Posts by Hashishish

52 total posts
4 days ago

Indeed, this is an unrealistically cool team of developers who really make the game better as engineers. This is the best project I've ever seen. Absolutely always with new updates, I did not feel disappointed. Thank you, developers, for being there.

9 days ago

Captain Matt wrote:

It works fine for me, check if you are using some software (or OS) to remap keys or a non standard keyboard layout (laptops for example).

Oh, sorry, it’s really my mistake that I didn’t describe everything in detail. This behavior does not always occur. Let me make a reservation right away: I do not have applications or macros that change the default behavior of the keys.…

25 days ago

When you press the "Home" key while editing a building name, the spelling string moves to the end of the line, just like when you press the "End" key. I won’t attach screenshots or logs for obvious reasons, but the problem has been going on for more than a year, at least because I bought the game only a year ago, so it may be longer, but it’s always stable.

25 days ago

Please, please increase the number of characters for the names of buildings to at least 128 (preferably, of course, to 256), this is a very cool thing, but almost always you have to write very briefly and not completely the materials in the storage facilities for same factories, so that later you can color some words in the appropriate color. Often the final </color> blocks do not fit on the…

25 days ago

Limiting FPS in the background to 30 is a very convenient thing for pausing and going about business without turning off the game. At this time, the load on the GPU is greatly reduced, followed by the temperature, and then the noise from the fans. It would be cool to be able to limit the FPS to 5 or at least 10, so that the load is reduced even more, provided that the game is paused. I think lapto…

25 days ago

When moving the camera away, I noticed that the LODs of the far level of the railway warehouse disappear when the neighboring buffer bins or tanks remain visible. The same applies to the drawings of these warehouses.

![Снимок экрана 2026-06-26 160602.png](/content-images/9e4d9a7fcaa930c9f457d41e8d774f609dc906c1312dbb12292ed1bd0f3dff8b/Снимокэкрана2026-06-26160602.png?align=center "relatively cl…

1 month ago

Dear mod developer, is it possible for you to implement key reassignment, for example, through the standard game key binding menu? or maybe some other way?

1 month ago

Syava Sensey wrote:

Here I agree of course, the mod can be used, but I think that it will affect everything at once, and I wanted to have a research tile as usual

Great idea! I absolutely agree with you!

1 month ago

DeznekCZ wrote:

Hi, logistic areas are broken, the selection of the zone is hard because it is based on ling number.

But you are a genius and have made such a chic mod, isn't it a solvable problem for you? Can we expect a patch to fix such an exception? 😊

1 month ago

computerneek wrote:

I'm not one of the devs, but I'm having trouble understanding what you're suggesting here. If I'm reading it right... you're asking for "vehicle replacement, but make the new one at a different vehicle depot than the old is scrapped in", right? And "reassign all trucks from logistics zone X to zone Y"?

Personally, since excavators have a habit of trampling the beautiful hi…

1 month ago

Moriarty wrote:

Hashishish wrote:

Dear Moriarty, I noticed that garages located in different logistics zones can accept trucks from other logistics zones, which reduces their practical use for some trucks. (Perhaps, again, due to inattention, I did not notice some kind of switch in the menu like “do not accept trucks from other logistics zones,” but after searching, I really couldn’t f…

1 month ago

Dear Moriarty, I noticed that garages located in different logistics zones can accept trucks from other logistics zones, which reduces their practical use for some trucks. (Perhaps, again, due to inattention, I did not notice some kind of switch in the menu like “do not accept trucks from other logistics zones,” but after searching, I really couldn’t find it)

1 month ago

Dear developers, it would be very cool and not as labor-intensive to implement, as it seems to me, to be able to change the logistics zone for the installed amount of transport with the same filters as you have already implemented. It would also be very appropriate to replace (or scrap) vehicles at a car plant in one logistics zone so that the same number of vehicles are built in a new logistics z…

1 month ago

Great idea. I give all my hands for her

1 month ago

Thank you so much, it was so obvious, but I still couldn't figure it out on my own. Sorry.😅

1 month ago

I sincerely apologize if I’m raising an already solved problem, however, I can’t understand how to still configure the notification curtain so that it, with your Tweaks++ mod, is adjusted in size to the current number of notifications?

image.png

After the steps you described in the solution above, …

1 month ago

Dear developer, I am writing to you with all my gratitude. The other day I encountered an incident when, when dividing islands into logistics zones and managing some buildings through the controller and the module “Connection: number of vehicles (set)”, the transport is not setting and the controller returns a warning. How could I get around this and choose which logistics zone to select the tra…

1 month ago

Sorry, I didn't see the release of the new version 1.1.3, the question is completely removed.

1 month ago

Yes, thank you so much, but is there any way to get the current health value?

1 month ago

Dear experienced users of this mod, could you please tell me how to get social indicators for later use? For example, such as a cumulative amount of unity, an instant increase in unity, an instant population decline, an instant health indicator. Honestly, I tried all the modules to get statistics, STOCK does not help, and SETTLE provides information only about the cumulative total population (well…

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