Posts by Hashishish

52 total posts
2 months ago

Dear developers, thank you for your excellent game.

It would be very cool if it was possible to select material in storage via the Q hotkey, as it already exists for recipes on production buildings, as well as for loading/unloading at railway stations, buffer storage of cargo piers.

2 months ago

A great idea, this is exactly what would ideally fit into the T4 segment of mining equipment and would be ideally integrated into the overall concept of the game, since actually mining deposits step by step is very realistic. However, multi-bucket rotary excavators are still on their own and are capable of going down and up some slopes.

2 months ago

Dear Mafi,
In support of the existing proposal, I would like to express the need for a quick sorting of all mods by a tag that could sort mods that the user has marked “Installed” (or which would be automatically marked when downloading, but the user could remove it himself). This behavior of the hub would be very useful at a time when we cannot automatically control versions and installed mods …

2 months ago

Dear developers, with all due respect I would like to address you in the form of a question, not a proposal, solely in recognition of the already created contribution to the development of this wonderful and unique project. Do you plan to introduce drilling and blasting operations to separate particularly strong rocks from the massif? Since I am an open-pit mine engineer and blaster by profession …

2 months ago

I already saw a post on this topic somewhere on the forum, I absolutely agree. For game balance, it would be cool to have retaining walls made of steel for a height difference of 10 units of height difference and titanium for 15 units of height difference (although titanium is characterized in alloys as an alloying component that increases strength, it is good precisely in the strength/weight rati…

2 months ago

Another killer feature that Keranik made (again my respect to him) is a cargo pier for 10 and 12 sections and T4 unloading buffers. For Late-game content, this is a big contribution, because towards the end of the game a lot is tied to the import/export of goods, and with the new mechanics of finding a path for ships through water, this content is very appropriate. I would say it is very necessary…

2 months ago

It would be cool to have a hotkey to highlight an area with a vehicle to move it around. It’s also a little unusual in a game to have a selection zone not tied to 3D space tiles on the surface. But it looks like this is an implementation cost.

2 months ago

Yes, yes) the same thing) It was cool to see such a thing from Keranik, but, unfortunately, for obvious reasons, his coolest creation is now not supported and has sunk into oblivion. He implemented this obviously necessary functionality really well. My respect to him. However, maybe you have thought about creating something similar? Or will you not waste time on this because Mafi might do it in th…

2 months ago

It would be appropriate in my opinion to see a limit for a huge excavator of 5 squares of width, because... it is big. It's strange that a large excavator can drive through the same area as trucks. In addition to balance, this will improve the mining game mechanics, because often a large excavator drives along a narrow path where Terex dump trucks cannot pass behind it, until the excavation face. …

2 months ago

First of all, I would like to express my gratitude to you as a handy, cool modder. Tell me, do you have the opportunity and desire to create a functionality to increase the torque on the power plant shaft? This would be extremely appropriate for the late-game period of the game,
because it becomes possible to use Super steam for power plants. In addition, it would be interesting and natural to se…

2 months ago

I absolutely agree with you, for the second day now I have been trying to figure out how everything is being done here, just to increase the torque to 144 mw, but all attempts are in vain. If it is useful to anyone, respected Mafi have documented how it works in Mafi.Core.Factory.MechanicalPower. The compiled libraries are included in the game, but I can’t work out the logic itself, because it’s n…

2 months ago

Kayser wrote:

It’s not a very fancy algoritm and could be improved, for sure. If you’re interested in details, I would recommend hooking up GPT or Claude to the source code and ask away. Rampgeneration.cs.

I might work on it going forward, but for now my tips is to try and push the ramp to where you want it by making you area such that it only covers that spot (ramp only generates in…

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