Omni-Tool

v0.9.7b
by X-Mag-X

Many helpful tools - one belt! Logi-zones, vehicle/unity actions, building settings and opt-in custom terraform tools.

Stable 8 days ago CoI-Keep No source
Source code
No source provided
Tags
Balance Quality of Life Cheat & Sandbox Vehicles Storage UI

Omni-Tool

Many Tools β€” One Custimizable Toolbelt
Full Language Support!

1.pngAssign Logistic Zones to multiple vehicles at onceimage.pngUnity Recover the whole crew in one swipe5.pngstop clicking each individually!

πŸ”¨ Hammer button in Tools Shortcuts

β€’ Left-click it to open the omni-belt.
β€’ Right-click to configure tools and settings. Use only the tools you need!

β€’ Optional keybind to quickly cycle active tool.

πŸ” Inspector Actions (Non-Cheat)

Vehicles & building management tools with hybrid single-click & multi-select. Uses Unity, when applicable.

Vehicles

Assign logistic zones - Select zone and mass assign
Maintenance Quick Repair - (vehicle/buildings)
Unity-Recovery
Unity-Empty Cargo
Move - vehicles
Scrap / Replace - Live Queue processes available depots & vehicle proximity

Building Tools

Properties Brush - Selectively apply some, but not all settings to buildings; Import/export, priority, alerts, etc.
Downgrade - immediately downgrade without upgrade menu slow-down.
Cancel Deconstruction - cancel accidental mouse-slips with the bulldozer.

⛰️ Opt-In-only Terraforming & sandbox Tools

Full Creative Mode ✨️ THESE ARE DISABLED AND HIDDEN BY DEFAULT.

To use, run Cheat++ or change sandbox=true in mod config. Then turn them on βœ…οΈin omni-tools settings Tab. β€” This is a safety precaution so new or legit-only users never see tempting cheats or accidentally swipe their factory to ruin while learning the mod.

ravine2.pngOnce fully enabled, profiles will show all sandbox tools

Terraforming

Paint Surface - Paint ground-type (Lush Grass, loose Rocks etc)
Terrain Sculter - Raise, lower, flatten ground-type + Height Step
Terrain Eraser - Create ravines or canals by lowering existing terrain to a specified height.
Forest Brush - Single tree + line spacing or mixed-tree + density strength.
Trees & Debris Removal - Swipe to remove Trees and debris with no cost.

Favorites - Add products, trees and ground types to favorites for frequent use

Round Brush strokes - For supported tools.
Undo Terraform - undo up to 10 terraforming actions. Best results while paused, or collapse can still occur.

NOrmal Sandbox

Fill Mine/Dump Designations - Instantly complete designations + favorites
Remove Marked Trees - trees marked for forestry get cut down.
Storage Magic Wand - Mass apply + Favorites
Cheat++ Keep Full / Keep empty / remove - When installed.

THESE TOOLS ARE POWERFUL AF

Save first and use them carefully! Try not to destroy your entire world in one swipe, eh = )
β€’ Right-Click or Escape to cancel any accidental drags!

6.pngCreate Lush Forest Landscapes...7.png...Or Rain destruction on your factory out of boredomπŸ’€ (Don't Forget to save first)image.pngCreate Lakes, Ravines or..image.pngUse -5 height for boat canals4.pngFill Storages & Apply Cheat++ Keep Full/Emptyimage.pngForest Brush makes dense woodland a breeze!

I highly recommend Mor Decor Mod for additional landscaping decorations!

β€’ Please report any issues while using any of the tools.
β€’ Feel free to make make suggestions or other tool requests.
β€’ Please πŸ‘πŸΌ Like if you've enjoyed!

All of this from just one tool button! Ξ©MNI-TOOL

If you made it this far, congrats. you can also assign any tool it's own keybind in framework if you want direct bind access. (I use CTRL + i for downgrading, for example)

No announcements yet.

v0.9.7b

Latest
Game version
0.8.5 - 0.8.7d
Released
Oct 16, 2026
File size
3.8 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
* Fixed logistics-zone colors not showing in micro-HUD zone selector.
Loading forum…

v0.9.7b | 2026-10-13

* Fixed logistics-zone colors not showing in micro-HUD zone selector.

v0.9.7 | 2026-10-10

[LANGUAGE]
* Removed outdated translation entries and grouped language keys by their purpose for easier editing.
* Added a translation editing guide.
* Corrected the Undo tooltip to match the 30-step maximum.

v0.9.6 | 2026-10-08

Fixes:
* When using the profile-specific favorites and bundles setting, switching to a profile that had the same tool activated no longer incorrectly displays the previous profile's favorites or bundles.
* Fixed some tooltips that were not following the selected Omni-Tool language setting.

Minor UI stuff:
* Updated a few tooltips.
* Upgrade / Downgrade now shows it's active mode with pressed-in style buttons.
* Gave profile-specific favorites and bundles setting its own raised background in omni-belt settings tab.

v0.9.5 | 2026-10-06

* All Favorites & Bundles are now shared globally instead of per-omni-belt, including using direct keybind version of tools.
* A profile can opt-in to have it's own separate favorites and bundles instead, in the omni-belt settings tab for that profile.
* Expanded creative Undo history to 30 steps. 10 is default.

[REVERSE TOOL]
* Added Reverse Transports for belts, pipes, channels, and compatible lifts, with its own shortcut.

[REMOVE PILLARS]
* Added transport pillar editing to Deconstruction Brush: click or box-select to remove or add pillars.
* Normal pillar removal keeps required supports. Enable "Remove every pillar" to clear them all; similar to using the pipe-connector trick to illegally remove support pillars. Use sparingly, later updates could still cause completely unsupported segments to collapse.
* Added a Remove transport pillars keybind framework shortcut that opens the operation within deconstruction tool directly.

[VANILlA TOOL HELPERS]
* Added an optional section in Omni-Tool settings for faster copy-filter selection and line spacing improvements. These are off by default, enable whichever may interest you:
* Option that CTRL-clicking a Building/Surface/Paint copy/cut filters enables only that one filter while disabling the others two.
* Option to remember drag-placement spacing between uses.
* Optional Decrease, Increase, and Reset drag-spacing placement buttons, with bindable shortcuts. These can change line spacing before or during left-click dragging for a less complicated scroll-wheel-free binding.

[UNITY EMPTY CARGO TOOL]
* Unity Cargo Unload can now also empty transports and/or collect pending upgrade/downgrade refunds ontop of existing storage or vehicle empty-cargo choices. (Upgrade refunds is useful for upgraded underground pipes that trucks can never reach)
* Cargo Unload has an optional exact-type filter with 49 favorites. An incompatible filter and mode combination would select nothing.

[DOWNGRADE TOOL]
* Expanded Downgrade Buildings into Upgrade / Downgrade Brush, with a shared exact-type filter and 49 filter favorites.

[FAVORITES AND BUNDLES]
* Favorites and bundles now stay available when switching profiles instead of each profile having its own seperate favorites and bundles by default.
* Optionally enable separate favorite and bundles lists for a profile in a profile's Omni-Belt Settings tab. Direct tool shortcuts always use global lists.
* Existing profile lists merge once, skipping duplicates. This change aims to make new-user experience hopefully less confusing and setting up favorites less tedious, while power users can opt-in to per-profile favorites or bundles if they find a need for it.

[BACKUP SETTINGS]
* Added full setup export/import for profiles, global settings, favorites, and bundles. — Use it to transfer lengthy Omni-tool setup between PCs.
* Like all my mods, find export or backup profiles here: C:\Users\Username\AppData\Roaming\Captain of Industry\ModConfigs\Omni-Tool\
* Factory-profile resets now preserve favorites and bundles. Clearing saved favorites & bundles is a separate confirmed action.
* Corrected Terrain Sculpting bundle icons.
* Unity Recovery skips vehicles already mid-recovery.
* Completed translations for the new features across all 21 supported languages.

============
This version marks a nearly complete feature wish-list for Omni-Tool. Future polish, bugfixing and perhaps Mountain creation tool will be considered. But this is probably enough tools, no?

v0.9.4 | 2026-10-01

* Added Ctrl-left/right reordering for every favorite and bundle.
* Added Shift-left/right color choices for bundles' icons.

BUILDING SETTINGS BRUSH
=======================
* Added storage threshold sliders for truck import, truck export, belt/pipe output, and belt/pipe input.
* Added storage-product assignment with the game's searchable product picker and Loose, Unit/Flat, and Fluid filters. Choose None to clear an empty storage.
* Added construction priorities from Urgent through 15.
* Expanded saved settings bundles from 7 to 14.

FILTERED DECONSTRUCTION BRUSH
=============================
* Reworked Cancel Deconstruction brush to three modes: Deconstruct, Cancel construction, and Cancel deconstruction.
* Added an eyedropper filter with 49 favorites so deconstruction swipes can target filtered buildings while ignoring the rest.
* Drag across part of a belt, pipe, or transport to remove only that section. Hold Shift to include the whole line.

STORAGE MAGIC WAND
==================
* Expanded Storage Magic Wand from 28 to 105 favorites.
* Added the game's searchable product picker with Loose, Unit/Flat, and Fluid filters.
* EMPTY now clears both stored cargo and its assigned product.

INPUT, UI & LANGUAGE
====================
* Added a live language selector for all 21 supported languages. It changes Omni-Tool owned translations without changing the game or other mods.
* Translated Omni-Tool's Keybind Framework entries.
* Added a clear eyedropper cursor when choosing a filter with any given tool.
* Reordered Tree Painter controls so tool mode comes before brush shape.
* Gave Terrain Eraser its own icon.
* Fixed a bug that could block tool use above the Micro-HUD.
* Fixed an Escape-key log-error when leaving the Omni-Belt open.
* Completed a full translation audit for all 21 languages.

v0.9.3 | 2026-09-24

SCRAP / REPLACE DISPATCH + MOD COMPATIBILITY
============================================
- Added Balanced Queue and Immediate Dispatch choices for Scrap / Replace Tool. Balanced Queue remains the default custom omni-queue, which releases one active vehicle per depot lane at a time, based on proximity, while waiting vehicles continue work; Immediate Dispatch immediately enables the selected vehicles' inspector panel scrap or replace action and lets the game choose each depot.
-  Replacement now requires one depot that supports both the source and target vehicle types. Incompatible orders are skipped instead of entering a doomed queue. The Micro-HUD reports queued or dispatched totals, missing compatible scrap/replacement depots, and native command rejection.

ENUMERATION SAFETY HOTFIX
=========================
- Removed the pooled global-entity enumeration that could assert while Scrap / Replace refreshed its depot cache. Depots are discovered through an indexed sync-phase snapshot, tracked by entity add/remove events, retained only as IDs, and resolved again before compatibility checks.
- Rebuilt the depot queue boundary around vehicle IDs and immutable UI snapshots. Vehicles destroyed between selection, validation, dispatch, status polling, or cancellation are rejected or completed cleanly without stale entity references.
- Moved logistics-zone reads and marked-tree counts into periodic sync-phase snapshots. The Micro-HUD consumes plain zone names, colors, and IDs; marked-tree removal is also dispatched through the sync phase.
- Moved custom tree planting, nature sweeping, terrain sculpting, Terrain Eraser, and their undo mutations into the supported sync phase. Nature collection enumerables are fully materialized there before bounded batches run.
- Switched movement, storage, building-settings, downgrade, deconstruction, and Cheat++ storage-mode commands to native EntityId constructors so queued commands resolve their targets at execution time.


- Re-audited all 21 language catalogs.

=========================
v0.9.2 | 2026-09-21

- Tool cards and Omni-Belt profile cards now have permanent native drag handles. Cards follow the cursor and show their insertion position while reordering.
- Save as favorites buttons use a star icon and is reserved for single-items.
- Save as bundles buttons use their tool's icon and is reserved for saving & recalling all micro-hud settings at once on supported tools.

OMNI-BELT CLOSE BEHAVIOR
========================
- Added an optional two-stage Escape/right-click behavior for canceling tools and closing omni-belt in the Settings tab. When active, Cancel a tool's selection first, then leave the Omni-Belt open with no active tool; press again to close the omni-belt. Turning this behavior setting Off preserves the original one-action close-everything behavior.
- From an idle belt, the activate/cycle key reactivates the selected tool before cycling; direct-tool framework keybinds keep their separate behavior.

UNITY STORAGE QUICK-REMOVE
==========================
- Added Storage quick-remove to the existing Unity Cargo-Unload tool with independent checkboxes.
- Vehicles remain enabled by default; storage Quick Remove is opt-in and uses the game's variable Unity cost. Select either or both target types.
- Selection details separate vehicle and storage target counts and Unity costs, plus the combined total, before a swipe.

TERRAIN SCULPTING
=================
- Terrain Sculpting can save fourteen complete operation bundles as favorites; a "bundle" recalls a set of tool operations for fast switching on the micro-hud.
- Bundle tooltip details show saved tool operations and remain visible even when disabled hover tooltips is turned on in the settings.
- You can still independently save up to 20 group types as single-item favorites on terrain sculpting micro-HUD.
- Made Tile step unavailable for Flatten and Paint, which do not use it.

TERRAIN ERASER
==============
- Terrain Eraser now supports twenty-one numbered target-height favorites per profile in three compact rows. Recalling a height outside -10 to 0 automatically enables Expanded range.

LANGUAGE
========
- Audited all 21 language catalogs for key and value coverage. Replaced lingering English placeholders in Settings, terrain explanations, and depot queue controls, and translated the new favorite tooltips.
- Long Empty/Full alert labels can wrap in Building Settings Brush Micro-HUD without widening its compact dropdowns.
- Terrain Sculpting's material list and favorites now use icons and localized names, with translated labels.

v0.9.1 | 2026-09-18

BUILDING SETTINGS FILTER & FAVORITES
====================================
- Added a optional building eyedropper filter to Building Settings Brush.
- Added up to 7 Building Settings brush favorite bundles containing the filter target and all checked brush settings. Left-click loads a bundle; right-click removes it.
- Forest and Building bundle tooltips remain available even when disable tooltips setting is enabled.
- Clicking some of the checkboxes in settings no longer kicks you to top of the page.
- Completed a full 21-language catalog audit and other various micro-HUD UI polish.

v0.9.0 | 2026-09-16

FAVORITES & TRUE FOREST BRUSH
==============================
- Rebuilt and verified against Captain of Industry 0.8.7d.
- Add up to twenty Ground Types to favorites shared across Raise, Lower, Flatten, and Paint Material, saved per profile.
- Reworked Tree Painter into a unified tool with Single Tree and Mixed Forest modes. Single Tree uses exact-line-spacing workflow.
- Mixed Forest can use any combination of trees with Organic density strength-based spacing; from sparse woodland to dense forest.
- Add up to 7 forest bundles as favorites, containing the selected tree mix and density setting, with colored buttons and detailed tooltips. Right-click to remove a saved forest bundle.
- Added complete UI text across all 21 language catalogs.

v0.8.2 | 2026-09-14

- Add up to twenty-eight product favorites to Storage Magic Wand.
- Added Pause / Unpause setting to the Building Settings Brush tool.
- Added Eyedropping to select a filter target when dragging Scrap or Replace tools:
* Enable the filter, press the pick button, then click a vehicle in the world so only that vehicle type is chosen in large selections. Filter choices are remembered per Omni-Belt profile.
- Replace Vehicles now rejects vehicles whose exact prototype matches the chosen replacement, both during selection and again at the depot-queue boundary.
- Cancel Scrapping and Cancel Replacing remain intentionally unfiltered so one broad swipe can always clear matching Omni-Tool and native orders.
- Added complete UI text across all 21 language catalogs.

v0.8.1 | 2026-09-12

HOTFIX: VEHICLE DEPOT QUEUE SYNC
================================
- Fixed Omni-Tool spamming logs while performing the queued scrap / replace commands.
- Added Caching for live-depot discovery while a scrap / replace queue is active. Paused and destroyed depots are evaluated live, and newly built depots join an active queue after the next cache refresh.

v0.8.0 | 2026-09-11

- Rebuilt and verified against Captain of Industry 0.8.7c

- Added optional framework-only keybinds to activate any individual omni-tool without a profile.
- Expanded Mine / Dump loose-product favorites from five to fourteen.
- Added per-profile last-used tool recall option, on by default.
- Added left/right Omni-Belt anchoring setting.
- Added four-corner Micro-HUD anchoring setting.
Anchors are to control content expansion direction to support a setup in any corner of the screen. A left omni-belt anchor causes tool buttons to flow rightward, for example.
- Positions for the Micro-HUD and Omni-Belt are now shared globally across all profiles and tools, instead of per profile.
- Added optional settings to hide Micro-HUD explainer text, tooltip text, and to use English UI.

SCRAP & REPLACE REWORK
======================
- Uses a custom queue system that sends vehicles marked for scrap/replace to multiple nearby vehicle depots at once using a lane system. Has the best results when your vehicle depots are spread out. This prevents the "All-to-one-depot" bottleneck that could occur by scrapping/replacing many vehicles at once with previous version; Tests shown significant speed-up in replacing 100+ vehicles at once.
- Micro-HUD displays the live queue grouped by vehicle and operation, including waiting, active, canceling, and available-depot counts with options to remove undesired vehicles from the queue.
(Will improve selection filtering & details further in next version)

SAFETY GUARD ADJUSTMENTS
========================
- Improved click-through guard for all new tools. Dragging Micro-HUD scrollbars should never start a tool box selection behind them.
- Adjusted click-through guard so cycle tool keybind isn't blocked when your mouse is over the micro-HUD.
- Fixed Micro-HUD dropdown pop-ups sometimes not closing when switching tools.

v0.7.1 | 2026-09-09

[PROFILE PERSISTENCE HOTFIX]

- Fixed Omni-Belt profiles, profile names, cycle participation, active-profile customization, and Mine / Dump favorites reverting to factory defaults after fully restarting the game.
- Moved the complete profile catalog to durable global storage so profile changes persist without requiring the current world to be saved.
- Added atomic profile writes, a rolling backup recovery copy, and immediate saving when Mine / Dump favorites are added or removed.

v0.7.0 | 2026-09-07

[NEW TOOLS & ADDITIONS]

- Added Downgrade Buildings and Cancel Deconstruction swipe tools.
- Added Building Settings Brush for selectively mass-applying building priority, truck import/export policies, and empty/full storage alerts. Every section is independently opt-in, and unsupported properties are skipped safely.
- Added Terrain Eraser for cutting precise ravines and canals down to an absolute target height. Its normal -10 to 0 range favors detailed work, with an opt-in -50 to +50 range for extreme edits. Expanded range always starts off when a new profile is cloned.
- Added Box Selection, Round Brush & undo function for Tree Painter, Terrain Sculpting, and Terrain Eraser. Undo can remember 1-10 action history. Terrain settling and buildings already destroyed by collapse remain permanent, so terraform while paused for the safest undo results.
- Expanded Scrap Vehicles to include Replace vehicle actions; Compatibility and depot failures remain handled by the native command.
- Renamed Fill Terrain to Mine / Dump Designations. Added up to five remembered product favorites to its Micro HUD; left-click selects one and right-click removes it.
- Added a Cheat++-conditional Keep Full / Empty tool for mass-applying Keep Full, Keep Empty, or Normal storage states.

[OMNI-BELT PROFILES]

- Rebuilt Omni-Belt profiles as a named, reorderable, auto-saving system. Rename profiles directly in the tray, choose which participate in shortcut cycling, and reorder the tray to control that cycle order.
- Added default Vehicle Tools and Building Tools profiles for new installations. Sandbox-eligible installations also receive a prepared Terraforming profile that remains outside profile cycling and dormant until sandbox tools are enabled in settings.
- Added per-profile Vehicle, Logistics, Buildings, and Sandbox visibility controls, plus Hide Unequipped for the editor. Hidden categories and tools retain their saved colors, settings, states, and relative order.
- Added dual-category tags for shared tools: Unity Quick Repair belongs to Vehicles and Buildings, while Storage Magic Wand and Cheat++ Keep Full / Empty belong to Sandbox and Buildings. Either visible category keeps a shared card available.
- Made the Profile Switcher and Settings Shortcut full Omni-Belt cards. Both can be enabled, disabled, recolored, and reordered alongside ordinary tools.
- Added active-profile Reset Tool Order, Reset Colors, and Enable All Available Tools actions. Color reset returns ordinary tools to white and both Omni-Belt utility cards to yellow. A separate factory restore rebuilds the installed profile set behind two confirmations.

[SETTINGS, SAFETY & UI POLISH]

- Opening Settings cancels every active Omni-Tool action and drag while leaving the Omni-Belt visible as a dimmed, non-activating preview to prevent accidental tool use while configuring.
- Split the editor into Tools, Per-Profile Omni-Belt Settings, and global Settings tabs.
- Made Enable Sandbox Tools a conditional global master switch. It and Creative Undo appear only when Cheat++ or the disabled-by-default Mod Config option grants sandbox eligibility.
- Made the settings window fully resizable on both axes, constrained it to a practical 500-1000 px width, and kept reorder controls outside the scrolling card list. Building Settings logistics policies use compact single-line controls so Import and Export remain stable across translations.
- Restricted tool-card and profile reordering to visible drag handles, which update immediately with Reorder mode.
- Converted all 21 language catalogs to explicit English-key-to-translated-value entries and added the complete 0.7 interface vocabulary.

v0.6.1 | 2026-09-04

[SAFER UI INPUT + OPTIONAL BELT BUTTONS]

- Clicking or left-click dragging inside of Omni-Tool settings can no longer start a tool's drag-box behind it.
- Adjusted click-through guard so an intentional box-selection no longer gets canceled when moving past or over the selector HUD.
- Added Settings toggles for the profile switcher and settings cog buttons on the omni-belt.
- Added a tooltip to the Omni-Tool Tools Shortcut button that shows keybind label icons for left click / right click / and cycle-tool keybind when set.
- Updated all 21 language catalogs and release documentation for the new options and tooltip guidance.

v0.6.0 | 2026-09-03

[TRUE OMNI-BELT AND PROFILES]

- Added an independent, draggable Omni-Belt that remembers its position, stays separate from placement shortcuts, and includes its own settings cog.
- Added two complete Toolbelt profiles for saving tool order, enabled modes, settings, and palette choices. Sandbox-only profiles are valid; disabling sandbox safely falls back without changing saved profiles.
- Added an on-belt profile switcher that appears only after Toolbelt 2 is saved, plus an optional profile-cycle shortcut.
- Added color-coded Vehicle, Logistics, and Sandbox cards so reordered tools remain easy to identify.
- Expanded Tree Painter spacing to 1–30 tiles and made Micro HUD panels, dropdowns, and scrollbars block accidental world drags.
- Made Keybind Framework optional and reliably detected: shortcuts appear only there when loaded, or only in native Controls when it is absent.
- Updated all 21 language catalogs for the new belt, profiles, controls, and safety options.

v0.5.1 | 2026-09-03

[NEW TOOLS, CUSTOMIZATION, AND FULL LOCALIZATION]

- Added Assign Logistics Zone for single or box-selected vehicles, with a compact dropdown for Default and custom zones.
- Added Nature Sweeper, Storage Magic Wand, Tree Painter, and Terrain Sculpting; Fill Terrain and Remove Marked Trees remain available from v0.3.
- Added safe sandbox opt-in: Cheat++ detection or the disabled-by-default Mod Config reveals a separate master switch. Fill Terrain and Remove Marked Trees start enabled; stronger sandbox tools start disabled in the settings.
- You can now ctrl + left drag to move the micro settings HUD when the selected tool uses it.
- Reworked Scrap Vehicle to have separate Mark for scrap and Cancel actions so it's easier to use. This tool is still toggled off by default.
- Improved Multi-selection details for vehicle quick-actions with option to disable them in the settings.
- Added complete interface localization for all 21 game languages.

v0.3.0 | 2026-09-03

[SANDBOX TOOLS]

- Added Fill Terrain and Remove Marked Trees to the Omni-Tool cycle when Cheat++ is present.
- Cheat++ is an opt-in/availability signal only; both tools are implemented independently and never open Overlord.
- Added a tiny Fill Terrain panel with every loose product that can exist on terrain, native product icons, and a remembered selection.
- Fill Terrain uses the game's designation fulfillment command, allowing repeated fill or mining-removal drags until Escape or right-click.
- Added a tiny Remove Marked Trees panel with the live marked-tree count.

v0.2.0 | 2026-09-02

[OMNI-TOOL]

- Added one native toolbar tool with five remembered modes: Unity Quick Repair, Move Vehicle, Scrap Vehicle, Unity Recovery, and Unity Cargo Unload.
- Added highlighted single-target selection and native box multi-selection without opening inspectors.
- Added formation-preserving multi-vehicle movement after selecting one or many vehicles.
- Added combined Unity-cost feedback for compatible highlighted targets.
- Added a dynamic toolbar icon that follows the selected mode.
- Added a mode-matching mouse indicator while the tool is active and no compatible target is highlighted.
- Added right-click access to Omni-Tool's own settings window.
- Added per-mode enable/disable controls; disabled modes are removed from the toolbox and cycle order.
- Disabled Scrap Vehicle by default to reduce accidental mass scrapping.
- Added an unassigned "Activate / Cycle Omni-Tool" binding under Mod keybinds -> Omni-Tool.
- Repeated cycle-key presses keep Omni-Tool active and advance through enabled modes; Escape still exits.
- Required at least one mode to remain enabled so the tool always has a safe recovery state.
This mod depends on
Optional
Mods that depend on this

No other mods depend on this mod yet.