Change Log v4.1.1 - Minor transport improvements/corrections. v4.1.0 - Updated transport to fit into the Transport System. v4.0.4 - Corrected inorganic transport where salt and limestone were on the same belt. v4.0.3 - Cleaned up and corrected oxygen & nitrogen overflow piping. Thanks @BrickedKeyboard for spotting the issue. v4.0.2 - Added installation image links and also complete build blueprint. v4.0.1 - Corrected transport to bread baking unit.
Found a design error on the balancers for the nitrogen for fertilizer. They are misconfigured. Topology always has to be:
Source -> Split [priority use] | [dump]
The balancer isn't even configured.
Another excellent bp book Calen. I did modify the biomass/animal feed overflow to dump to mixer II for composting. Zero pollution challenge is fun.
Calen, would you please create this with triple production? Otherwise, I have to say that this is a great job.
The Fermentation tanks to make ethanol wants corn mash. But I can't find any corn mash in your otherwise splendid blueprint. If I follow the pipe it leads to a Fluid Storage II that is set to Ammonia. But we are already making ammonia in the build
So, I know this can be a bit of a stretch to ask for considering the work that would be involved in including this, but would it be possible to include a blueprint that uses surface decorations to mark the footprint of the finished product? This would be useful to help plan out the layout and anything built around it.
Ammonia does not reach the Fermentation tanks for Antibiotics. Ammonia goes into Fertilizer II. For the important processes a tank has to be filled form for example your oil industry. At this stage I'd say you already convert your Ammonia from Sour Water to Hydrogen however.
@hokes - Thanks! This factory is in need of a major overhaul, but I'm going to wait until Update 3 since we're so close.
Probably worth a revisit for food packs/crew supplies with U3? Seems the most logical hub and I'm trying my own tweaks based on that.
I'm curious if it needs an update - was watching a streamer the other day and he was using it quite successfully.
it's still working fine, just maybe you can replace the burner somewhere to reduce the air pollution, can easily make an extended line for the crew packs also
I would certainly appreciate a refinement of this blueprint, right now I'm using a fairly janky setup to supply the sheer level of chicken and tofu and cake my population is apparently consuming. Everything else about this blueprint is good.
@Calen, love all your blueprints, minor suggestion for this one when you revamp it, would it be possible to include a flipped transport and rearrangement of the markets to accommodate the blueprint being flipped with food coming in to the left side and inorganic on the right?
A simple but big improvement would be to put a loose balancer between the animal feed mixer and the potato storage leaving the F&DC. Prioritise the output to the potato storage and add the potato recipe to the mixer moving it to top of the list. Now you don't constantly get the annoying message telling you the potato farm cant store its crop, and your chicken go hungry less often.