Moriarty.
I posted the message to the handy link you gave me.
Thanks for your help.
P.S. I love your mods.
Moriarty.
I posted the message to the handy link you gave me.
Thanks for your help.
P.S. I love your mods.
I downloaded Fabios Mod Manager and it worked like a champ.
Except, I noticed when you go to the Maps Hub tab or Blueprints Hub tab, it doesn't list all of the items the COI Hub has. I noticed my map was not available in his Mod Manager. 😢
I thought maybe because I didn't Sign-In to the COI Hub with the program, so I Signed-in and it still doesn't list all the maps and blueprints.
Is th…
Thanks. I updated it and works like a champ.
Wow! This looks great! Why isn't this in the Hub?
In fact why hasn't MaFi Games incorporated this and make it as part of the Hub?🤔
Some mods failed to load. Update or remove the affected mods and try again.
System.MissingMethodException: Method not found: void Mafi.Core.Population.PopNeedProto..ctor(Mafi.Core.Prototypes.Proto/ID,Mafi.Core.Prototypes.Proto/Str,Mafi.Upoints,Mafi.Core.Population.UpointsCategoryProto,System.Nullable1<Mafi.Core.Population.PopNeedProto/HealthData>,System.Nullable1<Mafi.Core.PropertiesDb.Pro…
Without having to go searching dozens of mod pages in the HUB and manually checking to see if the mod has updates every time I play COI, is there a way to know if a Mod has a new update when starting COI or any other way?
DWAM wrote:
computerneek wrote:
If you open the game properties in the Steam client, then go under "Versions and Betas", you can play on 0.8.5 now by launching with the Experimental branch, rather than the default Stable branch. Alternately, you can wait for the next update, and receive 0.8.5 with the people like me that prefer the stability of the Stable branch.
HELLO
…
Helicopter Reporter: "Traffic on the 405 is backed up for miles. Dispute between a train and a angry truck driver caused the collision. Back to you Tom."
Cats will love it. 😻
Question: What is these Balancers throughput? Is it the same as a regular balancer? Basically unlimited.
Question: What is these Transports throughput? Is it the same as a balancer? Basically unlimited.
If I include an asset from a Mod inside one of my Blueprints and then post it, will it be usable for others who download the Blueprint?
I assume that I will have to put in a disclaimer that the Blueprint has a dependency to Mod XXX and that you must have the Mod installed inside your game.
But since Blueprints are just a scramble of Asci characters that you copy and paste, how is the foreign…
I can image a year from now like Stellaris or Cities Skylines there might be thousands of Mods for Captains of Industry.
I foresee that since every Mod created automatically gets it's own sub-board, the list in the Mods Board is going to eventually become HUGE!
It might be a good idea to have a filter for these Mod sub-boards by tags. Same way you have the filter in the Mods Hub.
Just …
Here is an image of the entire Update 4 Research tree.
I pasted together screen shots from Sandbox mode and Sailor Difficulty, so Research costs may vary.
This image is HUGE. To see the image clearly you will have to:
It would be nice to have the ThumbsUp, ThumbsDown and Add to Favorites buttons on posts just like I can do for Blueprints, Maps, Mods pages.
Reddit and other forums have these features available.
Thanks.