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Blueprints
This is the oil refinery I designed for maps like You Shall Not Pass, where space is at a premium. It turns up to 450 Crude Oil a month into Diesel, Sulfur, Rubber, Fertilizer I and/or II, Plastic…
Compact Oil Refinery
by Maximum Pickles
2 years ago
3.11k
6
38
78%
you know the problem, you just finished researching everything with the research lab Mk2 and now you need to make some electronics II to progress to the next phase. so you have to get silicon…
Compact Starter Silicon
by Katarina Valenxia
1 year ago
1.64k
0
22
78%
From this processing complex, we end up with 7 different food resources: Potatoes Corn Bread Tofu Meat Eggs Vegetables
Food Factory
by StrataGames
1 year ago
1.74k
1
52
77%
Small stackable design for early game coal power plant. (Tier 1) - Upgradable to Tier 2 Tier 2: https://hub.coigame.com/Blueprint/Detail/183
Earlygame power Tier 1.
by Rico
2 years ago
4.69k
5
63
78%
Input: 4 Seawater Pumps 1 Coal Storage Output: Salt Water Chlorine Hydrogen
Desalination Plant III
by ArmusQ
1 year ago
1.73k
2
22
72%
Now a set of Train Stations and Tracks Terminal Station: load 5 ressources and unload 1 (Slag) Terminal Station: load 9 ressources and unload 1 (Slag) normal train Station: load 9 ressources and…
Train Station Set for Smelter
by Beton1975
1 year ago
1.68k
1
40
74%
A more advanced version of the Oil Refinery after opening up cargo transportation and oil production outside the island
Oil refinery Mrk.1
by StrataGames
1 year ago
1.49k
1
33
78%
have all the construction and parts necessary to build vehicles of tier 3 and lower
all Vehicle in one Depot
by GuardianDragonLord
2 years ago
3.92k
4
92
86%
Renewables anyone? Try this blueprint for a lot of solar cells...if you need more just upgrade the buildings.
Lots of Solar Cells
by Beton1975
1 year ago
1.30k
0
24
75%
This L2 power plant includes also production of parts required for the space program. In case your research progress only covers the power plant you can still use the blueprint and just ignore the…
Power Plants
by Mesonix
3 months ago
542
0
12
71%
FBR x10 Configurable Find scaling FBR in mid-late game a hurdle? Tired of adjusting your FBR build every now and then? I have a solution for you. This module can provide you with plently of…
FBR x10 Configurable
by MirroNight
5 months ago
535
0
15
71%
Oil refinery Mrk.3
Oil refinery Mrk.3
by StrataGames
1 year ago
1.19k
1
32
79%
RailPrints! R8 Cardinal [BP: 19 June 2025; Desc: 12 April 2026] Please Read Before Using! Currently the whole blueprint set is 214,500 characters, and the hub has a maximum size of 100,000. The…
RailPrints! R8 Cardinal
by Zephyr
1 year ago
1.30k
5
40
81%
JD's Trash to Water Takes in 144 trash and fuel and produces 111 clean water, also requires 190 seawater and outputs 75 brine sulfur is burn off as it produces just 3 per minute Other Blueprints and…
JD's Trash to Water
by JD Plays
2 years ago
3.14k
0
63
80%
Long Awaited update Added aluminium chained smelter Added More tiers including Ark Smelters did some tweaks with gold smelters and iron plate smeltes to fit better in the chain my version of chained…
Chained Smelters
by Bombasticdolphin
3 months ago
696
0
21
75%
Compact Low-Pollution Diesel & Hydrogen Refinery. Designed to provide 216 diesel a month and cracks down all byproducts to hydrogen, using most of it to power itself. Connect to crude and water…
Compact Diesel & Hydrogen
by Willow_Rat
5 months ago
515
0
10
69%
Eight station train to conveyor rail yard. I have it setup to supply my smelting, but you could reconfigure as needed. Takes up a ton of space, but rail yards usually do. Throughput is good, though.…
Ore Processing Intermodal
by RinSwift
1 year ago
1.53k
0
33
69%
Research Lab and equipment from beginning to end game. The factory are all compounded, so only ores and raw materials to feed in. When resource not enough, just pause whole system to save worker and…
Research Lab I~IV
by anode
3 months ago
515
0
12
56%
makes 864 Fertilizer 2 every 60s stay tuned for an upgrable version with level 1 mixers and chemlabs power doesn't cound storage It will prioritize dirt off the belt, rather than makeing dirt from…
PSY'S Fertilizer 2
by MrPsycho
1 year ago
1.23k
0
11
72%
BioPharma Cell This facility was designed with two main goals: To supply the settlement with Medical Supplies III, minimizing the impact of disease as much as possible. To secure a stable supply of…
Medical Supplies III
by YuS
1 year ago
1.34k
0
30
76%
Select mods
高级物流MOD Advanced Logistics MOD
2
BeTTerLife: Roads and Signs
1
BeTTerLife: Transports
1
Gameplay++
1
Wind turbines
1
Unrecognized mods
32