Compatibility error with another mod

Влад Влад · 1 month ago

Could you make it compatible with the Union Pacific Big Boy mod?

https://coigame.com/Mod/1087/Union-Pacific-Big-Boy

System.InvalidOperationException: Failed to add prototype 'LocomotiveBigBoyT2 (LocomotiveProto)' (LocomotiveProto): ID already exists in DB! Existing proto 'LocomotiveBigBoyT2 (LocomotiveProto)' (LocomotiveProto) was added by 'BigBoyMod' mod.
at Mafi.Core.Prototypes.ProtosDb.Add[T] (T proto, System.Boolean lockOnInit) [0x000f4]
at BigBoy.BigBoyMod.RegisterBigBoyLoco (Mafi.Core.Mods.ProtoRegistrator registrator) [0x002bf]
at BigBoy.BigBoyMod.RegisterPrototypes (Mafi.Core.Mods.ProtoRegistrator registrator) [0x00000]
at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Core.Mods.ProtoRegistrator protoRegistrator, System.Boolean throwOnError) [0x00090]
at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] configs, Mafi.Core.Prototypes.ProtosDb protosDb, Mafi.Core.Entities.Static.Layout.IEntityLayoutParser entityLayoutParser, System.Boolean throwOnError, System.Action2[T1,T2] protosDbRegFnBeforeMods, System.Action2[T1,T2] protosDbRegFnAfterMods, System.Collections.Generic.IEnumerable1[T] ignoredDataClassTypes) [0x0005a]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x003a2]
at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x002ca]
at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__117.MoveNext () [0x0013b]
at Mafi.Unity.Main.stepSceneInitialization () [0x00104]

Game version: 0.8.7b
Loaded mods: (Trains expansion 1.0.0), (Supporter edition 1.1.0)

holmes · 1 month ago

I'm very sorry for the mistake that occurred due to my use of this mod for AI learning. Now, he can normally join saves with the BigBoyMod

👍 1
Влад Влад · 1 month ago

holmes wrote:

I'm very sorry for the mistake that occurred due to my use of this mod for AI learning. Now, he can normally join saves with the BigBoyMod

Thank you very much for the fix. Everything is working.

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