Toolbar Editor
v2.1.6Toolbar HUD Customization-suite for the entire bottom side UI. Buttons drag & drop reordering, coloring, custom sections, profiles ..and more!
- Source code
- No source provided
- Tags
- Quality of Life Tweaks UI
TOOLBAR EDITOR TWEAK the Bottom UI

getting started...
You can access the editor menu and edit mode using the Calendar button, Toolbar Button or Keybind Framework Registered Keybinds.
AUTO-SHIFT FOR QUICK & SIMPLE BUTTON REORDERING
Add a new section or two and Drag & Drop your buttons around—Hold CTRL + SHIFT to drag a button between any section.
Auto-Shift (Default-On) helps by adjusting sections' XY coordinates as buttons leave one section for another so you don't have to fix the gaps and it stays looking like the default toolbar without much hastle.
🔍 Magnifying glass highlights all sections for easy identification while editing
OR RIP THE TOOLBAR APART AND BUILD IT ANY WAY YOU WANT...
To build a complex custom layout...
DISABLE AUTO-SHIFT AND RESIZE THE BACKGROUND using alt and shift controls
This breaks all child to parent HUD Behavior between the background & it's children—so all toolbar sections can be in fixed positions and free.
Auto-shift is no longer helpful...
once you've moved every section to independent screen locations, out of order.
Controls are listed in editor's layout tab

Fine Tune Tray & Footer Buttons
The tray reveals frequently used controls you can also find in each editor tab.
Reveal controller 'tray' by clicking the golden arrow
Toggle Selection Mode to left-click components for specific adjustments:
• Make micro-adjustments: Left-click moves by 1 pixel, right-click moves by 10 pixels.
• Horizontal and vertical Orientation.
• Adjust their bottom borders.
• Controls each components layer so it overlays on top of other components in an intentional way.
• Set exact X & Y Coordinates.
• Rescale component's scale
• Resetting one component does not remove it's buttons—for that—use master resets in Layout Tab.
A property will be dulled/muted if that component does not support it.
Footer Shortcuts
- Toggle Edit-Mode
- Independent Background Movement (Move all yellow sections with background if you wish)
- Auto-Shift
- Drag-Handle Highlights toggle
- Open Tweaks++ HUD tab
- Lock/Unlock Tweaks++ HUDS.
- Add or remove sections button containers.
SAVING THE TOOLBAR
Toolbars are linked to your game save, while .toolbar profiles let you save your creations to load them again later or port them to other worlds. Saving or auto-saving will keep your current changes, while the editor can still remind you to save the backup profile. (Reminder can be toggled in settings)
RESET TO DEFAULT
Use the reset buttons in layout tab to start over.
Editor Settings
Remove Toolbar Editor's Icon from the calendar or toolbar, edit it's icon, Disable profile reminders or disable tooltips. There's also an option to have new sections be named after the first button dragged to it.
HELP?!
You're welcome to post questions in forum if you need help figuring something out. Ill answer in any language.
No announcements yet.
v2.1.6
Latest- Game version
- 0.8.6 - 0.8.7b
- Released
- Sep 08, 2026
- File size
- 5.2 MB
- License
- CoI-Keep
* Resized toolbar editor's icon so it stops causing sections to grow larger for existing in them. * Removed some Toolbar Editor icon choices to reduce total file size. [Continued Profile Restoration Bug-Fixing] * Addressed a bug from v.2.1.5's negative section rework that caused Resetting all sections button to throw sections to extreme negative coordinates. * Addressed a bug where switching to lower game scales could cause the submenu to shake between two sets of fractional coordinates. * Addressed bug where the submenu could shift downard the size of a horizontal scrollbar after loading game or profile. * Submenu restoration now preserves a centered width and bottom anchor, and remembers exact manual resizing and positioning so it naturally grows upward instead of shifting it's Y-coordinate downwards.
v2.1.5
- Game version
- 0.8.6 - 0.8.7b
- Released
- Sep 02, 2026
- File size
- 8.9 MB
- License
- CoI-Keep
* Adds full editing, button-management, and profile support for the To-do list and other toolbar buttons added to negative sections of the toolbar. * Removing sections with Hidden buttons in it should no longer cause shifting when toggling edit mode. * All Empty sections now properly collapse when leaving edit-mode. This collapse considers your auto-shift settings. * Lets you restore toolbar sections you previously removed, including the green Tool shortcuts sections; use Restore section in the section tab. * optional Review & save reminder will now expand editor just enough to reveal the save profile button, if applicable. Many changes were done for layout reconstruction and profile loading this update. PLEASE REPORT if your toolbar does not restore perfectly or behave as expected. Note: switching game scales or resolution does require a new profile.
v2.1.4
- Game version
- 0.8.6 - 0.8.7b
- Released
- Sep 01, 2026
- File size
- 8.8 MB
- License
- CoI-Keep
[OVERLAY & PROFILE RESTORING BUG-FIX] * Fixes complex section Overlay orders not consistently restoring after loading a profile or game. * Saves each customized section's exact position in the native toolbar hierarchy, allowing sections intentionally placed behind the toolbar background to restore correctly. * Restores Overlay order for both green Tool shortcuts sections as well as standard and custom sections. * Prevents newly registered mod toolbar controls from interrupting an unfinished saved-layout restoration.
v2.1.3
- Game version
- 0.8.6 - 0.8.7b
- Released
- Aug 31, 2026
- File size
- 8.8 MB
- License
- CoI-Keep
[CUSTOM TOOL BUTTONS] * Finds mod-added buttons placed directly in the green Tool shortcuts grid, including Cheat++'s underground-network button. * Adds these buttons to drag-and-drop editing, the Buttons tab, coloring, visibility, and profile save/load while keeping their original click action and tooltip.
v2.1.2
- Game version
- 0.8.6 - 0.8.7b
- Released
- Aug 31, 2026
- File size
- 8.8 MB
- License
- CoI-Keep
[EDITOR WINDOW HEIGHT] * The three window-size buttons have been reworked. * The middle button restores your manually resized window height; you can manually resize the window from 100–1000 pixels. * Manually resize it to only 100 pixels to show only the controller and title bar. * The minimize preset provides a comfortable size for editing and saving profiles. * The maximize preset makes the window large enough to work comfortably in any of the five tabs. [EDITING] * Dragging and dropping buttons into the vertical green Tool shortcuts section now shows the correct drop-position indicator. * Shows the selected component's current overlay layer number. * Adds separate Reset Submenu panel parent and Reset Submenu panel children actions to the Layout tab. [MENU CHANGES] * The Fine-Tune Controller now has persistent top and bottom lips; either lip can open or close the expandable controller section. * Adds a gold plus/minus control to the Buttons tab for opening or closing all button sections at once. * Recolors the controller frame and footer.
v2.1.1b
- Game version
- 0.8.6 - 0.8.7b
- Released
- Aug 30, 2026
- File size
- 8.7 MB
- License
- CoI-Keep
[CRITICAL DROPDOWN HOTFIX] * Fixes Toolbar Editor preventing unrelated game and mod dropdowns from opening, including the train Network selector. * Removes Toolbar Editor's generic game-wide dropdown interception entirely and attaches popup scaling only to the four dropdowns owned by the editor.
v2.1.1
- Game version
- 0.8.6 - 0.8.7b
- Released
- Aug 30, 2026
- File size
- 8.7 MB
- License
- CoI-Keep
* Verified for Captain of Industry v0.8.7b. [NEW COMPONENT CONTROLS] * Adds movement, scaling, reset, Identify, and profile recall for the following: * Tool filters and controls, shown when placing buildings or using copy and unity tools. * Temporary Toolbox shortcut controls, shown while using transport, Blueprint, and other tools. * Belts & pipes snapping indicator. * Planning Mode indicator. * Toolbar Edit Mode and Toolbar Selection Mode banners. * Overlays (Layers) panel. * Expands the footer's Identify-All to now identify all visible toolbar components, not only sections. [EDITOR CHANGES] * The Editor's now allows manual vertical resizing down to an ultra-compact 100-pixel when resizing using the bottom drag handle. * The Editor's titlebar minimize button brings it to conservative 480-pixel height, to still show profile save/load buttons. * Saving a profile now also shows the game scale % that was used when the profile was saved, as a reminder. * Profiles technically load as intended when switching to different game scales, but complex toolbar layouts could still result in gaps due to a smaller button container size— So if you switch game scales, you will probably need to adjust or create a new profile for that scale.
v2.1.0
- Game version
- 0.8.6 - 0.8.7
- Released
- Aug 27, 2026
- File size
- 8.6 MB
- License
- CoI-Keep
* Performance Optimizations while editing & for Editor menu. * Stops routine editor updates from repeatedly scanning the profiles folder. Use the Profiles tab’s Refresh button after adding, removing, or renaming profile files outside the game. * Replaces Fine Tune’s selected-component text field with a dropdown, making every registered component selectable even when it is off-screen or difficult to click. * Adds movement, scaling, reset, and Identify support for the Planning Mode indicator, Edit Mode banner, Selection Mode banner, and Overlays panel. * Fixes Reset All Toolbar Layout so it also restores the six yellow toolbar sections. * Reduces the editor’s minimized height to 250 pixels for working with only the fine-tune controller. * Adds an optional Calendar Buttons shortcut after the existing Tweaks++ open and lock controls.
v2.0.0
- Game version
- 0.8.6 - 0.8.7
- Released
- Aug 24, 2026
- File size
- 8.6 MB
- License
- CoI-Keep
Toolbar-Editor Public Release [GETTING STARTED] - Live visual edit mode. - Work with five focused tabs—Layout, Sections, Buttons, Profiles, and Settings—with footer controls and the Fine Tune tray available throughout the editor. - Left-click the Toolbar Editor tool shortcut or optional calendar T to open Editor & Settings; right-click either shortcut to toggle Edit Mode immediately. - Use Ctrl + [ to open or close Editor & Settings and Ctrl + ] toggle edit mode. [AUTO-SHIFT] - Leave Auto-Shift ON for a familiar default-style single-row toolbar while using Ctrl + Shift + Left-drag to reorder buttons or move them between sections. - Turn Auto-Shift OFF and resize the background at least once before dragging any section into a custom position, switching sections to vertical rails, or building multiple button rows or columns. - With Auto-Shift on, surrounding sections resize and repositions after button drag & dropping or adding/removing custom sections; with it off, established positions stay fixed and new sections appear near the lower center. The chosen mode is saved with the layout. [PER-SAVE LOADOUTS] - Every save gets its own toolbar loadout, completely independent from the world played before it. - Capture the active toolbar through Save, Save As, or autosave. - Layout tab has reset-to-defaults to revert all changes made and start fresh. [OPTIONAL PROFILES] - .toolbar loadouts profiles are optional; they can be used to backup your creations and port them into other saves. - Toolbar Profiles Store component positions, layers, borders, section names and orientations, button assignments, order, visibility and colors, all scales, custom-section count, Auto-Shift, and independent background-movement settings. - To use a saved profile in another save, Load a saved profile into the current world, then save the game. [EDIT LAYOUT TAB] - Toggle Toolbar Edit Mode, show or hide highlighted component drag handles, and a collapsible Controls card that displays the shortcuts for live editting controls. - Ctrl + Left-drag any toolbar component. - Shift + Left-drag resizes the width of Search, the toolbar background, or the Submenu and item panel. - Alt + Left-drag resizes the height of Search or the toolbar background. - Ctrl + Shift + Left-drag a button to reorder it inside its section or move it into another section with orientation-aware insertion and automatic section resizing. - Ctrl + Shift + Alt + Left-click brings a toolbar section or Search forward, while the same modifiers with Right-click send it backward. - Move Back Indepdantly affects whether sections move together with the toolbar background or remain in their fixed positions. - Scale options for the toolbar background & sections, the Search bar,Submenu and item panel, and resets. - Reset Search, the Submenu and item panel, the toolbar background and all standard sections, or use reset toolbar + all sections to start over fresh. [FINE TUNE TRAY] - The fine Tune tray gives access to frequently used actions found in in the Editor's tabs. - Open the Fine Tune tray by clicking the gold footer arrow; its open state is remembered globally. - Enable Selection Mode during editing, then left-click editable components to make changes to the component selected. - Identify the selected component directly on the live toolbar and view its component name and type in the tray. - Nudge in four directions by 1 pixel with Left-click or 10 pixels with Right-click, or enter exact X and Y screen coordinates and apply them. - Independently scale Search, the Submenu and item panel, and both native green tool-shortcut button containers, with a dedicated per- component Reset. - Move supported targets backward or forward by one layer, cycle bottom borders, switch yellow sections between horizontal and vertical, and reset the selected component's position, supported scale, layer, and border. [SECTIONS TAB] - Manage up to twenty active section slots: twelve custom sections, six Toolbar Editor default containers, and two native green tool-shortcut hosts containers. - Add a new empty section, remove empty sections, identify every active section, and see the live active-section count. - Select any active section from the dropdown, identify it by name, and rename it. - Switch the six default and custom sections between a natural horizontal row and a one-column vertical section. - Cycle bottom border through Off, Concave, and Convex, or choose one style and apply it across all standard sections. - Inspect section type, exact X/Y position, effective scale, orientation, layer order, button count, and assigned button names—including hidden assignments—from Section Stats. - Reset a standard section's position, supported scale, layer, and border while preserving its custom name, orientation, and assigned buttons; newly researched menus or newly added mods can automatically restore a removed section if that was it's default home. [BUTTONS TAB] - Browse collapsible groups for every tracked section based on your current layout including empty groups, with section Rename and Identify controls directly above its buttons. - See every tracked button under its current named section with a name; hidden buttons remain listed and manageable. - Show or hide tools or menu buttons. - Use the color picker with 18 preset colors, hexadecimal input, independent RGB sliders, or reset to the original color. - bulk recolor all buttons in a section, or across all buttons at once. [PROFILES TAB] - Save the current toolbar under a new profile name or deliberately overwrite an existing .toolbar. - Load a selected profile with confirmation, rename it, or permanently delete it. Green and red status text to see successful profile operations and rejected or invalid files. - Copy the Profiles folder path and past into Explorer or sharing or backup, and use Refresh to rescan .toolbar files added, removed, or renamed outside the game. - Before leaving Edit Mode, you will be reminded to eve any unsaved changed to the profile. This can be disabled in settings [SETTINGS] - Choose the Toolbar Editor button icon from eight options: Compact Block Hammer, Original Detailed Hammer, Soft Mallet, Outline Mallet, Inferno T, Inferno Double Hammer T, Burning T, and Industrial Toolbox. - Disable editor tooltips, or disable the named-profile unsaved-change warning. - Enable a bottom-edge vertical resize strip to resize thr editor's menu height. - option to automatically name a section after the first button dropped into it. [EDITOR TITLE & FOOTER BUTTONS] - Pin button. - Editor menu scale size - Use the persistent footer on every tab to finish editing, move the background independently, toggle Auto-Shift and highlighted bounds, add or remove sections, and identify all sections. - When Tweaks++ is detected, open its HUD settings directly from the Toolbar Editor footer and lock or unlock Tweaks++ HUD positions without leaving the editor.
v2.1.6 | 2026-09-07
* Resized toolbar editor's icon so it stops causing sections to grow larger for existing in them. * Removed some Toolbar Editor icon choices to reduce total file size. [Continued Profile Restoration Bug-Fixing] * Addressed a bug from v.2.1.5's negative section rework that caused Resetting all sections button to throw sections to extreme negative coordinates. * Addressed a bug where switching to lower game scales could cause the submenu to shake between two sets of fractional coordinates. * Addressed bug where the submenu could shift downard the size of a horizontal scrollbar after loading game or profile. * Submenu restoration now preserves a centered width and bottom anchor, and remembers exact manual resizing and positioning so it naturally grows upward instead of shifting it's Y-coordinate downwards.
v2.1.5 | 2026-09-02
* Adds full editing, button-management, and profile support for the To-do list and other toolbar buttons added to negative sections of the toolbar. * Removing sections with Hidden buttons in it should no longer cause shifting when toggling edit mode. * All Empty sections now properly collapse when leaving edit-mode. This collapse considers your auto-shift settings. * Lets you restore toolbar sections you previously removed, including the green Tool shortcuts sections; use Restore section in the section tab. * optional Review & save reminder will now expand editor just enough to reveal the save profile button, if applicable. Many changes were done for layout reconstruction and profile loading this update. PLEASE REPORT if your toolbar does not restore perfectly or behave as expected. Note: switching game scales or resolution does require a new profile.
v2.1.4 | 2026-09-01
[OVERLAY & PROFILE RESTORING BUG-FIX] * Fixes complex section Overlay orders not consistently restoring after loading a profile or game. * Saves each customized section's exact position in the native toolbar hierarchy, allowing sections intentionally placed behind the toolbar background to restore correctly. * Restores Overlay order for both green Tool shortcuts sections as well as standard and custom sections. * Prevents newly registered mod toolbar controls from interrupting an unfinished saved-layout restoration.
v2.1.3 | 2026-08-31
[CUSTOM TOOL BUTTONS] * Finds mod-added buttons placed directly in the green Tool shortcuts grid, including Cheat++'s underground-network button. * Adds these buttons to drag-and-drop editing, the Buttons tab, coloring, visibility, and profile save/load while keeping their original click action and tooltip.
v2.1.2 | 2026-08-31
[EDITOR WINDOW HEIGHT] * The three window-size buttons have been reworked. * The middle button restores your manually resized window height; you can manually resize the window from 100–1000 pixels. * Manually resize it to only 100 pixels to show only the controller and title bar. * The minimize preset provides a comfortable size for editing and saving profiles. * The maximize preset makes the window large enough to work comfortably in any of the five tabs. [EDITING] * Dragging and dropping buttons into the vertical green Tool shortcuts section now shows the correct drop-position indicator. * Shows the selected component's current overlay layer number. * Adds separate Reset Submenu panel parent and Reset Submenu panel children actions to the Layout tab. [MENU CHANGES] * The Fine-Tune Controller now has persistent top and bottom lips; either lip can open or close the expandable controller section. * Adds a gold plus/minus control to the Buttons tab for opening or closing all button sections at once. * Recolors the controller frame and footer.
v2.1.1b | 2026-08-30
[CRITICAL DROPDOWN HOTFIX] * Fixes Toolbar Editor preventing unrelated game and mod dropdowns from opening, including the train Network selector. * Removes Toolbar Editor's generic game-wide dropdown interception entirely and attaches popup scaling only to the four dropdowns owned by the editor.
v2.1.1 | 2026-08-29
* Verified for Captain of Industry v0.8.7b. [NEW COMPONENT CONTROLS] * Adds movement, scaling, reset, Identify, and profile recall for the following: * Tool filters and controls, shown when placing buildings or using copy and unity tools. * Temporary Toolbox shortcut controls, shown while using transport, Blueprint, and other tools. * Belts & pipes snapping indicator. * Planning Mode indicator. * Toolbar Edit Mode and Toolbar Selection Mode banners. * Overlays (Layers) panel. * Expands the footer's Identify-All to now identify all visible toolbar components, not only sections. [EDITOR CHANGES] * The Editor's now allows manual vertical resizing down to an ultra-compact 100-pixel when resizing using the bottom drag handle. * The Editor's titlebar minimize button brings it to conservative 480-pixel height, to still show profile save/load buttons. * Saving a profile now also shows the game scale % that was used when the profile was saved, as a reminder. * Profiles technically load as intended when switching to different game scales, but complex toolbar layouts could still result in gaps due to a smaller button container size— So if you switch game scales, you will probably need to adjust or create a new profile for that scale.
v2.1.0 | 2026-08-27
* Performance Optimizations while editing & for Editor menu. * Stops routine editor updates from repeatedly scanning the profiles folder. Use the Profiles tab’s Refresh button after adding, removing, or renaming profile files outside the game. * Replaces Fine Tune’s selected-component text field with a dropdown, making every registered component selectable even when it is off-screen or difficult to click. * Adds movement, scaling, reset, and Identify support for the Planning Mode indicator, Edit Mode banner, Selection Mode banner, and Overlays panel. * Fixes Reset All Toolbar Layout so it also restores the six yellow toolbar sections. * Reduces the editor’s minimized height to 250 pixels for working with only the fine-tune controller. * Adds an optional Calendar Buttons shortcut after the existing Tweaks++ open and lock controls.
v2.0.0 | 2026-08-24
Toolbar-Editor Public Release [GETTING STARTED] - Live visual edit mode. - Work with five focused tabs—Layout, Sections, Buttons, Profiles, and Settings—with footer controls and the Fine Tune tray available throughout the editor. - Left-click the Toolbar Editor tool shortcut or optional calendar T to open Editor & Settings; right-click either shortcut to toggle Edit Mode immediately. - Use Ctrl + [ to open or close Editor & Settings and Ctrl + ] toggle edit mode. [AUTO-SHIFT] - Leave Auto-Shift ON for a familiar default-style single-row toolbar while using Ctrl + Shift + Left-drag to reorder buttons or move them between sections. - Turn Auto-Shift OFF and resize the background at least once before dragging any section into a custom position, switching sections to vertical rails, or building multiple button rows or columns. - With Auto-Shift on, surrounding sections resize and repositions after button drag & dropping or adding/removing custom sections; with it off, established positions stay fixed and new sections appear near the lower center. The chosen mode is saved with the layout. [PER-SAVE LOADOUTS] - Every save gets its own toolbar loadout, completely independent from the world played before it. - Capture the active toolbar through Save, Save As, or autosave. - Layout tab has reset-to-defaults to revert all changes made and start fresh. [OPTIONAL PROFILES] - .toolbar loadouts profiles are optional; they can be used to backup your creations and port them into other saves. - Toolbar Profiles Store component positions, layers, borders, section names and orientations, button assignments, order, visibility and colors, all scales, custom-section count, Auto-Shift, and independent background-movement settings. - To use a saved profile in another save, Load a saved profile into the current world, then save the game. [EDIT LAYOUT TAB] - Toggle Toolbar Edit Mode, show or hide highlighted component drag handles, and a collapsible Controls card that displays the shortcuts for live editting controls. - Ctrl + Left-drag any toolbar component. - Shift + Left-drag resizes the width of Search, the toolbar background, or the Submenu and item panel. - Alt + Left-drag resizes the height of Search or the toolbar background. - Ctrl + Shift + Left-drag a button to reorder it inside its section or move it into another section with orientation-aware insertion and automatic section resizing. - Ctrl + Shift + Alt + Left-click brings a toolbar section or Search forward, while the same modifiers with Right-click send it backward. - Move Back Indepdantly affects whether sections move together with the toolbar background or remain in their fixed positions. - Scale options for the toolbar background & sections, the Search bar,Submenu and item panel, and resets. - Reset Search, the Submenu and item panel, the toolbar background and all standard sections, or use reset toolbar + all sections to start over fresh. [FINE TUNE TRAY] - The fine Tune tray gives access to frequently used actions found in in the Editor's tabs. - Open the Fine Tune tray by clicking the gold footer arrow; its open state is remembered globally. - Enable Selection Mode during editing, then left-click editable components to make changes to the component selected. - Identify the selected component directly on the live toolbar and view its component name and type in the tray. - Nudge in four directions by 1 pixel with Left-click or 10 pixels with Right-click, or enter exact X and Y screen coordinates and apply them. - Independently scale Search, the Submenu and item panel, and both native green tool-shortcut button containers, with a dedicated per- component Reset. - Move supported targets backward or forward by one layer, cycle bottom borders, switch yellow sections between horizontal and vertical, and reset the selected component's position, supported scale, layer, and border. [SECTIONS TAB] - Manage up to twenty active section slots: twelve custom sections, six Toolbar Editor default containers, and two native green tool-shortcut hosts containers. - Add a new empty section, remove empty sections, identify every active section, and see the live active-section count. - Select any active section from the dropdown, identify it by name, and rename it. - Switch the six default and custom sections between a natural horizontal row and a one-column vertical section. - Cycle bottom border through Off, Concave, and Convex, or choose one style and apply it across all standard sections. - Inspect section type, exact X/Y position, effective scale, orientation, layer order, button count, and assigned button names—including hidden assignments—from Section Stats. - Reset a standard section's position, supported scale, layer, and border while preserving its custom name, orientation, and assigned buttons; newly researched menus or newly added mods can automatically restore a removed section if that was it's default home. [BUTTONS TAB] - Browse collapsible groups for every tracked section based on your current layout including empty groups, with section Rename and Identify controls directly above its buttons. - See every tracked button under its current named section with a name; hidden buttons remain listed and manageable. - Show or hide tools or menu buttons. - Use the color picker with 18 preset colors, hexadecimal input, independent RGB sliders, or reset to the original color. - bulk recolor all buttons in a section, or across all buttons at once. [PROFILES TAB] - Save the current toolbar under a new profile name or deliberately overwrite an existing .toolbar. - Load a selected profile with confirmation, rename it, or permanently delete it. Green and red status text to see successful profile operations and rejected or invalid files. - Copy the Profiles folder path and past into Explorer or sharing or backup, and use Refresh to rescan .toolbar files added, removed, or renamed outside the game. - Before leaving Edit Mode, you will be reminded to eve any unsaved changed to the profile. This can be disabled in settings [SETTINGS] - Choose the Toolbar Editor button icon from eight options: Compact Block Hammer, Original Detailed Hammer, Soft Mallet, Outline Mallet, Inferno T, Inferno Double Hammer T, Burning T, and Industrial Toolbox. - Disable editor tooltips, or disable the named-profile unsaved-change warning. - Enable a bottom-edge vertical resize strip to resize thr editor's menu height. - option to automatically name a section after the first button dropped into it. [EDITOR TITLE & FOOTER BUTTONS] - Pin button. - Editor menu scale size - Use the persistent footer on every tab to finish editing, move the background independently, toggle Auto-Shift and highlighted bounds, add or remove sections, and identify all sections. - When Tweaks++ is detected, open its HUD settings directly from the Toolbar Editor footer and lock or unlock Tweaks++ HUD positions without leaving the editor.
No other mods depend on this mod yet.