Yes, catalytic filter would be correct naming in this case.
This mixture (or similar) is also used for filtering of coal gas generated by coal liquefaction to get more pure and flammable gas.
Yes, catalytic filter would be correct naming in this case.
This mixture (or similar) is also used for filtering of coal gas generated by coal liquefaction to get more pure and flammable gas.
You need to search for Library mode Custom Assets in mods or click on page to Dependencies.
This mod is based on text defined mods by Python similar code, that needs additional library to load, that is shared for all user created mods.
Full help is written there.
The tile should be always very descriptive!
You can use an image to show what the module does:

Entity connection:
Release link: [Release Icon Studio · DeznekCZ/COIM](https://github.com/DeznekCZ/COIM/release…
Ahoj, snažím se mód udržovat, protože by ani mě save nefungoval.
Ještě je v plánu přidat pár nových věcí, ale většinou stačí mód jen překompilovat.
Pokud bych na rekompilaci neodpověděl hned, toto vlákno je stále aktivní pro tuto chvíli:
https://discord.com/channels/803508556325584926/1355698241123123290


I need to investigate if the number of Unity is correct, but the gain-loss will be maybe hard to get.
quoted post:
a module to set Output and Input Limits Sliders on Storages ("only output if Storage is sbigger than xx % ie)
I feel this is already part of the module selection
quoted post:
Two inputs, A and B, identical to other Compare modules
3 outputs:
A < B -> Output 0 A = B -> Output 1 A < B -> Output 2
Usually this is done by like -1, 0, 1
Is it OK for you?
Hi, thank you.
Yes, lowering the speed of the controller should increase the UPS, but there is not guaranteed, the will not all go in single tick.
The order of executed controllers is not change-able, it is handled by game itself now.
There can be later created a manager that will have control over all of them, but that will need a bit complex migration.
I'm keeping that for later a …
quoted post:
I have found icon "Network variables" is blocking main resources view - mainly Maintenance1. It should have a different place.
Thanks for report, I was trying to place it under the computation panel, but it was not possible, I'll try to squeeze it there as soon as possible
There is now no control which version will be downloaded.
So, for getting older version of this mod is needed to go to tab version and select the version that fits your build.
The latest one is running on experimental 0.8.4
Please write here or contact me on the original Discord channel.
Please send the file as attachment if possible.
The *.pdn file is a format for application Paint.NET that is a alternative for Gimp or Photoshop

Captain of Industry — ProgramableNetwork modAuthor: Zdeněk Novotný (DeznekCZ)
LocStr Freezes Its Text at ConstructionMafi.Localization.LocStr (and all its variants — LocStr1, LocStr2, LocStr1Plural, …) store the translated text in plain fields, not properties. The field is written once, at the moment the `L…
This channel is meant for making suggestions but in the first message will be contained the planned stuff for the mod:
Incorrect assumption - shift enter combination works correct, and that causes accidentally this issue.
H1-H4 are applied in forums messages to all text it does not react on selected line or text.
Probably incorrect detection of caret (cursor) position


Version 1.0.10a is for game 0.8.3 and above
Version 1.0.10b is for game 0.8.4 and above