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Blueprints
Nah just don't use this unless you really want to waste ur power and workers lol (616MW + 5.1k workers)
12/min Graphite from Seawater
by NEET ENGINEER
5 months ago
51
0
0
60%
Self-balanced vehicle parts 1+2+3 on the same assembly unit Here is a blueprint in which vehicle parts 1+2+3 are manufactured very compactly in the same assembly unit. The output is always filled…
Vehicle parts 1+2+3 - Spohky
by Spohky
2 years ago
381
1
4
50%
#train
T-crossroads
by Danua Dolgoo
1 year ago
355
1
6
69%
A nuclear power plant using a second-level reactor and partial processing of nuclear waste into MOX fuel
Nuclear power plant Mrk.2
by StrataGames
1 year ago
345
0
12
71%
Iron Dual Unit with Blast Furnace II, capacity 96 min−1. compatible with Blast Furnace I compatible with Arc Furnace II with https://hub.coigame.com/Blueprint/Detail/534 blueprint high landuse…
[UPD4] Iron Dual Unit
by karasart
4 months ago
331
0
8
69%
This is my first go at my own blueprint. it really goes with RustyKniverson's Tileable FBR so all street cred goes there. I Haven't done all the specific math on it but I know 1 tile will be enough…
Yellow Cake and Plutonium
by WTXBuilder
1 year ago
241
0
2
50%
Max Power Req 13.3 MW Max TFlops Req 192 TF Electronics III 192 Per Min
Electronics III 192 Per Min
by MomoEngi
4 months ago
50
0
2
60%
a titanium and aluminum foundry. This was created based on Calen and NEET ENGINEER's Basic aluminum design drawings.
Titanium-Aluminum Foundry
by Simon_777
1 year ago
496
0
7
50%
Creates Space Probe and Asteroid Booster - all input should be there already from other factories. Needs enriched uranium and plutonium as input! So needs to be built near reactor. Also note that…
Space Probe + Asteroid Booster
by Beton1975
1 year ago
355
0
8
69%
Building materials production workshop level 1/2
Factory materials Tier1/2
by StrataGames
1 year ago
326
0
7
72%
First blueprint, needed medical supplies 3 and was ad hocing medical supplies 2 and 1. Merged all three production lines into one grouping. Has been supporting ~15,000 population without issue.
Late Game Medical Supplies
by BrckaLo
1 year ago
272
0
11
69%
My pipe bridge system part 2 Transport Space Center Transport to City with Luxury Goods, Household Goods, Household Appliances, Consumer Electronics & Recyclables Update bigger now Transport & Wood…
Transport System II
by Mordret
9 months ago
228
0
5
60%
Wasser kann man nie genug haben und Grundwasser kann auch mal ausgehen, daher diese Anlagen. Die Pumpen natürlich auf Grundwasserplatzieren und mit den Regenwassersammlern braucht man meistens von 4…
Regenwasserspeicher
by KamikazeRomeo
1 year ago
148
0
6
65%
[video]
Aluminum Processing
by Unjustodin
4 months ago
49
0
2
65%
This is broken in U3 5 FBR's focused on power generation. All nuclear processing is on site. 480 water must be input from elsewhere.
5-FBR power plant
by tippyc
2 years ago
846
3
14
61%
Reduce air pollution
Graphite factory(Carbon dioxi)
by m0601833
1 year ago
290
0
7
60%
Requires 113 Workers Has an initial storage for water to start the process. Generates 72/60 salt While the plant has 4 liquid dumps built in, you can pause them if you need the water generated…
Thermal Desalination Plant
by Danksinn420
1 year ago
281
1
5
65%
plutonium fbr on top
2 plutonium /60
by DeletedAccount194
1 year ago
220
0
4
50%
This is groundwater + acid, compact for lazy people like me who like to utilize far far away water source. Just plug this on the watersource far far away and not let those yummy water resources go…
Compact Groundwater+Acid
by Rofinex
1 year ago
179
0
0
50%
I was only going to make an ore sorting complex, but I made it possible to export^^ If you don't need to export, you can delete it.
a large mineral classification
by 염홍식
9 months ago
166
0
1
60%
Select mods
BeTTerLife: Transports
3
高级物流MOD Advanced Logistics MOD
3
BeTTerLife: Retaining Walls
2
BeTTerLife: Roads and Signs
1
Colibri Industries
1
Gameplay++
1
Humans
1
Industrial Expansion
1
Wind turbines
1
Unrecognized mods
32