Dude, you filled it in properly. People are like cars he-he.
Wow perfect mod - a few suggestions and warnings
It's nice. And now it's coming.
Would it be possible for those humanoid cars walked around the squares?

Ľudia sú namačkaní na kope pri dverách do domu. To by nevadilo, ale mohli vojsť dnu.
They could be displayed in a row next to each other in a building window, like when you produce them in a depot. You could then simply click on it to display its window and set where it should go and so on.
Despite this, the occupancy rate of the dwelling is 0 out of 6.
PS: the desserts carried into the pastry shop (market) were just so delicious. Sweet tooth.
When I built the lighthouse, the population filled up.
So people who run are guided, like cars. Now I understand.
Thanks for trying the mod out! Wow these are really nice preview pictures! If you don't mind, i would like to use this one below on the mod's info page = )
Vladovlak wrote:
It's nice. And now it's coming.
Would it be possible for those humanoid cars walked around the squares?
I would love this too! I might be able to hack their hitboxes only for humans, so trucks can't crash the party! I plan to add some new decorations too, some that function as housing decorations for housing unity-buff, but also some debris style objects like Mor Decor: benches, swings, slides, and random objects, so you can build your own parks like this :D
Despite this, the occupancy rate of the dwelling is 0 out of 6.
Ahhh! 💡 i can add extra info to show the occupied park slots, which are separate than the housing slots.
So, the homes have 2 separate functions — Parking feature + Housing Stats with settlement anarchy. The 0/6 is the housing capacity that fills as you recruit more workers. It's true, a parked human doesn't guarantee it's worker fills that particular houses' housing capacity. I think the game fills housing capacity based on build order of houses.
I will look into this sometime, now i am curious.
Ľudia sú namačkaní na kope pri dverách do domu. To by nevadilo, ale mohli vojsť dnu.
Your humans look thirsty lol 💧
So this i will fix! — It's possible to have them "stand" anywhere—so i plan to update every house's parking slot positions soon so they stand outside sometimes too. Maybe try to give them a "sit" animation someday :D
Thanks for checking out the mod!
Translated response:
Vďaka za vyskúšanie modu! Wow, toto sú naozaj pekné ukážkové obrázky! Ak ti to neprekáža, rád by som ten obrázok nižšie použil na informačnej stránke modu = ) Aj mne by sa také prechádzanie páčilo! Možno sa mi podarí upraviť kolízie parkov tak, aby nimi mohli prechádzať iba ľudkovia a nákladiaky nám nepokazili párty! Plánujem pridať aj nové dekorácie — niektoré budú poskytovať bývaniu bonus k jednote (Unity), iné budú drobné predmety podobné tým z Mor Decor: lavičky, hojdačky, šmykľavky a rôzne ďalšie veci, aby ste si mohli postaviť vlastné parky ako tento :D Ahaaa! Môžem pridať údaj o počte obsadených parkovacích miest. Domčeky totiž majú dve samostatné funkcie — parkovanie a so Settlement Anarchy aj bývanie. Údaj 0/6 označuje obsadenosť bývania, ktorá rastie s príchodom ďalších pracovníkov. Je pravda, že zaparkovaný ľudko neznamená, že sa obsadí miesto pre obyvateľa práve v tom konkrétnom dome. Myslím si, že hra zapĺňa domy podľa poradia výstavby. Niekedy sa na to pozriem, teraz ma to tiež zaujíma! Tvoji ľudkovia vyzerajú smädne, haha 💧 To tlačenie sa pri dverách opravím! Môžu stáť prakticky kdekoľvek, takže čoskoro plánujem upraviť polohy parkovacích miest pri každom dome, aby niekedy stáli aj vonku. Možno im raz skúsim pridať aj animáciu sedenia :D Vďaka za vyskúšanie modu!
X-Mag-X wrote:
Translated response:
Vďaka za vyskúšanie modu! Wow, toto sú naozaj pekné ukážkové obrázky! Ak ti to neprekáža, rád by som ten obrázok nižšie použil na informačnej stránke modu = ) Aj mne by sa také prechádzanie páčilo! Možno sa mi podarí upraviť kolízie parkov tak, aby nimi mohli prechádzať iba ľudkovia a nákladiaky nám nepokazili párty! Plánujem pridať aj nové dekorácie — niektoré budú poskytovať bývaniu bonus k jednote (Unity), iné budú drobné predmety podobné tým z Mor Decor: lavičky, hojdačky, šmykľavky a rôzne ďalšie veci, aby ste si mohli postaviť vlastné parky ako tento :D Ahaaa! Môžem pridať údaj o počte obsadených parkovacích miest. Domčeky totiž majú dve samostatné funkcie — parkovanie a so Settlement Anarchy aj bývanie. Údaj 0/6 označuje obsadenosť bývania, ktorá rastie s príchodom ďalších pracovníkov. Je pravda, že zaparkovaný ľudko neznamená, že sa obsadí miesto pre obyvateľa práve v tom konkrétnom dome. Myslím si, že hra zapĺňa domy podľa poradia výstavby. Niekedy sa na to pozriem, teraz ma to tiež zaujíma! Tvoji ľudkovia vyzerajú smädne, haha 💧 To tlačenie sa pri dverách opravím! Môžu stáť prakticky kdekoľvek, takže čoskoro plánujem upraviť polohy parkovacích miest pri každom dome, aby niekedy stáli aj vonku. Možno im raz skúsim pridať aj animáciu sedenia :D Vďaka za vyskúšanie modu!
It's okay, feel free to use them. I can't wait for the news. Otherwise, the pigtails in the green dress are cool.


Detail :)
wtmxhyy wrote:
我们玩的是同一个游戏吗?🤣
COI Skylines! Every industrial zone needs a good residential area =)
这叫 COI 天际线!每个工业区都得配个好的住宅区嘛 =)
Vladovlak wrote:
It's okay, feel free to use them. I can't wait for the news. Otherwise, the pigtails in the green dressre cool.
Ahhhh! you must give your girlfriend a custom name lol

Working on the human tier II Fuel & animations before i start parks & deco → Their bike's will require a little bit of oxygen to keep their tires filled for long travel 😆
I like the idea of all humans needing water as a fuel type lol 🫗
I wonder if it's possible to give 2 fuel types on 1 vehicle. Then humans need water and oxygen to survive. 🏥
Now we just need economic system a real one. Mayors and elections, fire station, school and police station. And we almost have a Sim City haha. Great work on the mod Mag!👍
Moriarty wrote:
Now we just need economic system a real one. Mayors and elections, fire station, school and police station. And we almost have a Sim City haha. Great work on the mod Mag!👍
Thanks man!
Can't have a five station without fires, Muahaha 🔥 🐲 disaster DLC. Yes we need to throw all those defeated pirates into jail immediately!
I thought about schools too. Maybe a school is a custom depot for producing more capable humans over many years of "upgrading" 📝 🤓
Lots to do!
人的概念一旦诞生,那么游戏充满活力,各行各业都需要不同的人,随着科技发展,每个建筑不同等级需要不同的人才而他们需要不同的物资进行培养。我认为你要把他变成海岛大亨。🤪
wtmxhyy wrote:
人的概念一旦诞生,那么游戏充满活力,各行各业都需要不同的人,随着科技发展,每个建筑不同等级需要不同的人才而他们需要不同的物资进行培养。我认为你要把他变成海岛大亨。🤪
外星人把我的小人们都绑架走了!👽
“The aliens have abducted all my little humans!”

笑死,这是全面进攻啊!👽🤣
“LMAO, it’s a full-scale attack!”

I really am playing a different game
😍我的mod,怎么被你绿了啊。那是金色的吧?😇
😍My mod, how did you change its color to green? It was supposed to be golden, right?😇
https://coigame.com/Mod/1190/Recolor
用 recolor 可以改变使用这些贴图的建筑的 2D 贴图网格!= )
你的太阳能模组换上这个贴图,效果也非常漂亮、闪闪发光!
With recolor, it can change the 2D texture mesh of buildings that use them! = )
Your solar mod equipped with this texture looks also very beautiful and shiny!
Vladovlak wrote:
Ľudia sú namačkaní na kope pri dverách do domu. To by nevadilo, ale mohli vojsť dnu.
They could be displayed in a row next to each other in a building window, like when you produce them in a depot. You could then simply click on it to display its window and set where it should go and so on.
Despite this, the occupancy rate of the dwelling is 0 out of 6.PS: the desserts carried into the pastry shop (market) were just so delicious. Sweet tooth.
I added parking counts to help with this understanding and some new food + fuel shops & stalls.
....you might catch your humans taking a drink of water from the storage bin! 🤭 💧

Ľudia sú namačkaní na kope pri dverách do domu. To by nevadilo, ale mohli vojsť dnu.