Toolbar Editor
v2.2.1Tweak out the bottom toolbar and organize the buttons any way you want! (Compatible with HUDS from Tweaks++)
- Source code
- No source provided
- Tags
- Quality of Life Tweaks UI
TOOLBAR EDITOR
Customize and TWEAK your toolbar (compatible with Tweaks++)
• Drag & drop mod buttons to new or existing sections:
• Customize Backgrounds, Borders, Multi-Rows, Multi-Columns, Button Colors
• Build one mega-button section or customize the toolbar to any style you want
New sections...
New Styles...
Multi-Row Button grids...
Styles and grids coming in next update v2.2.0!
Getting Started
Explore the editor suite—Tooltips explain all the buttons and settings.
• Turn on edit mode ( Bottom-left Corner📝)
• Use + / - to add new toolbar sections.
• Shift + Left-click Drag & Drops Buttons around.
• Controls can be changed in layout tab.


For a simple layout
Keep Auto-Shift 🔁 on, and the toolbar sections will adjust automatically as you move buttons and add/remove sections. Recolor any menu button in the buttons tab
To build a complex custom layout
Disable auto shift 🔁 in the bottom footer (or layout tab) to gain access to resize controls, custom vertical sections and more. Connected sections will no longer auto-adjust while auto shift is off, so they can be placed anywhere and remained fixed.
SAVING THE TOOLBAR
Toolbars are linked to your game saves. Saving or auto-saving will keep your current changes.
Toolbar profiles let you save your creations and load them again later or port them to other saves.
Fine Tune Tray & Footer Buttons
You can do the majority of your toolbar editing using this controller. While each editor tab provides more detailed tooltips and some additional options, like button colors, section renaming, specific section restoration and layout factory resets.
Clicking components selects them for adjustments while the controller is open.
Controller buttons
• Micro-adjustments: Left-click moves by 1 pixel, right-click moves by 10 pixels.
• Horizontal and Vertical section orientation ⬇️⬆️
• Adjust Border edges to fit the side of the screen.
• Overlay controls which components appear on top of others.
• Set exact X & Y Coordinates.
• Increasing Columns or Rows on vertical or horizontal sections create a button-grid
A property will be dulled/muted if that component does not support it.
Footer Shortcuts (Left-to-right)
- Toggle Edit-Mode
- Independent Background Movement (optionally move sections with the background)
- Auto-Shift (to restore auto-shift behavior use resets)
- Dragable-box Highlights
- Open Tweaks++ HUD tab
- Lock/Unlock Tweaks++ HUDS.
- Add or remove sections
- Magnify-All shows all section names on screen to find the one you're looking for.
RESET TO DEFAULT
Use the reset buttons in layout tab to start over. Restore auto shift to keep custom button colors, orders and section changes, but restore the default-looking one-bar layout and auto-shifting behaviors.
Editor Settings
Disable profile reminders, tooltips, customize toolbar editor's icon-style or switch between game-languages.
HELP?!
You're welcome to post questions in the forum if you need help figuring something out. Ill try my best to answer in any language.
No announcements yet.
v2.2.1
Latest- Game version
- 0.8.6 - 0.8.7d
- Released
- Oct 16, 2026
- File size
- 5.2 MB
- License
- CoI-Keep
[MAJOR FEATURES] * Build your own toolbar layout with multi-row sections, vertical columns, independent scales, and custom button groups. * Give your toolbar a new look with Native, Dark, Light, or Clear backgrounds, directional corner shapes, and optional borders. * Try quick Dark/Light themes or rebuild into a one-row layout with separate mod buttons or a two-row layout. * Snap sections, Search, and the Edit/Selection Mode indicators together, then move touching pieces as a group. * Find and edit components through a redesigned Controller and contextual Components tab. * Configure left- and right-click editing actions independently in one modifier table. * Widen the editor for more working room, with controls that make use of the extra space. [GRIDS & APPEARANCE] * Arrange toolbar sections into multiple rows or columns, with separate settings for horizontal and vertical layouts. * Choose 1–32 columns for the green Tool shortcuts grid, and scale individual sections independently with Auto-Shift off. * Customize sections, the toolbar background, and Toolbar Search with rounded, square, screen-edge, or individual-corner shapes. * Toggle Dark/Light borders independently from the background and shape. * Apply style, shape, and border choices across all sections from one compact row. [PRESETS & PROFILES] * Choose Dark mode or Light mode, with or without borders, from a compact preset grid. * Style presets keep your layout and buttons; both green shortcut groups get matching backgrounds and bottom-left corner shapes. * Full-layout presets reset the layout and group currently detected mod buttons into their own section. * Every preset offers Review & save, Apply without saving, or Cancel, with confirmation near the preset button. * Review & save takes you to the active profile instead of a stale selection; unnamed layouts start with a blank save name. * Presets no longer create automatic backup profiles, and become clickable again when a load, reset, or rebuild finishes. [CONTROLLER & EDITOR] * Reorganizes the Controller into compact, aligned rows with clearer hover feedback and a labeled orientation button. * Places the selected-component dropdown before a smaller component Search field. * Type exact scale values and X/Y coordinates; press Enter to apply them. * Right-click changes rows, columns, and scale by 5; Shift + right-click changes them by 10. Movement arrows use 1, 10, or 25 pixels. * Replaces Sections with a contextual Components tab for appearance, position, scale, wrapping, layer, rename, reset, and hidden-section recovery. * Adds Buttons search with right-click clearing, plus Enter support for section names and color hex values. * Resizes the editor horizontally from 640–1100 pixels, with visible side grips and more useful space for text controls. Horizontal resizing is on by default. * Adds a title-bar expand/collapse control for the current tab and keeps the optional Buttons-settings shortcut nearby. * Moves editing Controls into Settings, with Defaults, compact hover help, and a shortcut to the game's Mod keybind settings. [SNAPPING, CONTROLS & FIXES] * Ordinary dragging moves one piece; Move snapped group carries touching sections, Search, and mode indicators together. * Shows clear active indicators for snapping and screen-edge protection, with an optional off-screen placement allowance. * Keeps sections and Search in place when moving or resizing the background independently. * Unassigned editing controls stay unassigned after restarting. Moving an action to another modifier no longer swaps the old assignment. * Protects the right-click layering shortcut from conflicting assignments. * Keeps drag gestures from sticking when modifier keys are released before the mouse button. * Adds a save-reminder preference directly to the unsaved-changes prompt. * Improves saved-position recovery, component resets, Auto-Shift safeguards, and menu refreshes. * Fixes title-bar spacing, icon centering, modifier-label wrapping, scale-slider sizing, and the Style-row jump when selecting No border. [LANGUAGE SUPPORT] * Choose the editor language independently from the game, or follow the game's language automatically. * Translates the Controller, component names, presets, help, and prompts across all 21 supported languages, with wider layouts for longer text.
v2.1.9
- Game version
- 0.8.6 - 0.8.7d
- Released
- Sep 24, 2026
- File size
- 5.1 MB
- License
- CoI-Keep
* Verified for Captain of Industry v0.8.7d.
v2.1.8
- Game version
- 0.8.6 - 0.8.7c
- Released
- Sep 14, 2026
- File size
- 5.1 MB
- License
- CoI-Keep
[FULL LANGUAGE SUPPORT] * Completes Toolbar Editor translations across all 21 Captain of Industry languages, adding Turkish and Traditional Chinese support. * Translates the remaining English text throughout the normal editor tabs, prompts, status messages, tooltips, profiles, layout indicators, and keybind descriptions. * Fine-Tune Controller labels and buttons remain fixed in English to protect its compact layout, while its tooltips and confirmation prompts are translated.
v2.1.7
- Game version
- 0.8.6 - 0.8.7c
- Released
- Sep 12, 2026
- File size
- 5.1 MB
- License
- CoI-Keep
* Verified for Captain of Industry v0.8.7c. * Editing Controls are now reconfigurable in Layout tab's Controls section. * Resizing vertically and horizontally is now one shared resize control. * Moving a green Tool shortcut into a regular horizontal toolbar section now resizes it's icon to match the icon size of those sections; if you've done this in your profiles, minor adjustments may be needed. * Toolbar Editor's icon now defaults to section -1 and adjusted it's size as well. * Started partial translations with English fallback. Full Translation work coming in next update. ================= AUTO SHIFT REWORK ================= * Reworked Auto-Shift to be easier to use for simple one-row toolbar layouts to guard against behaviors that would otherwise cause layout bugs with default toolbar resizing behavior; as a result, resizing the background and vertical section orientation switching is disabled while auto shift is on. * Disabling Auto-Shift for a profile unlocks all editing controls and freezes toolbar geometry so all auto shifting behavior immediately stops without needing to resize the background anymore. * Added new restore button in Layout tab's Resets to restore a working auto-shift layout & behaviors while keeping your custom button assignments and sections in tact. * Reset all sections now preserves custom section names and button assignments while aligning the sections back to the background's current position; the full layout reset still restores the complete default toolbar and all changes to factory default. * Fixed a bug where draging a component could get stuck to your mouse while Selection mode was active. * Selection mode is now always active when the controller tray is open and editing in on. * Replaced Selection mode toggle with optional "Mute Clicks" toggle that disables left clicks from performing their normal actions while editing, if needed. * Ton of bug-fixing across many internal versions since the last release. If you encounter any new bugs please report them.
v2.1.6
- Game version
- 0.8.6 - 0.8.7b
- Released
- Sep 08, 2026
- File size
- 5.2 MB
- License
- CoI-Keep
* Resized toolbar editor's icon so it stops causing sections to grow larger for existing in them. * Removed some Toolbar Editor icon choices to reduce total file size. [Continued Profile Restoration Bug-Fixing] * Addressed a bug from v.2.1.5's negative section rework that caused Resetting all sections button to throw sections to extreme negative coordinates. * Addressed a bug where switching to lower game scales could cause the submenu to shake between two sets of fractional coordinates. * Addressed bug where the submenu could shift downard the size of a horizontal scrollbar after loading game or profile. * Submenu restoration now preserves a centered width and bottom anchor, and remembers exact manual resizing and positioning so it naturally grows upward instead of shifting it's Y-coordinate downwards.
v2.1.5
- Game version
- 0.8.6 - 0.8.7b
- Released
- Sep 02, 2026
- File size
- 8.9 MB
- License
- CoI-Keep
* Adds full editing, button-management, and profile support for the To-do list and other toolbar buttons added to negative sections of the toolbar. * Removing sections with Hidden buttons in it should no longer cause shifting when toggling edit mode. * All Empty sections now properly collapse when leaving edit-mode. This collapse considers your auto-shift settings. * Lets you restore toolbar sections you previously removed, including the green Tool shortcuts sections; use Restore section in the section tab. * optional Review & save reminder will now expand editor just enough to reveal the save profile button, if applicable. Many changes were done for layout reconstruction and profile loading this update. PLEASE REPORT if your toolbar does not restore perfectly or behave as expected. Note: switching game scales or resolution does require a new profile.
v2.1.4
- Game version
- 0.8.6 - 0.8.7b
- Released
- Sep 01, 2026
- File size
- 8.8 MB
- License
- CoI-Keep
[OVERLAY & PROFILE RESTORING BUG-FIX] * Fixes complex section Overlay orders not consistently restoring after loading a profile or game. * Saves each customized section's exact position in the native toolbar hierarchy, allowing sections intentionally placed behind the toolbar background to restore correctly. * Restores Overlay order for both green Tool shortcuts sections as well as standard and custom sections. * Prevents newly registered mod toolbar controls from interrupting an unfinished saved-layout restoration.
v2.1.3
- Game version
- 0.8.6 - 0.8.7b
- Released
- Aug 31, 2026
- File size
- 8.8 MB
- License
- CoI-Keep
[CUSTOM TOOL BUTTONS] * Finds mod-added buttons placed directly in the green Tool shortcuts grid, including Cheat++'s underground-network button. * Adds these buttons to drag-and-drop editing, the Buttons tab, coloring, visibility, and profile save/load while keeping their original click action and tooltip.
v2.1.2
- Game version
- 0.8.6 - 0.8.7b
- Released
- Aug 31, 2026
- File size
- 8.8 MB
- License
- CoI-Keep
[EDITOR WINDOW HEIGHT] * The three window-size buttons have been reworked. * The middle button restores your manually resized window height; you can manually resize the window from 100–1000 pixels. * Manually resize it to only 100 pixels to show only the controller and title bar. * The minimize preset provides a comfortable size for editing and saving profiles. * The maximize preset makes the window large enough to work comfortably in any of the five tabs. [EDITING] * Dragging and dropping buttons into the vertical green Tool shortcuts section now shows the correct drop-position indicator. * Shows the selected component's current overlay layer number. * Adds separate Reset Submenu panel parent and Reset Submenu panel children actions to the Layout tab. [MENU CHANGES] * The Fine-Tune Controller now has persistent top and bottom lips; either lip can open or close the expandable controller section. * Adds a gold plus/minus control to the Buttons tab for opening or closing all button sections at once. * Recolors the controller frame and footer.
v2.1.1b
- Game version
- 0.8.6 - 0.8.7b
- Released
- Aug 30, 2026
- File size
- 8.7 MB
- License
- CoI-Keep
[CRITICAL DROPDOWN HOTFIX] * Fixes Toolbar Editor preventing unrelated game and mod dropdowns from opening, including the train Network selector. * Removes Toolbar Editor's generic game-wide dropdown interception entirely and attaches popup scaling only to the four dropdowns owned by the editor.
v2.2.1 | 2026-10-16
[MAJOR FEATURES] * Build your own toolbar layout with multi-row sections, vertical columns, independent scales, and custom button groups. * Give your toolbar a new look with Native, Dark, Light, or Clear backgrounds, directional corner shapes, and optional borders. * Try quick Dark/Light themes or rebuild into a one-row layout with separate mod buttons or a two-row layout. * Snap sections, Search, and the Edit/Selection Mode indicators together, then move touching pieces as a group. * Find and edit components through a redesigned Controller and contextual Components tab. * Configure left- and right-click editing actions independently in one modifier table. * Widen the editor for more working room, with controls that make use of the extra space. [GRIDS & APPEARANCE] * Arrange toolbar sections into multiple rows or columns, with separate settings for horizontal and vertical layouts. * Choose 1–32 columns for the green Tool shortcuts grid, and scale individual sections independently with Auto-Shift off. * Customize sections, the toolbar background, and Toolbar Search with rounded, square, screen-edge, or individual-corner shapes. * Toggle Dark/Light borders independently from the background and shape. * Apply style, shape, and border choices across all sections from one compact row. [PRESETS & PROFILES] * Choose Dark mode or Light mode, with or without borders, from a compact preset grid. * Style presets keep your layout and buttons; both green shortcut groups get matching backgrounds and bottom-left corner shapes. * Full-layout presets reset the layout and group currently detected mod buttons into their own section. * Every preset offers Review & save, Apply without saving, or Cancel, with confirmation near the preset button. * Review & save takes you to the active profile instead of a stale selection; unnamed layouts start with a blank save name. * Presets no longer create automatic backup profiles, and become clickable again when a load, reset, or rebuild finishes. [CONTROLLER & EDITOR] * Reorganizes the Controller into compact, aligned rows with clearer hover feedback and a labeled orientation button. * Places the selected-component dropdown before a smaller component Search field. * Type exact scale values and X/Y coordinates; press Enter to apply them. * Right-click changes rows, columns, and scale by 5; Shift + right-click changes them by 10. Movement arrows use 1, 10, or 25 pixels. * Replaces Sections with a contextual Components tab for appearance, position, scale, wrapping, layer, rename, reset, and hidden-section recovery. * Adds Buttons search with right-click clearing, plus Enter support for section names and color hex values. * Resizes the editor horizontally from 640–1100 pixels, with visible side grips and more useful space for text controls. Horizontal resizing is on by default. * Adds a title-bar expand/collapse control for the current tab and keeps the optional Buttons-settings shortcut nearby. * Moves editing Controls into Settings, with Defaults, compact hover help, and a shortcut to the game's Mod keybind settings. [SNAPPING, CONTROLS & FIXES] * Ordinary dragging moves one piece; Move snapped group carries touching sections, Search, and mode indicators together. * Shows clear active indicators for snapping and screen-edge protection, with an optional off-screen placement allowance. * Keeps sections and Search in place when moving or resizing the background independently. * Unassigned editing controls stay unassigned after restarting. Moving an action to another modifier no longer swaps the old assignment. * Protects the right-click layering shortcut from conflicting assignments. * Keeps drag gestures from sticking when modifier keys are released before the mouse button. * Adds a save-reminder preference directly to the unsaved-changes prompt. * Improves saved-position recovery, component resets, Auto-Shift safeguards, and menu refreshes. * Fixes title-bar spacing, icon centering, modifier-label wrapping, scale-slider sizing, and the Style-row jump when selecting No border. [LANGUAGE SUPPORT] * Choose the editor language independently from the game, or follow the game's language automatically. * Translates the Controller, component names, presets, help, and prompts across all 21 supported languages, with wider layouts for longer text.
v2.1.9 | 2026-09-24
* Verified for Captain of Industry v0.8.7d.
v2.1.8 | 2026-09-14
[FULL LANGUAGE SUPPORT] * Completes Toolbar Editor translations across all 21 Captain of Industry languages, adding Turkish and Traditional Chinese support. * Translates the remaining English text throughout the normal editor tabs, prompts, status messages, tooltips, profiles, layout indicators, and keybind descriptions. * Fine-Tune Controller labels and buttons remain fixed in English to protect its compact layout, while its tooltips and confirmation prompts are translated.
v2.1.7 | 2026-09-12
* Verified for Captain of Industry v0.8.7c. * Editing Controls are now reconfigurable in Layout tab's Controls section. * Resizing vertically and horizontally is now one shared resize control. * Moving a green Tool shortcut into a regular horizontal toolbar section now resizes it's icon to match the icon size of those sections; if you've done this in your profiles, minor adjustments may be needed. * Toolbar Editor's icon now defaults to section -1 and adjusted it's size as well. * Started partial translations with English fallback. Full Translation work coming in next update. ================= AUTO SHIFT REWORK ================= * Reworked Auto-Shift to be easier to use for simple one-row toolbar layouts to guard against behaviors that would otherwise cause layout bugs with default toolbar resizing behavior; as a result, resizing the background and vertical section orientation switching is disabled while auto shift is on. * Disabling Auto-Shift for a profile unlocks all editing controls and freezes toolbar geometry so all auto shifting behavior immediately stops without needing to resize the background anymore. * Added new restore button in Layout tab's Resets to restore a working auto-shift layout & behaviors while keeping your custom button assignments and sections in tact. * Reset all sections now preserves custom section names and button assignments while aligning the sections back to the background's current position; the full layout reset still restores the complete default toolbar and all changes to factory default. * Fixed a bug where draging a component could get stuck to your mouse while Selection mode was active. * Selection mode is now always active when the controller tray is open and editing in on. * Replaced Selection mode toggle with optional "Mute Clicks" toggle that disables left clicks from performing their normal actions while editing, if needed. * Ton of bug-fixing across many internal versions since the last release. If you encounter any new bugs please report them.
v2.1.6 | 2026-09-07
* Resized toolbar editor's icon so it stops causing sections to grow larger for existing in them. * Removed some Toolbar Editor icon choices to reduce total file size. [Continued Profile Restoration Bug-Fixing] * Addressed a bug from v.2.1.5's negative section rework that caused Resetting all sections button to throw sections to extreme negative coordinates. * Addressed a bug where switching to lower game scales could cause the submenu to shake between two sets of fractional coordinates. * Addressed bug where the submenu could shift downard the size of a horizontal scrollbar after loading game or profile. * Submenu restoration now preserves a centered width and bottom anchor, and remembers exact manual resizing and positioning so it naturally grows upward instead of shifting it's Y-coordinate downwards.
v2.1.5 | 2026-09-02
* Adds full editing, button-management, and profile support for the To-do list and other toolbar buttons added to negative sections of the toolbar. * Removing sections with Hidden buttons in it should no longer cause shifting when toggling edit mode. * All Empty sections now properly collapse when leaving edit-mode. This collapse considers your auto-shift settings. * Lets you restore toolbar sections you previously removed, including the green Tool shortcuts sections; use Restore section in the section tab. * optional Review & save reminder will now expand editor just enough to reveal the save profile button, if applicable. Many changes were done for layout reconstruction and profile loading this update. PLEASE REPORT if your toolbar does not restore perfectly or behave as expected. Note: switching game scales or resolution does require a new profile.
v2.1.4 | 2026-09-01
[OVERLAY & PROFILE RESTORING BUG-FIX] * Fixes complex section Overlay orders not consistently restoring after loading a profile or game. * Saves each customized section's exact position in the native toolbar hierarchy, allowing sections intentionally placed behind the toolbar background to restore correctly. * Restores Overlay order for both green Tool shortcuts sections as well as standard and custom sections. * Prevents newly registered mod toolbar controls from interrupting an unfinished saved-layout restoration.
v2.1.3 | 2026-08-31
[CUSTOM TOOL BUTTONS] * Finds mod-added buttons placed directly in the green Tool shortcuts grid, including Cheat++'s underground-network button. * Adds these buttons to drag-and-drop editing, the Buttons tab, coloring, visibility, and profile save/load while keeping their original click action and tooltip.
v2.1.2 | 2026-08-31
[EDITOR WINDOW HEIGHT] * The three window-size buttons have been reworked. * The middle button restores your manually resized window height; you can manually resize the window from 100–1000 pixels. * Manually resize it to only 100 pixels to show only the controller and title bar. * The minimize preset provides a comfortable size for editing and saving profiles. * The maximize preset makes the window large enough to work comfortably in any of the five tabs. [EDITING] * Dragging and dropping buttons into the vertical green Tool shortcuts section now shows the correct drop-position indicator. * Shows the selected component's current overlay layer number. * Adds separate Reset Submenu panel parent and Reset Submenu panel children actions to the Layout tab. [MENU CHANGES] * The Fine-Tune Controller now has persistent top and bottom lips; either lip can open or close the expandable controller section. * Adds a gold plus/minus control to the Buttons tab for opening or closing all button sections at once. * Recolors the controller frame and footer.
v2.1.1b | 2026-08-30
[CRITICAL DROPDOWN HOTFIX] * Fixes Toolbar Editor preventing unrelated game and mod dropdowns from opening, including the train Network selector. * Removes Toolbar Editor's generic game-wide dropdown interception entirely and attaches popup scaling only to the four dropdowns owned by the editor.
v2.1.1 | 2026-08-29
* Verified for Captain of Industry v0.8.7b. [NEW COMPONENT CONTROLS] * Adds movement, scaling, reset, Identify, and profile recall for the following: * Tool filters and controls, shown when placing buildings or using copy and unity tools. * Temporary Toolbox shortcut controls, shown while using transport, Blueprint, and other tools. * Belts & pipes snapping indicator. * Planning Mode indicator. * Toolbar Edit Mode and Toolbar Selection Mode banners. * Overlays (Layers) panel. * Expands the footer's Identify-All to now identify all visible toolbar components, not only sections. [EDITOR CHANGES] * The Editor's now allows manual vertical resizing down to an ultra-compact 100-pixel when resizing using the bottom drag handle. * The Editor's titlebar minimize button brings it to conservative 480-pixel height, to still show profile save/load buttons. * Saving a profile now also shows the game scale % that was used when the profile was saved, as a reminder. * Profiles technically load as intended when switching to different game scales, but complex toolbar layouts could still result in gaps due to a smaller button container size— So if you switch game scales, you will probably need to adjust or create a new profile for that scale.
v2.1.0 | 2026-08-27
* Performance Optimizations while editing & for Editor menu. * Stops routine editor updates from repeatedly scanning the profiles folder. Use the Profiles tab’s Refresh button after adding, removing, or renaming profile files outside the game. * Replaces Fine Tune’s selected-component text field with a dropdown, making every registered component selectable even when it is off-screen or difficult to click. * Adds movement, scaling, reset, and Identify support for the Planning Mode indicator, Edit Mode banner, Selection Mode banner, and Overlays panel. * Fixes Reset All Toolbar Layout so it also restores the six yellow toolbar sections. * Reduces the editor’s minimized height to 250 pixels for working with only the fine-tune controller. * Adds an optional Calendar Buttons shortcut after the existing Tweaks++ open and lock controls.
v2.0.0 | 2026-08-24
Toolbar-Editor Public Release [GETTING STARTED] - Live visual edit mode. - Work with five focused tabs—Layout, Sections, Buttons, Profiles, and Settings—with footer controls and the Fine Tune tray available throughout the editor. - Left-click the Toolbar Editor tool shortcut or optional calendar T to open Editor & Settings; right-click either shortcut to toggle Edit Mode immediately. - Use Ctrl + [ to open or close Editor & Settings and Ctrl + ] toggle edit mode. [AUTO-SHIFT] - Leave Auto-Shift ON for a familiar default-style single-row toolbar while using Ctrl + Shift + Left-drag to reorder buttons or move them between sections. - Turn Auto-Shift OFF and resize the background at least once before dragging any section into a custom position, switching sections to vertical rails, or building multiple button rows or columns. - With Auto-Shift on, surrounding sections resize and repositions after button drag & dropping or adding/removing custom sections; with it off, established positions stay fixed and new sections appear near the lower center. The chosen mode is saved with the layout. [PER-SAVE LOADOUTS] - Every save gets its own toolbar loadout, completely independent from the world played before it. - Capture the active toolbar through Save, Save As, or autosave. - Layout tab has reset-to-defaults to revert all changes made and start fresh. [OPTIONAL PROFILES] - .toolbar loadouts profiles are optional; they can be used to backup your creations and port them into other saves. - Toolbar Profiles Store component positions, layers, borders, section names and orientations, button assignments, order, visibility and colors, all scales, custom-section count, Auto-Shift, and independent background-movement settings. - To use a saved profile in another save, Load a saved profile into the current world, then save the game. [EDIT LAYOUT TAB] - Toggle Toolbar Edit Mode, show or hide highlighted component drag handles, and a collapsible Controls card that displays the shortcuts for live editting controls. - Ctrl + Left-drag any toolbar component. - Shift + Left-drag resizes the width of Search, the toolbar background, or the Submenu and item panel. - Alt + Left-drag resizes the height of Search or the toolbar background. - Ctrl + Shift + Left-drag a button to reorder it inside its section or move it into another section with orientation-aware insertion and automatic section resizing. - Ctrl + Shift + Alt + Left-click brings a toolbar section or Search forward, while the same modifiers with Right-click send it backward. - Move Back Indepdantly affects whether sections move together with the toolbar background or remain in their fixed positions. - Scale options for the toolbar background & sections, the Search bar,Submenu and item panel, and resets. - Reset Search, the Submenu and item panel, the toolbar background and all standard sections, or use reset toolbar + all sections to start over fresh. [FINE TUNE TRAY] - The fine Tune tray gives access to frequently used actions found in in the Editor's tabs. - Open the Fine Tune tray by clicking the gold footer arrow; its open state is remembered globally. - Enable Selection Mode during editing, then left-click editable components to make changes to the component selected. - Identify the selected component directly on the live toolbar and view its component name and type in the tray. - Nudge in four directions by 1 pixel with Left-click or 10 pixels with Right-click, or enter exact X and Y screen coordinates and apply them. - Independently scale Search, the Submenu and item panel, and both native green tool-shortcut button containers, with a dedicated per- component Reset. - Move supported targets backward or forward by one layer, cycle bottom borders, switch yellow sections between horizontal and vertical, and reset the selected component's position, supported scale, layer, and border. [SECTIONS TAB] - Manage up to twenty active section slots: twelve custom sections, six Toolbar Editor default containers, and two native green tool-shortcut hosts containers. - Add a new empty section, remove empty sections, identify every active section, and see the live active-section count. - Select any active section from the dropdown, identify it by name, and rename it. - Switch the six default and custom sections between a natural horizontal row and a one-column vertical section. - Cycle bottom border through Off, Concave, and Convex, or choose one style and apply it across all standard sections. - Inspect section type, exact X/Y position, effective scale, orientation, layer order, button count, and assigned button names—including hidden assignments—from Section Stats. - Reset a standard section's position, supported scale, layer, and border while preserving its custom name, orientation, and assigned buttons; newly researched menus or newly added mods can automatically restore a removed section if that was it's default home. [BUTTONS TAB] - Browse collapsible groups for every tracked section based on your current layout including empty groups, with section Rename and Identify controls directly above its buttons. - See every tracked button under its current named section with a name; hidden buttons remain listed and manageable. - Show or hide tools or menu buttons. - Use the color picker with 18 preset colors, hexadecimal input, independent RGB sliders, or reset to the original color. - bulk recolor all buttons in a section, or across all buttons at once. [PROFILES TAB] - Save the current toolbar under a new profile name or deliberately overwrite an existing .toolbar. - Load a selected profile with confirmation, rename it, or permanently delete it. Green and red status text to see successful profile operations and rejected or invalid files. - Copy the Profiles folder path and past into Explorer or sharing or backup, and use Refresh to rescan .toolbar files added, removed, or renamed outside the game. - Before leaving Edit Mode, you will be reminded to eve any unsaved changed to the profile. This can be disabled in settings [SETTINGS] - Choose the Toolbar Editor button icon from eight options: Compact Block Hammer, Original Detailed Hammer, Soft Mallet, Outline Mallet, Inferno T, Inferno Double Hammer T, Burning T, and Industrial Toolbox. - Disable editor tooltips, or disable the named-profile unsaved-change warning. - Enable a bottom-edge vertical resize strip to resize thr editor's menu height. - option to automatically name a section after the first button dropped into it. [EDITOR TITLE & FOOTER BUTTONS] - Pin button. - Editor menu scale size - Use the persistent footer on every tab to finish editing, move the background independently, toggle Auto-Shift and highlighted bounds, add or remove sections, and identify all sections. - When Tweaks++ is detected, open its HUD settings directly from the Toolbar Editor footer and lock or unlock Tweaks++ HUD positions without leaving the editor.
No other mods depend on this mod yet.