Posts by Kayser

68 total posts
2 months ago

There will be an option for flatter bottoms in the next release.

2 months ago

There will be a warning message in the next release if the ramp could not be fully created.

2 months ago

It sounds like you’re talking about an ”exclusion filter”, being able to set one or two materials that should be avoided in the designation?

2 months ago

The ramp is created after the ore designation and only if there is room in the area for a ramp. Increase the area or create a manual ramp.

2 months ago

I definitely might look into that. Some sort of flat(-ter) bottom mode.

2 months ago

There is option to limit floor to less than max depth. But you want to dig out more rock to make flatter bottom?

2 months ago

I didn’t dip into localizing my mods yet and I didn’t understand every nuance of this, but it sounds like mod localization needs some attention if we want modders to bother with localization.

2 months ago

Just a wish. Not highest priority.

Allow change log to be .md or .txt.

2 months ago

A potential stand-alone feature: to allow mining designations outside of tower areas to be mined by unassigned excavators. Good or 💩?

2 months ago

The current system for crowd/community is not drawing leverage from the latest translation tools. I think we need an approach which is able to do that. We probably have several community members who are willing to sacrifice part of their LLM quotas to work on translations, but the interface needs to improve. For example:

  1. Query strings (by language, status e.g.)
  2. Download json export (includi…
2 months ago

+all stats per BP: Max electricity, computing, workers, pollution, maintenance, construction cost (some of which should also be added in game)

2 months ago

Further information about the operations, such as:

  • Actual Production last year/month
  • Forecasted Production based on harvesters and stand status
  • Saplings, Workers, Fuel, Maintenance, Pollution stats
2 months ago

It is by design as the cells that are not occupied by pipes are technically fertile soil. Why would you like to ignore them?

2 months ago

Create standalone ramps for ramping between plateaus, optimizing for least digging effort.

2 months ago

Leveling designations that enforce fertile top soil

2 months ago

Cut/Copy/Paste/Blueprint terrain designations

2 months ago

The ability to manually place corner type designations (terrain designations with 1 corner above or below others).

2 months ago

It’s not a very fancy algoritm and could be improved, for sure. If you’re interested in details, I would recommend hooking up GPT or Claude to the source code and ask away. Rampgeneration.cs.

I might work on it going forward, but for now my tips is to try and push the ramp to where you want it by making you area such that it only covers that spot (ramp only generates in the tower area) and/or b…

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