IDEA: Please check balance and consumption for canned products

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12 days ago

Please add consumption rates for population for canned products as you did for milk and clothes

And it would be great to adjust bait consumption vs finished outcome. To get 1 tuna - you need ~12 cods as a bait multiplied by 5 sardines. Just to get 1 tuna - it takes 60 fishing docs of sardines - it is too expensive

11 days ago

Denis wrote:

Please add consumption rates for population for canned products as you did for milk and clothes

And it would be great to adjust bait consumption vs finished outcome. To get 1 tuna - you need ~12 cods as a bait multiplied by 5 sardines. Just to get 1 tuna - it takes 60 fishing docs of sardines - it is too expensive

你的建议很宝贵,这是我的疏忽,根据你的建议我将会做出调整.Your suggestions are valuable. This was an oversight on my part, and I will make adjustments in accordance with your suggestions.

感谢你给我指出了改进方向Thank you for pointing out the areas for improvement to me.😜

11 days ago

v6.0.0 | 2026-07-16

v6.0.0 | 2026-07-16
根据社区网友 Denis 提出的建议
* 添加了罐装食品的配置方案,可以和牛奶服装一样设置.
*修改了鱼饵投入比,修改了鱼的产出比.
* 修复了鱼码头的相关设置和存档方案,现在每个鱼码头将会有自己的诱饵配置和设定,将会存在存盘中可延续被读取.
根据社区网友 BeerSmurf 提出的建议
*服装厂加入了钢的配方

Suggestions submitted by community member Denis
Added configuration options for canned food, configurable in the same manner as milk and clothing.
Adjusted bait input ratio and fish yield ratio.
Fixed fish dock settings and save file logic. Each fish dock now retains its independent bait configurations and parameters, which will be saved and loaded persistently.
Suggestions submitted by community member BeerSmurf
Added steel crafting recipe to the garment factory.
10 days ago

Wow! Thanks a lot! It is better now, but still more balancing needed

Let's assume - I have 10000 pops and need 10 canned fish per 100 - then I need 100 canned fish in total

For this I need ~ 1000 raw fish and 33!!!! raw fish factories - it's already too much!!!

Then I need 25 can factoris to make 1000 raw fish from 200 tuna

To get 200 tuna I need ~66 fishing docks III

Then I need to multiply other fishing docs taking into account bait... It will add x5-x10 docks more...

Can you make a proper balance? in order to supply every 10000 people - i would need to have up to 3-5 fishing docs (with best bait) and 3-5 can factories to make other steps.

+ In general I think you need to consume less bait than you fish final product

+ if you added consumtpion rates change in mod setup - it can be done only on first mod load. If i have game saved with your mod - I cannot change setttigns with next load again

Edited 10 days ago
10 days ago

关于这个问题,我重新考虑,并且你提到了用官方api的配置方案的确一直被人诟病,他只有存档初始化第一次有效,而此后不能调整.我将会手写一个配置api方案使用额外的加载,不再依赖官方api而独立出配置文件,让用户可以自定义里面的参数,方便用户根据自己需要来设定.我需要时间来配平此事.


<response>I have reconsidered this issue. As you mentioned, the official API configuration solution has long been criticized for only taking effect during the initial save file initialization and being unadjustable afterward. I will develop a custom configuration API solution with additional loading mechanisms, which is independent of the official API and uses a separate configuration file. This allows users to customize the internal parameters and set them according to their own needs. I need some time to complete this optimization.

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