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Blueprints
🫧 Kayser's Compact Filter Media 🚰 Don't Drink Wastewater, Use Kayser's Filter Media Current as of: v0.7.5 (Update 3) 4️⃣ Update 4 Information This blueprint is fully compatible with Update 4.…
🫧 Kayser's Filter Media
by Kayser
1 year ago
1.37k
0
28
80%
Long Awaited update Added aluminium chained smelter Added More tiers including Ark Smelters did some tweaks with gold smelters and iron plate smeltes to fit better in the chain my version of chained…
Chained Smelters
by Bombasticdolphin
5 months ago
871
0
22
75%
A large railway station designed for up to 8 parallel lines, capable of handling trains up to 8 Wagon II cars long with different cargo types. For shorter trains, each line can be split into two…
Train station 8 lines - 8 cars
by Tavian
1 month ago
516
2
14
75%
Its very helpful until you reach construction parts 3, folowing the design you can add construction parts 3 and 4 With 1 storage to manage overflow Concrete slabs can ben change with bricks
Early construction parts 1,2
by DEDETE24
2 years ago
4.39k
2
70
83%
now compatible with update 3 It can use the maximum throughput of a tier 4 pipe and utilizes all possible resources from oil, has an overflow mechanic for any fuel that becomes unused, and gives you…
Max oil work
by GuardianDragonLord
1 year ago
3.98k
9
65
77%
The blueprint is for ingress/egress train transport for Calen's Manufacturing Hub. The blueprint uses storages directly attached to train stations for trains to load/unload in reasonable time but…
Calen Hub train transport
by Tormalon
3 months ago
510
7
14
66%
BioPharma Cell This facility was designed with two main goals: To supply the settlement with Medical Supplies III, minimizing the impact of disease as much as possible. To secure a stable supply of…
Medical Supplies III
by YuS
1 year ago
1.51k
0
31
76%
Electronics II production module with Assembly III, capacity 24 min−1 stackable/tileable | Input/Output | Resource | | | --- | --- | --- | | input | Copper | 6 | | input | Glass | 6 | | input |…
[Electronics II – Assembly III
by karasart
2 years ago
3.11k
0
44
80%
makes 864 Fertilizer 2 every 60s stay tuned for an upgrable version with level 1 mixers and chemlabs power doesn't cound storage It will prioritize dirt off the belt, rather than makeing dirt from…
PSY'S Fertilizer 2
by MrPsycho
1 year ago
1.40k
0
13
72%
you know the problem, you just finished researching everything with the research lab Mk2 and now you need to make some electronics II to progress to the next phase. so you have to get silicon…
Compact Starter Silicon
by Katarina Valenxia
1 year ago
1.80k
0
22
78%
Trade Slag into Fertilizer II Food Pack & Sausage & Fertilizer II Dirt into Gold Sulfur into Diesel Sulfur into Hydrogen Hydrogen into Gold Dirt into Power v3.0 - added Late Slag into Fertilizer II…
Trade: Food Pack, Slag, etc
by YuS
11 months ago
1.68k
12
42
79%
All in one module for all 4 types of construction parts. Each Level of construction splits parts between storage and the next stage of construction so you always have a supply of each type.
All in One Construction Parts
by Ravinus
2 years ago
3.50k
3
67
77%
This is the oil refinery I designed for maps like You Shall Not Pass, where space is at a premium. It turns up to 450 Crude Oil a month into Diesel, Sulfur, Rubber, Fertilizer I and/or II, Plastic…
Compact Oil Refinery
by Maximum Pickles
2 years ago
3.23k
6
38
78%
A more advanced version of the Oil Refinery after opening up cargo transportation and oil production outside the island
Oil refinery Mrk.1
by StrataGames
1 year ago
1.65k
1
34
78%
Renewables anyone? Try this blueprint for a lot of solar cells...if you need more just upgrade the buildings.
Lots of Solar Cells
by Beton1975
1 year ago
1.44k
0
26
75%
A set of stations for 6 cars (maximum speed with one locomotive). The station is located on the central track with sidings that do not slow down the locomotive (will not slow down the entire main…
Station pack
by Shnurochik
1 year ago
1.85k
1
51
79%
Rail Interchanges, 2 lanes, hieght 4-5. All blueprints here are non-electrified version, but most of them are compatible with overhead lines. Use the in-game rail tool to convert them. V3 also…
R30G12 E-Rail Interchanges
by Sy5temVX
2 days ago
757
1
26
77%
Updated! V.2 Added Storage for Vehicle Parts I, II, and III. Slightly larger footprint. Can be Diesel first then Hydrogen later on. Or if they add a second input down the road it can do both.
All in One Vehicle Depot V.2
by Ravinus
2 years ago
3.71k
6
99
85%
A starter construction parts factory. Easily expandable & upgradeable with higher tier assemblies. Also easily upgradeable to Tier 3 with the Construction Parts I, II & III blueprint.
Construction Parts I & II
by ColonelDamneders
1 year ago
1.41k
0
25
77%
From this processing complex, we end up with 7 different food resources: Potatoes Corn Bread Tofu Meat Eggs Vegetables
Food Factory
by StrataGames
1 year ago
1.88k
1
52
77%
Select mods
BeTTerLife: Transports
3
高级物流MOD Advanced Logistics MOD
3
BeTTerLife: Retaining Walls
2
BeTTerLife: Roads and Signs
1
Colibri Industries
1
Gameplay++
1
Humans
1
Industrial Expansion
1
Wind turbines
1
Unrecognized mods
32