In recent update belts speed increased up to 10 times (600-1200-1800-3600-7200), while pipes have standard speeds. It's great to add Tier VI, but can you leave other tiers on the previous speeds for belts?

In recent update belts speed increased up to 10 times (600-1200-1800-3600-7200), while pipes have standard speeds. It's great to add Tier VI, but can you leave other tiers on the previous speeds for belts?

It happens when I put them in Planning mode. In normal mode it works well
Hi! Parking lots stuck and do not buil up. I use latest verisons of COI, and all Mori+ mods. If I click them - nothig appears

Here is my screen of 4 farms - no button. I use version 7.0.2 in existing save. I even made save recovery and loaded mod again - it did not help. May be fasrms should re-initialized when loaded? (similar to the case of food store)....

can you make screenshot? i see standard balancers and splitters, but they do not attach to each other
Do not see it nor in menu, nor in research tree. How to activate it?
Hi! Your mod is awesome! Could you please add hydrogen helicopters?
Sure, take your time. I’m a big fan of your mods - wish you can manage it fast and make them even better!
Great! This upgrade was really needed
Could you please also change colors of belts / pipes to be different in real life? It would be easier to defferentiate viasually throughtput in the game
+ higher tier belts should consume more maintenance with every step
Hi! I see you adjust fuel consumption for airship. The idea was the opposite - it should be more expensive than trains. 7-8 of fuled per min would be fair price for such convinience
great! thanks a lot! will test it on weekend
Hi, again!
You made settings to adjust loading/unloading speed of train station (between train and station)
But it seems that speed of goods transfer between stations (to adjusting stations) is still low - if I have only 1 belt to a station with 10 "cells" they are unloading with lower speed vs belt to each cell.
Here is example of 2 trains just unloaded. Copper is unloaded @1352/min, sand @400…
Checked the math - it is still to much...
My 27 farms consume 1200 GMO, 600 pesticides
It means I need 40 bioprocessors for GMO and 20 of pesticides - it's too much (+ respecitve chains of sub-products)
Can you change the recipy of bioprocessor to produce 200 items per month? Or better reduce consumption of farms by 5-6 times (it should take much less of support products than water)