Posts by Vulkandrache

15 total posts
10 days ago

Moriarty wrote:

DWAM wrote:

HELLO

Thank you very much its working

No problem and glad to hear it! 😊

What is the difference between crop yield boost and production bonus?

14 days ago

Can you add an option to remove the item number requirements for lategame technologies

like the 200 spend fuelrods?

16 days ago

Since these things are essentialy item teleporters, is it possible to create an abstracted away underground pipe network for water?

With pumping stations going in or out at any point of the island?

17 days ago

Its likely meant to represent a catalytic filter.

20 days ago

I already managed to confuse it by building 2 on one end. In that case they all they need to be rebuild to work properly again.

Btw, if you do the train mod one day then i want crossings to have a similar effect of having room for belts parallel to the tracks.

22 days ago

Have maps and mods start sorted as "last updated" rather than the useless popularity.

22 days ago

Switching tabs in the Captains menu.

Cycling tabs in the vehicle menu.

The "Edit Area" button if a MC tower is selected.

Opening the rectangle button if a tower zone is selected.

Opening the item selector if a storage building is selected.

All of these can be done with the same keybind that opens the recipe selector.

There are more that i cant write down from memory.

A hotkey to open the pr…

23 days ago

This would be very much needed to make the district heater work.

Low pressure steam is almost impossible to make with any regularity.

23 days ago

I have tweaks. Turned on the option. But if you can get it improved then i can wait.

It will take a few hours to prepare the map anyway.

I want a bridge to span a corridor between the settlement and the industrial sector.

23 days ago

I am still not getting pipes or belts under bridges. At this point i have no idea what i am doing wrong.

Reloading the map, restarting the game. Downloading all you mods fresh.

26 days ago

We already have the option to save camera positions in the game.

Does this mod save the rotation and angle?

27 days ago

I am not a fan of the extra icon at the bottom for a handful of buildings. The bar is already very full.

Can you sort them into their categories instead?

I need a proper explanation for what exactly the garage does. It sounds like it refuels vehicles and acts as a small construction part warehouse for distribution?

How exactly does it work to have multiple fluids in one network? Is it lik…

28 days ago

Is it in the scope of this mod or would that be a separate one entirely?

Making the trains use 100 times the fuel, go much slower and hold 10k items per wagon.

The cost of rails also similarly increased.

Right now they are not only nearly pointless they also feel like a pneumatic tube system rather than a heavy-duty tool.

I want one train to leave from the mine and carry enough ore for…

1 month ago

Can you also add a pair of pipes along the belt?

1 month ago

I have no idea how these are suposed to work. They do not spawn in my game no matter how many times i reload or rebuild the bridge.

This is the one thing bridges would be useful for and its not in the basegame.

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