filtering & details further in next version) SAFETY GUARD ADJUSTMENTS ======================== - Improved click-through guard for all new tools. Dragging Micro-HUD scrollbars should never start a tool box selection behind them. - Adjusted click-through guard so cycle tool keybind isn't blocked when your mouse is over the micro-HUD. - Fixed Micro-HUD dropdown pop-ups sometimes not closing when switching tools.
v0.7.1 | 2026-09-09
[PROFILE PERSISTENCE HOTFIX] - Fixed Omni-Belt profiles, profile names, cycle participation, active-profile customization, and Mine / Dump favorites reverting to factory defaults after fully restarting the game. - Moved the complete profile catalog to durable global storage so profile changes persist without requiring the current world to be saved. - Added atomic profile writes, a rolling backup recovery copy, and immediate saving when Mine / Dump favorites are added or removed.
v0.7.0 | 2026-09-07
[NEW TOOLS & ADDITIONS] - Added Downgrade Buildings and Cancel Deconstruction swipe tools. - Added Building Settings Brush for selectively mass-applying building priority, truck import/export policies, and empty/full storage alerts. Every section is independently opt-in, and unsupported properties are skipped safely. - Added Terrain Eraser for cutting precise ravines and canals down to an absolute target height. Its normal -10 to 0 range favors detailed work, with an opt-in -50 to +50 range for extreme edits. Expanded range always starts off when a new profile is cloned. - Added Box Selection, Round Brush & undo function for Tree Painter, Terrain Sculpting, and Terrain Eraser. Undo can remember 1-10 action history. Terrain settling and buildings already destroyed by collapse remain permanent, so terraform while paused for the safest undo results. - Expanded Scrap Vehicles to include Replace vehicle actions; Compatibility and depot failures remain handled by the native command. - Renamed Fill Terrain to Mine / Dump Designations. Added up to five remembered product favorites to its Micro HUD; left-click selects one and right-click removes it. - Added a Cheat++-conditional Keep Full / Empty tool for mass-applying Keep Full, Keep Empty, or Normal storage states. [OMNI-BELT PROFILES] - Rebuilt Omni-Belt profiles as a named, reorderable, auto-saving system. Rename profiles directly in the tray, choose which participate in shortcut cycling, and reorder the tray to control that cycle order. - Added default Vehicle Tools and Building Tools profiles for new installations. Sandbox-eligible installations also receive a prepared Terraforming profile that remains outside profile cycling and dormant until sandbox tools are enabled in settings. - Added per-profile Vehicle, Logistics, Buildings, and Sandbox visibility controls, plus Hide Unequipped for the editor. Hidden categories and tools retain their saved colors, settings, states, and relative order. - Added dual-category tags for shared tools: Unity Quick Repair belongs to Vehicles and Buildings, while Storage Magic Wand and Cheat++ Keep Full / Empty belong to Sandbox and Buildings. Either visible category keeps a shared card available. - Made the Profile Switcher and Settings Shortcut full Omni-Belt cards. Both can be enabled, disabled, recolored, and reordered alongside ordinary tools. - Added active-profile Reset Tool Order, Reset Colors, and Enable All Available Tools actions. Color reset returns ordinary tools to white and both Omni-Belt utility cards to yellow. A separate factory restore rebuilds the installed profile set behind two confirmations. [SETTINGS, SAFETY & UI POLISH] - Opening Settings cancels every active Omni-Tool action and drag while leaving the Omni-Belt visible as a dimmed, non-activating preview to prevent accidental tool use while configuring. - Split the editor into Tools, Per-Profile Omni-Belt Settings, and global Settings tabs. - Made Enable Sandbox Tools a conditional global master switch. It and Creative Undo appear only when Cheat++ or the disabled-by-default Mod Config option grants sandbox eligibility. - Made the settings window fully resizable on both axes, constrained it to a practical 500-1000 px width, and kept reorder controls outside the scrolling card list. Building Settings logistics policies use compact single-line controls so Import and Export remain stable across translations. - Restricted tool-card and profile reordering to visible drag handles, which update immediately with Reorder mode. - Converted all 21 language catalogs to explicit English-key-to-translated-value entries and added the complete 0.7 interface vocabulary.
v0.6.1 | 2026-09-04
[SAFER UI INPUT + OPTIONAL BELT BUTTONS] - Clicking or left-click dragging inside of Omni-Tool settings can no longer start a tool's drag-box behind it. - Adjusted click-through guard so an intentional box-selection no longer gets canceled when moving past or over the selector HUD. - Added Settings toggles for the profile switcher and settings cog buttons on the omni-belt. - Added a tooltip to the Omni-Tool Tools Shortcut button that shows keybind label icons for left click / right click / and cycle-tool keybind when set. - Updated all 21 language catalogs and release documentation for the new options and tooltip guidance.
v0.6.0 | 2026-09-03
[TRUE OMNI-BELT AND PROFILES] - Added an independent, draggable Omni-Belt that remembers its position, stays separate from placement shortcuts, and includes its own settings cog. - Added two complete Toolbelt profiles for saving tool order, enabled modes, settings, and palette choices. Sandbox-only profiles are valid; disabling sandbox safely falls back without changing saved profiles. - Added an on-belt profile switcher that appears only after Toolbelt 2 is saved, plus an optional profile-cycle shortcut. - Added color-coded Vehicle, Logistics, and Sandbox cards so reordered tools remain easy to identify. - Expanded Tree Painter spacing to 1–30 tiles and made Micro HUD panels, dropdowns, and scrollbars block accidental world drags. - Made Keybind Framework optional and reliably detected: shortcuts appear only there when loaded, or only in native Controls when it is absent. - Updated all 21 language catalogs for the new belt, profiles, controls, and safety options.
v0.5.1 | 2026-09-03
[NEW TOOLS, CUSTOMIZATION, AND FULL LOCALIZATION] - Added Assign Logistics Zone for single or box-selected vehicles, with a compact dropdown for Default and custom zones. - Added Nature Sweeper, Storage Magic Wand, Tree Painter, and Terrain Sculpting; Fill Terrain and Remove Marked Trees remain available from v0.3. - Added safe sandbox opt-in: Cheat++ detection or the disabled-by-default Mod Config reveals a separate master switch. Fill Terrain and Remove Marked Trees start enabled; stronger sandbox tools start disabled in the settings. - You can now ctrl + left drag to move the micro settings HUD when the selected tool uses it. - Reworked Scrap Vehicle to have separate Mark for scrap and Cancel actions so it's easier to use. This tool is still toggled off by default. - Improved Multi-selection details for vehicle quick-actions with option to disable them in the settings. - Added complete interface localization for all 21 game languages.
v0.3.0 | 2026-09-03
[SANDBOX TOOLS] - Added Fill Terrain and Remove Marked Trees to the Omni-Tool cycle when Cheat++ is present. - Cheat++ is an opt-in/availability signal only; both tools are implemented independently and never open Overlord. - Added a tiny Fill Terrain panel with every loose product that can exist on terrain, native product icons, and a remembered selection. - Fill Terrain uses the game's designation fulfillment command, allowing repeated fill or mining-removal drags until Escape or right-click. - Added a tiny Remove Marked Trees panel with the live marked-tree count.
v0.2.0 | 2026-09-02
[OMNI-TOOL] - Added one native toolbar tool with five remembered modes: Unity Quick Repair, Move Vehicle, Scrap Vehicle, Unity Recovery, and Unity Cargo Unload. - Added highlighted single-target selection and native box multi-selection without opening inspectors. - Added formation-preserving multi-vehicle movement after selecting one or many vehicles. - Added combined Unity-cost feedback for compatible highlighted targets. - Added a dynamic toolbar icon that follows the selected mode. - Added a mode-matching mouse indicator while the tool is active and no compatible target is highlighted. - Added right-click access to Omni-Tool's own settings window. - Added per-mode enable/disable controls; disabled modes are removed from the toolbox and cycle order. - Disabled Scrap Vehicle by default to reduce accidental mass scrapping. - Added an unassigned "Activate / Cycle Omni-Tool" binding under Mod keybinds -> Omni-Tool. - Repeated cycle-key presses keep Omni-Tool active and advance through enabled modes; Escape still exits. - Required at least one mode to remain enabled so the tool always has a safe recovery state.
- Keybind Framework ≥ 2.0.2
- Cheat++
- Tweaks++
No other mods depend on this mod yet.





