Love the Blueprint! Any chance you add a straight section with a Large Vehicle Ramp crossing the Pipes/Belts?
Fantastic thank you! The steam connection between stage 1 and stage 2 is missing but easy to add. Or maybe i just placed it wrong but anyway, the blueprint is awesome. Thank you!
Loving the layout. Would it be better to have the CO2 be converted to Graphite as a priority instead of consuming Coal/Chlorine? There's no real other use for CO2 except for Graphite
Love it! could you please include a complete build for later stages of the game.
Like all your other blueprints it is fantastic work - thank you.
I may be doing something wrong, but I'm having to dump excess water.
Great design, however I needed to build a smoke stack before the scrubber because if you stock up on sulfur your plastic production stops
First of all, i want to gratulate for your work. Your blueprints are absolutely amazing! I'm using all of them. I have no idea how you had the patience for these extremely complex blueprints, guides, descriptions, etc. Awesome, and incredible! Thank you so much for your work!!! I found 3 bugs in the oil refinery blueprints. The first one is at stage 3. The generators have too long pipe connections to the left, had to correct manually. the second one is at stage 10. The pipes do not connect to the smoke stack. If u place it 1 to the right, it will be correct regardless of removing the smoke stack. (I built the whole refinery in one stage.) The last bug is at stage 12. The pipe can't connect to the sour water tank, i had to make it manually.
Once again, thank all of your work, i hope we can count on you at update 3 too! :)
@Stabil - Thanks! It's a lot of fun for me to build these. I'm not happy with the large generator blueprint because there are a lot of placement options that work at first but only one that works correctly with later stage blueprints. I think when I do my overhauls/redesigns for Update 3 I will fix that either by moving it or including barriers that prevent incorrect placement.
@hiddengalaxy - In the description I have a table that explains diesel output for each stage. It can vary depending on what buildings are running and which are idle, but let's say everything is running at 100% - then the refinery would produce 252 diesel/min. But if the large diesel generators aren't running, you can get 324 per min.
I really like your blueprints, but I feel like there is one thing missing in the transport BP. A T-Junction. Would you be able to make one I tried it, looks confusing and my head hurts making one myself.
@Calen - Posting on each BP if I run into something. on the oil refinery, the exhaust scrubber backs up on sulfur and freezes up everything. I just added a splitter with lower priority next to the exhaust tower and put a burner to allow sulfer burn if the storage is backed up. I initially put the burner off the storage, but it wasn't as effective as the normal sulfur for the rubber plants was putting out more than the exhaust scrubber and it essentially stayed backed up. I also added my own little fresh water relief up near the storage tank as the salt production wasn't getting enough water flow for brine. This might have to do with the rate I am using the refinery right now. I am at super low throughput with just one rubber maker. Thanks for your efforts!
@Calen: On the balencer, near the cooling tower, the priorty for water is on the wrong input.
It looks to me like the Oil Refinery Transport is fliped wrong way around, like it wasn't updated for update 3 since you say you horizontally flipped it all. The (Flipped) version only flips the order of the pipes and belts, the connections are wrong in the same way.