Posts by Kayser

68 total posts
1 day ago

Quick Fixed in latest, but pre-assignment might not work at all. Will make proper fix next Monday when Im home and can actually test it.

6 days ago

Fixed in latest AFD release (v0.1.9).

6 days ago

Hmm, there was a long discussion about that problem back in April, and I thought I resolved it:
https://discordapp.com/channels/803508556325584926/1495485351396118832/1497188057583976498

But since you're having problems now, I will look and see if there was a change to the build compression somehow.

14 days ago

It will only create the ramp if there is space within the tower area. In the screenshot shown, all space is being taken up by mining designations. When all space is taken up by mining designations, there is no space left to create the ramp. Hence, there is no way to start the mining.

Solution: make the area big enough so that a ramp can be fitted. The area must extend well outside the resourc…

18 days ago

Hmm, a screenshot would help.

That is a vanilla message, not from the mod.

23 days ago

Probably quite complex, but I can look into it.

what would you use it for?

1 month ago

It’s OFF and the setting per tower is saved in the vanilla save file.

1 month ago

When entering edit mode, Hub escapes markdown brackets ([ and ]) with a '\', invalidating links/TOC entries.

For example, on
https://coigame.com/Mod/1081

this:

1 month ago

Joey wrote:

Hallo erstmal und vielen Dank für die Mod.

wie sollte man vorgehen beispielsweise gleich 10 Ebenen mit einmal abtragen oder verliert man dann die 9 anderen Ebenen die runterfallen.

hab ganz flaches Land alles auf 02+ Höhe XXL Map warum werden manche Gebiete im Bergbaugebiet ausgelassen von der Mod. Handelt sich nicht um die Rampe.

Gibt es ein Discord auf De…

1 month ago

Interesting idea. I’ll have to think about if this is feasible or not. If a wall comes down by accident, there is risk the model would go haywire.

1 month ago

BarBarBar wrote:

Yeah I depend on this glitch since I remove supports a lot. Even though I have a lot of these in my builds, I think early access should be about trying stuff and I'm looking forward to seeing whatever is tried, even if it breaks a lot of my belts. Everything in early access is temporary in service of finding what's right for 1.0

Most of the time when I use this glitch,…

1 month ago

Captain Marek wrote:

Conveyors that do not have valid supports are now working only due to a known glitch. Once the glitch is fixed, such conveyors will likely stop working. We have not fixed this glitch because many players depend on it and we are assessing how best to resolve this.

I’d be happy to see this addressed. Immersion is hurt for me when I see long stretches of unsupported transpor…

1 month ago

Latest version has proper persistence of the Farming Automation setting. I would recommend upgrading to the latest version and report back if you still have issues with Farming Automation turning on or off by itself.

1 month ago

I would also recommend to update to the latest version of ATD, which will persist the Automate Farmland Preparation setting in the vanilla save file.

1 month ago

Are you using leveling designations to dig and do you have farmland preparation activated in ATD? If so, ATD will interpret your leveling designations as an order to prepare farmland, which would start by lowering your set designation by one level, waiting for it to be dug, then later fill it in with soil materials. The process can be aborted at any time by unchecking Automate Farmland Preparation…

1 month ago

Thanks.

Implementation could ofc also be realized by attribute flags, in some combination, doesn’t have to be an int/enum.

1 month ago

I’d like to know the reason behind making the mod settings from config.json only editable at the start of the game?

I’m using it as a mod data cache now, so it’s all good, but I’d like an attribute for each setting that says when the setting is editable by the player:

  1. Not at all (e.g. persistent state container — hidden in UI)
  2. New game (current solution)
  3. Load game
  4. Runtime

H…

1 month ago

I didn't load this, but based on your DM, it looked like there wasn't sufficient space for a ramp.

2 months ago

Thanks!

I’m not sure what you mean. Max layers to excavate = 0 would mean no designation at all (no thickness). If you want to stop at sea level and ”not dig down”, you should use elevation limit = 0.

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