Omni-Tool

v0.6.1
by X-Mag-X (Underlörd)

Many tools, one belt. Mass Select logistic zones, unity recovery, quick repair and more!

Stable 9 hours ago CoI-Keep No source
Source code
No source provided
Tags
Balance Quality of Life Cheat & Sandbox Vehicles Storage UI

Omni-Tool

Many tools -- One customizable Tool Belt
Full Language Support!

1.pngimage.png5.pngAdds one hammer icon to your tools shortcuts. Left Click it to show the omni-belt, right click it to configure your equipped tools.

🔍 Non-Cheat Quick-Actions Tools:

Click one, or swipe many—Cost Unity, when applicable.

• Assign logistic zones
• unity-Maintenance Repair (vehicles or machines)
• Unity-Recover (vehicles)
• Unity-Empty Cargo (vehicles)
• Move Vehicles (vehicles)
• Scrap Vehicles (vehicles - off by default)

One keybind shows the omni-belt and cycles equipped tools. Reconfigure in framework, or controls.


⛰️ Optional Opt-In Sandbox Tools

Uses cheats++ too determine if you're cheating, and offers creative tools designed for fast repeated use.

Or you can enable cheats in mod config.

Fill Command (Mine/Dump + loose product Selector)
Terrain Brush (Raise, lower, Flatten + ground-type selector)
Tree Line Tool (line-spacing)
Trees & Debris Removal (anti-lag sequencing)
Remove Marked Trees
Storage Magic Wand (Hybrid selection + Empty command)


6.pngTerraform on the fly4.pngMaybe you just really like cake.7.pngFulfill your curiosities - Don't Forget to save first

Setup and swap between two sets of equipped tools; vehicle tools and creative building, for example.

All of this from just one button! ΩMNI-ŧOOL

• Few more ideas to come.

• Feel free to request more tool ideas, ill make whatever. Report any issues.

• Please👍🏼Like if you enjoyed!

No announcements yet.

v0.6.1

Latest
Game version
0.8.5 - 0.8.7b
Released
Sep 04, 2026
File size
3.8 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
[SAFER UI INPUT + OPTIONAL BELT BUTTONS]

- Clicking or left-click dragging inside of Omni-Tool settings can no longer start a tool's drag-box behind it.
- Adjusted click-through guard so an intentional box-selection no longer gets canceled when moving past or over the selector HUD.
- Added Settings toggles for the profile switcher and settings cog buttons on the omni-belt.
- Added a tooltip to the Omni-Tool Tools Shortcut button that shows keybind label icons for left click / right click / and cycle-tool keybind when set.
- Updated all 21 language catalogs and release documentation for the new options and tooltip guidance.

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v0.6.1 | 2026-09-04

[SAFER UI INPUT + OPTIONAL BELT BUTTONS]

- Clicking or left-click dragging inside of Omni-Tool settings can no longer start a tool's drag-box behind it.
- Adjusted click-through guard so an intentional box-selection no longer gets canceled when moving past or over the selector HUD.
- Added Settings toggles for the profile switcher and settings cog buttons on the omni-belt.
- Added a tooltip to the Omni-Tool Tools Shortcut button that shows keybind label icons for left click / right click / and cycle-tool keybind when set.
- Updated all 21 language catalogs and release documentation for the new options and tooltip guidance.

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v0.6.0 | 2026-09-03

[TRUE OMNI-BELT AND PROFILES]

- Added an independent, draggable Omni-Belt that remembers its position, stays separate from placement shortcuts, and includes its own settings cog.
- Added two complete Toolbelt profiles for saving tool order, enabled modes, settings, and palette choices. Sandbox-only profiles are valid; disabling sandbox safely falls back without changing saved profiles.
- Added an on-belt profile switcher that appears only after Toolbelt 2 is saved, plus an optional profile-cycle shortcut.
- Added color-coded Vehicle, Logistics, and Sandbox cards so reordered tools remain easy to identify.
- Expanded Tree Painter spacing to 1–30 tiles and made Micro HUD panels, dropdowns, and scrollbars block accidental world drags.
- Made Keybind Framework optional and reliably detected: shortcuts appear only there when loaded, or only in native Controls when it is absent.
- Updated all 21 language catalogs for the new belt, profiles, controls, and safety options.

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v0.5.1 | 2026-09-03

[NEW TOOLS, CUSTOMIZATION, AND FULL LOCALIZATION]

- Added Assign Logistics Zone for single or box-selected vehicles, with a compact dropdown for Default and custom zones.
- Added Nature Sweeper, Storage Magic Wand, Tree Painter, and Terrain Sculpting; Fill Terrain and Remove Marked Trees remain available from v0.3.
- Added safe sandbox opt-in: Cheat++ detection or the disabled-by-default Mod Config reveals a separate master switch. Fill Terrain and Remove Marked Trees start enabled; stronger sandbox tools start disabled in the settings.
- You can now ctrl + left drag to move the micro settings HUD when the selected tool uses it.
- Reworked Scrap Vehicle to have separate Mark for scrap and Cancel actions so it's easier to use. This tool is still toggled off by default.
- Improved Multi-selection details for vehicle quick-actions with option to disable them in the settings.
- Added complete interface localization for all 21 game languages.

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v0.3.0 | 2026-09-03

[SANDBOX TOOLS]

- Added Fill Terrain and Remove Marked Trees to the Omni-Tool cycle when Cheat++ is present.
- Cheat++ is an opt-in/availability signal only; both tools are implemented independently and never open Overlord.
- Added a tiny Fill Terrain panel with every loose product that can exist on terrain, native product icons, and a remembered selection.
- Fill Terrain uses the game's designation fulfillment command, allowing repeated fill or mining-removal drags until Escape or right-click.
- Added a tiny Remove Marked Trees panel with the live marked-tree count.

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v0.2.0 | 2026-09-02

[OMNI-TOOL]

- Added one native toolbar tool with five remembered modes: Unity Quick Repair, Move Vehicle, Scrap Vehicle, Unity Recovery, and Unity Cargo Unload.
- Added highlighted single-target selection and native box multi-selection without opening inspectors.
- Added formation-preserving multi-vehicle movement after selecting one or many vehicles.
- Added combined Unity-cost feedback for compatible highlighted targets.
- Added a dynamic toolbar icon that follows the selected mode.
- Added a mode-matching mouse indicator while the tool is active and no compatible target is highlighted.
- Added right-click access to Omni-Tool's own settings window.
- Added per-mode enable/disable controls; disabled modes are removed from the toolbox and cycle order.
- Disabled Scrap Vehicle by default to reduce accidental mass scrapping.
- Added an unassigned "Activate / Cycle Omni-Tool" binding under Mod keybinds -> Omni-Tool.
- Repeated cycle-key presses keep Omni-Tool active and advance through enabled modes; Escape still exits.
- Required at least one mode to remain enabled so the tool always has a safe recovery state.

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