DeznekCZ

DeznekCZ

cs
Joined May 2025
2 months ago

This must be investigated further and added exception for these specifically.

2 months ago

This should be fixed in in test version of 1.1.3

2 months ago

This is accidentally happening for all modules accepting any type of product or recipe, that is global problem.

2 months ago

There is needed to fix the search field to hold the old value and also old filter of type.

2 months ago

I do not know how to handle now the space stations, they are unreachable by antena, but would make sense to automatize them, in case you want less start ramps.

2 months ago

I feel the logistic modules need overhaul :-D

2 months ago

Hi, I would implement this module in next version, may happen, that after update, the pins passed_value and output will lose connection on load.

2 months ago

That can an extension of output filter for belt, but make sense to have for the setting something special.

2 months ago

Can I know how you think it can be applied?
It needs to be tooled somehow and that must be globally supported by the Game API.
I do not how long will take implementation of mod manager, but if there will be implemented MD loader, it will be nice to use it there.
I do not know how is done tutorial pages in the game directly, that is maybe good to investigate.

2 months ago

Yes, the range detection would be good to be detectable.
I'll try to look, if there will be option to add additional renderer or highlighter.

2 months ago

Everything all right in case the fix helped, but I still see a small issue there, if the component is placed in that spot, it means it, the original place was not found. The real time display is also a mod for game?

2 months ago

quoted post:

quoted post:

Like I wrote it is searching for specific UI pattern which is changed by Moriarty.

I need to see a graph to be able to add next option.

Hello, I did a test:
New game plus DLC:
obrázok.png
Added Night Mod - Day & Nigh…

2 months ago

Thank You very much, I'm glad I was able to make this mod, even before the AI help came.

2 months ago

Like I wrote it is searching for specific UI pattern which is changed by Moriarty.

I need to see a graph to be able to add next option.

2 months ago

quoted post:

obrázok.png

smal mistake. objekt ui is now too small. do not identify game speed.

I feel this is caused by different implementation of UI by harmony.
In case you would be able to give me mod name and the UI layot to accomodate the search, I can try to update it.

2 months ago
  • Lamps are not emitting light
  • Vehicles with movable parts have not correctly aligned lights and sometimes moves incorrectly
  • On the ocean is weird blue color
  • The fog and clouds are too much white
  • On big saves it causes too big drop of fps (should be better)
  • Game limitation: buildings that are instance rendered are not receiving lights
2 months ago

quoted post:

Hello,

I’m sending you the Brazilian Portuguese translation file, pt_BR.json, for the Programmable Network mod for Captain of Industry, as requested in the collaboration section.

Thank you for the opportunity to contribute!

[
  ["ProgramableNetwork_AntenaT2__desc", "Transfere sinais por distâncias maiores (100% de bônus de alcance)"],
  ...

2 months ago

That is kinda very physical change 😉
You can use light for this.

2 months ago

That is not very easy to be done for now.

The notifications are not dynamic for display ane that would need a change in base game.

2 months ago

Fixed in version 1.1.1

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