this exists, in the mass upgrade tool you can select lower tiers
Posts by JustADragon
19 total postsJust got my hands on the universal wagons
I already love these things
they're going to make my train networks so much better, no longer will i have a dozen or so trains of the wrong wagon type just sitting in a yard doing nothing
Praise be to the universal wagon, savior of train network efficiency
found something silly with the T1 heliport

it seems the newer version of the helicopter mod has changed its harmony version, so this problem doesn't seem to exist anymore
But the fact it could have happened with the current game's code is notable
this issue can be considered resolved, yet i'd still implore the dev's to at least take a look at how mods/dlc are loaded to ensure a problem like this can't happen again. As i have mentione…
i'd also like to note that cargo helecopters has been updated since i originally made this, i don't know if the bug is present on the newer versions so if you have problems recreating this issue use v 0.5.0
thanks for the input wtmxhyy, i've run some more tests
also apologies in advance, i don't understand Chinese and used google translate to understand you
I verified my game files through steam's game file integrity checker before starting these tests, it didn't say i had any issues. Nor have i had this issue with my game before in the 2 months i've been playing it
you are correct that this…
Captain Marek wrote:
This would require full water simulation across the entire map to be implemented. This is too big of a feature to be thinking about, at least in Early Access.
what if it didn't require water simulation? I have 2 possible ideas that wouldn't require that
- the dam structure is built against the sea, like using land as a wall to excavate down. Say however far down the …
This is only really applicable to mixed use stations, but the ability to change the display order of handled products would be useful. This would allow players to change the order to match station modules, or to sort/group products in the GUI by priority or cargo type for example.
My reason for suggesting this is entirely personal,. i use empty station modules a lot for placeholders, meaning wh…
I've noticed a few discrepancies with the text formatting of posts like these.
The text is noticeably different between the pre-post version, and the posted version
I'll use this post as an example, compare all the oddities of this text with the attached screenshot below
things i've personally noticed are:\
- lists not being formatted before posting\
- the strange slash that appears when…
Not a bug with this mod, but your usage of harmony has lead me to discover a game breaking bug
I don't say this to be antagonistic, if anything it's celebratory. a critical problem can be fixed!
just giving a heads up since it was your mod that lead me to discover it, and this mod is mentioned in my bug report
<https://coigame.com/Topic/1642/Game-Crash-when-loading-due-to-harmony-interupting…
This started as a report that seemed to be outside intended circumstances, but i've dug deeper and have uncovered a critical problem in how the game loads, one that may have only cropped up for me but could very well become a problem as modpacks grow larger.
At the very least, i believe this is worth taking a look at
Edit: found a workaround that worked the 2 times i tested it, added to the work…

that little circle thing is attached to the wrong part of the tree harvester. it's attached to the treads instead of the cab, meaning it doesn't move when the upper half twists to harvest
it's clipping into the cab in this screenshot rather then being on top of that textured circle.
This was more present with v0.8.4b, but i had this specific crash bug come up again so i can now report it.
CHAIN OF EVENTS
- Load a save
- reloading the same save or an older save while in the game from the pause menu (instead of quitting back to main menu) (unsure if time is a factor between loading and reloading)\
- Game crash
ERROR SCREEN
Have you tried everything you can think of to fix it?
Are you playing on linux?
Then this guide is for you!
DISCLAIMER
Please consider this a companion guide to rofenix's beginner modding guide (<https://coigame.com/Topic/160/-Beginner-Guide-Ho…
I think this would be useful as it's a way for mods to show off what they have, especially mods that add new content like vehicles and buildings.
This could be an extra tab on the mod page, or a big front and center album like what blueprints and maps have.
Stavridas wrote:
Um... Can you check your network settings? Something tells me problem is there...
what do you mean? if you could be more specific as to what i'd be looking for i could provide more details
The title says it all really

I used to have a railyard beside the station (using DoCoIIIMoSa's beginner railyard blueprint if you need a visualization: https://coigame.com/Blueprint/Detail/2478), tore it up later, but the lines sometimes appear
This doesn't go away on reload, nor are …
Rofinex wrote:
JustADragon wrote:
Hello, newcomer to the game and community here
So i wanted to mod my game, specifically wanting to add Research queue (https://hub.coigame.com/Mod/17/Research-Queue) but i've been encountering a persistent problem of "manifest file not found"
![image.png](/content-images/d00d6bc3906da2fabd05dc14f282a7218912443b29ea54ec8d16d558201c…
EDIT: SOLVED
given the link in the modding guide, i'm adding this edit to explain the problem and the solution for those looking for an answer, since it's buried all the way at the bottom of this thread
to solve the manifest file not found error, you need to edit the names of every file. by default download they seem to follow the format of ModName\manifest.json or ModName\manifest.json (see…