Fast Start

v1.0.3
by Duugrim

Skip the early grind: CP3 + trains research, T2 trucks/excavators, and a small starter resource pack.

Stable 22 days ago CC0 Source code
Source code
https://github.com/Duugrim/CoIFastStart
Tags
Quality of Life Cheat & Sandbox

Or Easy Start, Skip Early Game, or "Please just let me play with trains already".

Why

Coming back after a break? Want to try a new map? Starting over yet again?

I often begin a new game and then abandon it because the early grind and resource starvation wear me out. I want to design efficient factories and connect them with trains — not sit around waiting for a single CP1 plant to produce enough parts for the next building!

What

This mod speeds up the early game with a set of start bonuses:

  • Unlocks technologies up through CP3 and trains. Side branches are not included — you still need to research those yourself!
  • Grants starter resources. The pack includes:
    • CP1 = 2500
    • CP2 = 1000
    • CP3 = 350
    • Electronics 1 = 600
    • Rail Parts = 1200
    • Diesel = 2500
  • Changes starting vehicles:
    • 8 → 10 starting trucks
    • 0 → 4 starting excavators
    • T1 → T2 trucks and excavators at start

Options

  • Configure vehicle counts and T1/T2 upgrades
  • Toggle research unlocks and starter resources
  • Resource amount multiplier
  • Resources spawn in T3 storages near the island ruins (truck-accessible)

No announcements yet.

v1.0.3

Latest
Game version
0.8.0 - 0.8.6
Released
Jul 28, 2026
File size
11.2 KB
License
CC0
Save-game: Add · Remove
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# Changelog

## 1.0.3
- Fixed crash when loading an existing save (`NewGameCreated` was registered even for loaded games).

## 1.0.2
- Renamed mod id from `CoIFastStart` to `FastStart` (Hub reserves the `COI` prefix).
- If upgrading manually, delete the old `Mods\CoIFastStart` folder.

## 1.0.1
- Restored shipyard cargo buffer grant path via `StoreProduct`.
- New setting `spawnStarterStorages` (default true): storages near ruins; if false, resources go to shipyard overflow.

## 1.0.0
- Initial public release as **Fast Start**.
- Unlocks Construction III (and prerequisites), Heavy Machinery, Trains, and Long Trains.
- Spawns T3 storages near ruins with CP1, CP2, CP3, Electronics, Rail Parts, and Diesel.
- Starts with configurable T2 trucks (default 10) and T2 excavators (default 4).
- In-game config for research, resources, vehicle counts, and multipliers.
- Tested on Captain of Industry 0.8.6 (Update 4).
This mod depends on

This mod has no dependencies.

Mods that depend on this

No other mods depend on this mod yet.