Posts by Hashishish

22 total posts
10 days ago

Oh my God, incredible! How can a person come up with such an incredibly cool mod? At first (within a couple of minutes, after installing it), of course, it was difficult and unclear to understand some modules, variables, how it all works, but then, when it became clear... it’s just a bomb. This is an incredibly cool mod. There you can even add a module whose logic can be written in Python. This is…

11 days ago

ok, sorry about that, thank you

11 days ago

System.MissingMethodException: Method not found: void Mafi.Core.Population.PopNeedProto..ctor(Mafi.Core.Prototypes.Proto/ID,Mafi.Core.Prototypes.Proto/Str,Mafi.Upoints,Mafi.Core.Population.UpointsCategoryProto,System.Nullable1<Mafi.Core.Population.PopNeedProto/HealthData>,System.Nullable1<Mafi.Core.PropertiesDb.PropertyId1<Mafi.Percent>>,System.Nullable1<Mafi.Core.PropertiesDb.PropertyId…

13 days ago

aneverse wrote:

Hi. After short playing with code I created small mod which gives you ability to change 72 to completely anything you want. And about heavier flywheel I added an ability to change it value too. So if your request currently actual I will publish it.

p.s. it's safe to remove from the save, but you can configure values only once.

Cool, it would be very useful, I am …

13 days ago

Dear developers, thank you for your excellent game.

It would be realistic for mining operations to add danger to them (in reality, these are very dangerous and responsible works that need to be carefully planned), and therefore I propose to add, when setting up the complexity, the filling of excavators and other pieces of equipment with bulk material, which would not allow them to be used until t…

13 days ago

Dear developers, thank you for your excellent game.

When creating and debugging large production centers and striving for their compactness, especially important for oil refineries, it would be extremely convenient to see the direction of transportation through pipes, conveyor belts and chutes, where and at what speed the material is transported. (As implemented in COI-E)

13 days ago

Dear developers, thank you for your excellent game.

It was very convenient to see, after creating an entire plant, whether all of its components were working at full capacity and whether there were any bottlenecks, but in such a way that you could look at the entire complex of buildings at once, and not switch through each individual building and without navigating through the interface. (As im…

13 days ago

Dear developers, thank you for your excellent game.

It would be extremely convenient to be able to exclude underground communications when selecting for copying/cutting/destruction (and have this filter turned on by default initially), since underground communications are widely used, because this is JUST AN INCREDIBLE FEATURE OF THE GAME.

13 days ago

Dear developers, thank you for your excellent game.

Perhaps it would be appropriate to make a separate option for selecting difficulty at the start of the game, which would allow Unity to complete mining or dumping, similar to a sandbox, only in a more balanced way, for example, a lot of Unity would be required to use, and for dumping materials would require a sufficient amount of them in wareh…

13 days ago

Dear developers, thank you for your excellent game.

It would be very convenient to have a tool (the same one at the bottom left as copy and cut), which, when selecting an area in space, could count the number of occurrences of each building, and also, when setting exceptions, it would be possible to calculate the input and output capacities by resources for the sum of all buildings.

13 days ago

Dear developers, thank you for your excellent game.

It would be very cool if it was possible to select material in storage via the Q hotkey, as it already exists for recipes on production buildings, as well as for loading/unloading at railway stations, buffer storage of cargo piers.

16 days ago

A great idea, this is exactly what would ideally fit into the T4 segment of mining equipment and would be ideally integrated into the overall concept of the game, since actually mining deposits step by step is very realistic. However, multi-bucket rotary excavators are still on their own and are capable of going down and up some slopes.

18 days ago

Dear Mafi,
In support of the existing proposal, I would like to express the need for a quick sorting of all mods by a tag that could sort mods that the user has marked “Installed” (or which would be automatically marked when downloading, but the user could remove it himself). This behavior of the hub would be very useful at a time when we cannot automatically control versions and installed mods …

19 days ago

Dear developers, with all due respect I would like to address you in the form of a question, not a proposal, solely in recognition of the already created contribution to the development of this wonderful and unique project. Do you plan to introduce drilling and blasting operations to separate particularly strong rocks from the massif? Since I am an open-pit mine engineer and blaster by profession …

20 days ago

I already saw a post on this topic somewhere on the forum, I absolutely agree. For game balance, it would be cool to have retaining walls made of steel for a height difference of 10 units of height difference and titanium for 15 units of height difference (although titanium is characterized in alloys as an alloying component that increases strength, it is good precisely in the strength/weight rati…

21 days ago

Another killer feature that Keranik made (again my respect to him) is a cargo pier for 10 and 12 sections and T4 unloading buffers. For Late-game content, this is a big contribution, because towards the end of the game a lot is tied to the import/export of goods, and with the new mechanics of finding a path for ships through water, this content is very appropriate. I would say it is very necessary…

21 days ago

It would be cool to have a hotkey to highlight an area with a vehicle to move it around. It’s also a little unusual in a game to have a selection zone not tied to 3D space tiles on the surface. But it looks like this is an implementation cost.

21 days ago

Yes, yes) the same thing) It was cool to see such a thing from Keranik, but, unfortunately, for obvious reasons, his coolest creation is now not supported and has sunk into oblivion. He implemented this obviously necessary functionality really well. My respect to him. However, maybe you have thought about creating something similar? Or will you not waste time on this because Mafi might do it in th…

21 days ago

It would be appropriate in my opinion to see a limit for a huge excavator of 5 squares of width, because... it is big. It's strange that a large excavator can drive through the same area as trucks. In addition to balance, this will improve the mining game mechanics, because often a large excavator drives along a narrow path where Terex dump trucks cannot pass behind it, until the excavation face. …

21 days ago

First of all, I would like to express my gratitude to you as a handy, cool modder. Tell me, do you have the opportunity and desire to create a functionality to increase the torque on the power plant shaft? This would be extremely appropriate for the late-game period of the game,
because it becomes possible to use Super steam for power plants. In addition, it would be interesting and natural to se…

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