Blueprints

Early BioDiesel v1.22 This facility allows you to produce diesel from agricultural products and sludge in early game, much earlier than when you unlock ethanol and canola technologies. Moreover, this…
by YuS 1 year ago
1.44k 0 27 76%
Eight station train to conveyor rail yard. I have it setup to supply my smelting, but you could reconfigure as needed. Takes up a ton of space, but rail yards usually do. Throughput is good, though.…
by RinSwift 1 year ago
1.64k 0 38 69%
Small stackable design for early game coal power plant. (Tier 1) - Upgradable to Tier 2 Tier 2: https://hub.coigame.com/Blueprint/Detail/183
by Rico 2 years ago
4.76k 5 63 78%
working Train waiting Bay's it is big :p
by InsaneClown 5 months ago
355 2 10 71%
have all the construction and parts necessary to build vehicles of tier 3 and lower
by GuardianDragonLord 2 years ago
3.99k 4 92 86%
A pump set that uses 100% of the T4 pipe capacity. Blueprint contains: Low-mount pump version High-mount pump version Details: 14 sea water pumps and thermal desalinators that producef 1,092 units of…
by Malibu2 6 months ago
363 1 6 69%
[video]
by Unjustodin 5 months ago
351 0 9 72%
My current Food and Medical Hub. I'm not entirely sure about its maximum population capacity. However, based on my current consumption rates, this production hub is estimated to meet the food and…
by DoCoIIIMoSa 3 months ago
341 1 8 65%
45 Animal Feed + 63 Water + 12 Salt + 6 Flour -> 21 Egg + 15 Meat + 24 Sausage This compact and efficient chicken farm can fully meet the Egg, Meat, and Sausage needs of a population of 3,360 (equal…
by Sharksandlasers 1 year ago
1.15k 0 18 74%
JD's Trash to Water Takes in 144 trash and fuel and produces 111 clean water, also requires 190 seawater and outputs 75 brine sulfur is burn off as it produces just 3 per minute Other Blueprints and…
by JD Plays 2 years ago
3.21k 0 63 80%
This is my first blueprint i'v uploaded. This can be for large throughput of mixed ore. You can even expand on it. Thank you for downloading it.
by HDhammer 1 year ago
1.71k 0 42 79%
Compact oil refinery, tried to use as little construction parts as possible. Maximum output of diesel 368/min. Worker: 307 Power: ~4.5MW max Inputs (/min) Crude Oil: 360 Coal: 53.4 (0 when burning…
by sdfjh310 2 months ago
333 0 9 65%
https://www.youtube.com/watch?v=xoYRQa6lDng&list=PLYhuQUmCiA-Csns_4qO4ETJqyDfL1jxzX
by JohnMegacycle 1 year ago
1.16k 0 19 71%
[video]
by Unjustodin 5 months ago
322 1 3 54%
A collection of chemistry factories suitable for mid-game: Refinery including graphite Ethanol from corn Rubber & plastic which takes ethanol or naphta as input Changelog Fix missing conveyor belt…
by Mesonix 4 months ago
446 0 8 60%
Plant trees to obtain decent amount of H₂. Absolutely zero input after booting up ! ~240 H₂/month net output. basically for free. About 300 Workers needed. Switch the cargo ship fuel to H₂ after it's…
by Sy5temVX 5 months ago
317 0 20 74%
Powered by an FBR, designed to work along with 400MW solar farm to provide (almost) steady 540MW electricity output. Only ~5% power drop in heavy rain. To Setup: Connect steam & water pipe to a…
by Sy5temVX 10 months ago
881 0 23 68%
A high throughput Mine setup for 10 minable products (12 including dirt and rock) Ever wanted a mega mine to delete that piece of island you have been neglecting ,because there were too many products…
by PrimeDew 6 months ago
393 0 12 76%
JD's Balancers Used when you have far to many inputs and want to merge them all together and your cant be bothered to work out the ratios! A balancer is in order! Balances are in 2 Combonations X to…
by JD Plays 2 years ago
2.80k 0 102 84%
Simple Microchip Lane for a balanced Waver Input for Tier 1 (1 Crystallizer) or Tier 2 (3 Crystallizer) Input (/60) : 12 (or 36) Waver + 8 (or 24) Acid/Water/Gold/Plastic/Copper Output (/60) : 24 (or…
by CoItastrophy 1 year ago
840 2 5 71%