xTMagTx

xTMagTx

Joined March 2026
3 days ago

Thank you

3 days ago

修复很简单:已将 Harmony 添加到启动加载列表中。很抱歉,我一直是在同时启用许多其他模组的情况下运行这个模组,因此之前没有发现这个问题。

新版本现已发布——感谢你的反馈!

English:

Simple fix :) added harmony to the startup loading package. Apologies I've always ran the mod with many other mods so this was missed.
New version available now — thank you for the report!

3 days ago

image.png

Tausende rotierte Bäume und 14 FPS. Ein absoluter Traum wird wahr! 🙌

Die NEK-Mod bietet jetzt sogar vertrocknete Bäume als Keybind an = )

English:

1000s of rotated trees and 14 FPS.
It's a dream come true.
Not Enough Keybinds mod also exposes dried trees as a keybind = )

3 days ago

Thank you for report

Will fix right away

3 days ago

Vielen Dank! Ich freue mich schon darauf, dein Update auszuprobieren. Du kannst es gerne übersetzen oder ich nutze Google Translate. Auf die Bäume!


English:

Thank you, I look forward to trying your update soon

3 days ago

This is great i was actually planning on making tree anarchy mod next!

You mentioned that this mod doesn't patch tree placement spacing, do you intentionally not plan on adding that too? If so I could still make a separate tree anarchy mod if you do not plan to expand to these features:

  • Spacing Anarchy
  • Model changes so any cell can have any model
  • tree rotation, if possible

    Let me …
4 days ago

I'd love to see what people come up with when using linked cities!

share custom food districts, beach front properties, office zones, power & water infrastructure, mall districts, etc!
I might even use the screen shots on the main page! 🙏🏼

4 days ago

officially spanked 🤣

nice work and UI design insight & suggestions = )

4 days ago

quoted post:

Man, where have you been with that mod for so long? I mean it in a good way. Thanks for this effort.

I've been keeping this one a secret, while using it in my worlds to make sure everything continues to function as expected

have fun building your city factory empire 😉

6 days ago

Fantastic, glad to hear it! Nice filter setup, the same settings I use too.

If any new mod or updates cause any ui issues, feel free to post here. = )

11 days ago

quoted post:

Hello!
Thanks for the mod!
If it's possible to add localization for the mod, that would be just great! There aren't that many locales, but still...

I could definately try, I will look into it!

13 days ago

Not really a bug, just that The Helicopter base is missing collision detection when comming to terrain, Q / E height adjustments, & placement

here i was thinking i was about to get an awesome under ground helicopter base 🤣💀🚁
image.png
I was sadly mistaken lol

![image.png](/content-images…

1 month ago

Hi everyone,

I'm currently building a community wiki for COI mods and I'm trying to automate importing mod information into my own CMS.

Before I continue improving my HTML parser, I wanted to ask if COI Hub already provides a public or supported API/JSON endpoint for mod metadata.

If one exists, I'd much rather use that than parse the HTML pages. I'm mainly interested in things like:
• Mod nam…

3 months ago

Frequently used menu's that still have no key bind setting available (Blank by default, or otherwise):

  • Vehicles Menu: For placing ramps and barriers, often
  • Forestry -> Trees Menu: many trees, many times

Frequently used Tools That are missing/could use key bind:

  • Remove Surface
  • Paint Surface Menu
  • Edit Tree Designation

*Frequently Used Vehicle Interface options, that could use a …

3 months ago

I feel like this would be a nice add for Item Sorters as well.

3 months ago

I couldn't agree more, this would solve alot of the tedium of working with complex surface & paint patterns.

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