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Ideas and feature requests for the developers to consider.

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[CoI Hub] Suggestions 7 days ago by Vladovlak

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2 votes Duplicate conveyor but up/down one level 1 year ago by Mark [ideas] 7
2 votes Jump to Conveyer ends 11 months ago by Kayser
2 votes Cracking Unit should have dedicated ports for each involved fluid item. 1 year ago by Firefly
2 votes Unlocked Research on Start 1 year ago by Kayser
2 votes Bunkers 1 year ago by Dustin [ideas] 3
2 votes Switchable Day/Night mode of display 1 year ago by Cpt. SEI [ideas]
2 votes Add Vehicle Parts recipes to Assembly tier 5 1 year ago by Cpt. SEI [ideas]
2 votes Item preview counter when copy/cut 1 year ago by Kayser
2 votes light up all matching modules when one is clicked on or have a toggle. It's… 1 year ago by Matt Cline [ideas]
2 votes Power system: boilers for thermal power generation 1 year ago by 于 [ideas]
2 votes cut/copied items stay on cursor after placing 1 year ago by Jamie [ideas]
2 votes More inputs for Rubber Makers 1 year ago by asimoneau
2 votes UI scaling 200% overlapping 1 year ago by Insperatus
2 votes CTRL for unity works in all cases 1 year ago by J [ideas]
2 votes Show cost of vehicles in Tech Tree 1 year ago by Kayser
2 votes Do not lower amount of Construction Parts as final product 1 year ago by Kayser
2 votes Preset building recipe when selecting building from Recipes 1 year ago by Kayser
2 votes Refuling 2 years ago by Jefftx [ideas]
2 votes Truck Groups 2 years ago by EO3CB
2 votes Extra Large Mountains! 2 years ago by Case_Hardened
2 votes Keybinding to zoom in/out in map and science screens 2 years ago by Unready [ideas]
2 votes Deliveries on for a belted item should allow deliveries, not take in more from… 1 year ago by Extrien
2 votes Pipe / Conveyor speed & capacity 2 years ago by Jeff B
2 votes highlight tower when placing mining designations 2 years ago by Lion [ideas]
2 votes Even emptying of storage buildings during trade 2 years ago by Shavok [ideas]
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