Mavitto

Mavitto

Joined May 2026
2 months ago

yellow should face always to the end of the road

The right one.

It is possible, since i've made some changes, that of allready placed roads, are rotated...

2 months ago

Y still don't get it, hmmmm, you can "flip" the signs, but ensure the sign if facing into the correct directión, cuz the game
"saves" your last flip, when you put a new sign, it will re-apply the flip again. "F" Key!

2 months ago

What's wrong with the rotation of the signs? Their rotation is working as supposed, and their direction is saved correctly.

2 months ago

Will add it, y had one before, don't ask me why y removed it, xDDD.

2 months ago

This is why i've made the posibility to move them once placed. The sign can't occupy a allready occupied tile by something else.

2 months ago

They spin arround? Its a game issue, but maybe y can solve that by my own.

2 months ago

HMM, y can't control placement of those, you can even place them inside a building, just don't do it!!!

Think about im moving the design, not the tile, the origin tile will be always, the one where you placed down the sign.

Y will check that rotation issue.

Whats about those red and white lines border? Im think about to make them white too.

2 months ago

I've read something about they tent to have no space, or too much space, or somethink like this on the lane.

Before 1.0.0.7 y will try to find a better solution.

2 months ago

Thank you, im working hard on fixing alot of stuff currently, mostly design, y had to fully remodel some designs, etc. still working on

a good looking and working version.

2 months ago

Many thanks!

2 months ago

image.png

Y have allready changed a bit the entrance technical layout cuz y got problems with bigger vehicles, this solves the problem, but anyways
will make more tests.

Y also changed the naming of the road pieces, to not confuse players too much.

2 months ago

No, but still working how to make it redraw, and not draw over!! This is an old bug, anyways, what's the reason to hit that button 10 times?

xDDDDD

Thank you anyways for feedback.

2 months ago

Y see implementation of roads still lacks alot. Will se if y can make a workarround.

2 months ago

Thanks for feedback was about to launch a new version, it has something to do with the pathfinder, it seems they didn't fixed it,

but y maybe can fix it myself.

2 months ago

Y will see, what y can do, finishing today the Roads & Signs update.

2 months ago

No the vehicles has a good range to access them, no problems

2 months ago

image.png

no bleeding lines anymore.

will adding lods to limit rendering at greater distances

2 months ago

image.png

Tell me what do you think about the road texture, i've managed to make them modular, can be replaced on the fly, before updating the mod.

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