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Blueprints
This is for update 3. All other blueprints I found were lesser tier or incorrect recipes for Update3. You WILL have to add vapor/water recapture system and a box for the glass. I left the smokestacks…
Glass Factory U3 384/min Tier4
by yoleska
1 year ago
502
0
4
65%
Expandable Battery Pack consisting of 3 modules: 1. Electric boilers for capturing surplus energy (preferably Solar, but also cheap nuclear) 2. Thermal storage with piping setup for dual use of…
Shibby's Expandable Battery
by SillyShibby
2 years ago
324
0
3
60%
0 - Starter Pack for Core fuel production plant for RustyKniverson Tileable FBR Nuclear Power https://hub.coigame.com/Blueprint/Detail/702
0 - Starter
by AlexSmith
3 months ago
74
0
0
50%
大规模挖石头用
传送石头
by Cap B-伊万
4 months ago
74
0
0
60%
Compact Medical Pack 2 production. Upgradable to Medical Pack 3. Feed 30 sugar cane/m.
CTTW Medical Tier 2 48/m
by cttw
2 years ago
718
0
12
71%
Compact Upgradable Everything Part I: Production, Maintenance & Research CUE I v1.0 designed by Quillon in COI v0.6.4d (update 2) Description This set of 50+ blueprints is designed to be used…
CUE I
by Quillon
1 year ago
613
2
12
76%
Its a modular oil production setup , it require the naphtha processing to be build so its more of a mid game refenery The module are build so you can connect one to the other perfectly , you will…
Modular oil production
by BlueDrago
1 year ago
431
0
8
71%
[video]
Medical Supplies
by Unjustodin
2 months ago
73
0
2
60%
Renewable Hydrogen! Just add water! This setup is designed as an easy midgame source of hydrogen, primarily to enable early adoption of hydrogen-fueled vehicles long before supersteam-based hydrogen…
Sharksandlasers' Hydrogen Farm
by Sharksandlasers
3 months ago
73
0
3
60%
STARTER WATER IMPLANT WITH SALT SEPARATION STAGE. COMPLETELY MODULAR
EASY STARTER WATER IMPLANT
by Gamebreaker50
3 months ago
73
1
0
50%
My attempt at a basic Space Manufacturing Hub for Update 3. Makes Electronic Parts IV, Composite Parts, Station Parts (Basic), Station Parts and Crew Packs. Everything you need to get started…
Borakk's Space Hub V1.1
by Borakk
1 year ago
872
5
13
75%
*Early basic oil refinery blueprint that primarily uses oil to generate steam. Coal is used to kickstart, generate rubber and as an emergency backup. *P-Water, Brine, Sea Water, Crude Oil, Sour Water…
Early Oil Burning Oil Refinery
by Alkydere
2 years ago
583
1
5
35%
Desalination module with two steam pipe inputs. Allows using two types of steam to desalinate seawater. The pipeline furthest from the shoreline is the primary input, while the nearest one is the…
Desalinator 4x, steam input 2x
by karasart
7 days ago
290
0
7
65%
四车道苜蓿立交桥 Four-lane cloverleaf interchange by LimXu
立交桥 Cloverleaf interchange
by LimXu
9 months ago
195
0
13
71%
My pipe bridge system straight ahead right turn Transport Plastic & Rubber Transport Electronics & Maintenance Transport Lab & Office
Transport System
by Mordret
9 months ago
187
0
2
50%
-----In----- Gold Ore Powder 288 Water 13 Sulfer 15 Sand 12 Brine 36 Filters 12 -----Out----- Gold 36 Slag 160
Gold 36/s (beta1)
by pacifist
4 months ago
72
0
3
60%
Tile-able (max 5 module) Thanks to Patch v0.8.2b (b557) made it possible to belt this clean.
Simple U4 Electronics III
by NEET ENGINEER
5 months ago
72
0
2
69%
Discovers the manufacturing needs of vehicles one and two and with the capability of upgrading to tier 3 vehicles but you will need to replace the building itself to get tier 3 vehicles to work with…
Tier 2 vehicles
by GuardianDragonLord
2 years ago
622
0
10
65%
Simple beginner manufacturing with space inbetween for a road so that trucks can get to the warehouses
Beginner Manufacturing
by Nexii
1 year ago
259
0
3
65%
To work with Calen's Food and drug center. Easy to expand and room to adjust as needed.
Calen's food overflow
by Retvet
1 year ago
243
2
7
50%
Select mods
高级物流MOD Advanced Logistics MOD
2
BeTTerLife: Roads and Signs
1
BeTTerLife: Transports
1
Gameplay++
1
Wind turbines
1
Unrecognized mods
32