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Blueprints
Left side T intersection
Rail Quad Vert T-section LEFT
by Fuzzy
5 months ago
15
0
1
50%
Input: 324 Oil, <30 MW, <54 seawater Output: 432 Diesel, <21 Brine Discarded Output: 36 Sulfur, 78 Co2 One electric boiler requests water which is needed to kickstart steam production. No additional…
30 MW Diesel 432
by DeletedAccount15
2 years ago
888
2
19
67%
Electronics III - Stackable Revised to match Update 3 ratios. I havent provided the upgraded production module yet, coming soon. This is a production plant for electronics III. The blueprint string…
Electronics III - Stackable U3
by tippyc
1 year ago
498
0
5
60%
Large-scale electronics factories with space saving. For late game. OUTPUT: Electronics T1 up to 768/min and more scalable. Electronics T2 up to 384/min. Electronics T3 up to 192/min.
Space Saving Electronics
by elecking
2 years ago
410
0
5
65%
add water, sulfur and lime quite late game
Fertilizer 2 in a stick
by chef
2 years ago
403
2
3
56%
Compact nuclear city. Produces fuels and handles waste for Tier 2 reactors/tech. Upgradable with my other blueprint.
CTTW Nuclear Processing Tier 2
by cttw
2 years ago
352
0
4
65%
High Pressure Power Generation v1 | Teir II Pipes Required | 4MW Output | Attach a water source to the raised pipe connection & away you go | Created v0.6.1
4MW Basic Power
by BAk99
2 years ago
276
0
8
69%
Concrete slabs for Update 3. This is a Tier2 BP, using mixer3 and gas kilns, but it should downgrade the mixers, if you don't have that tier yet. Fills a T3 belt with some excess, since the math…
Concrete Slabs U3 480/s
by yoleska
1 year ago
271
0
5
50%
T1 Concrete Production Everything T1 to start with, but can be upgraded to T2 Uses loose and flat lifts, so you must have researched those as well as concrete Included Fuel Gas (or other) gas storage…
T1 Concrete Production
by CaptainBligh
2 years ago
262
0
5
60%
Construction parts from white to purple, if needed you can extend it forgot some belts =) so its updated now, the 2 extra storage is for some spare parts that will come in another update
Construction parts
by Beregor
2 years ago
241
1
6
60%
Oil production Easy start min techs
Easy Oil Rubber Production
by DoubleW
1 year ago
236
0
4
50%
336/m fertilizer II plant. Consumes: 48/m water 48/m limestone 48/m sulfur also it has a surplus of 72/m of oxygen (SMOKE STACK included)
336/m fertilizer II
by omss24
1 year ago
213
0
4
65%
The original compact dual-FBR build. This blueprint is constructed around the idea that one of each processing plant is enough to keep two FBRs running in perpetuity. You'll need separate…
Twin FBR array
by tippyc
2 years ago
203
0
3
65%
Easy construction & maintananc
Easy construction & maintananc
by charliebrown
2 years ago
186
0
1
60%
Requires a small input of freshwater to get it going, but will self sustain after the distillers cycle at least once. System is self balancing and will not require any input other than coal (or fuel…
Basic Coal Power (saltwater)
by KT9Q
2 years ago
175
0
2
60%
Eats waste at 3.02kpm and Waste Water at 4kpm to hard to explain so please look at this interavtive diagram https://doubleaxe.github.io/daxfb-calculator/?link=GaNNXa9&name=waste And Blueprint data if…
Waste Eater 1.0
by 21_Sniper
1 year ago
170
0
3
65%
my attempt to create an infinitely expandable foundry
Expandable Copper Foundry
by Sauron
1 year ago
169
0
4
60%
by ArmusQ 2024
Oil Port 2024
by DoubleW
1 year ago
144
0
1
50%
The universal sorter allows you to separate rock and turf into side storage areas, along with two primary ore types, or one ore type if you have a large amount. The rock and turf are positioned at…
The universal sorter
by xabaUIW
1 year ago
140
0
1
60%
Just a Ore Sorter with overflow
Ore Sorting with Overflow
by Plarf
1 year ago
111
0
6
56%
Select mods
BeTTerLife: Transports
3
高级物流MOD Advanced Logistics MOD
3
BeTTerLife: Retaining Walls
2
BeTTerLife: Roads and Signs
1
Colibri Industries
1
Gameplay++
1
Humans
1
Industrial Expansion
1
Wind turbines
1
Unrecognized mods
32