Omni-Tool

v0.7.1
by X-Mag-X (Underlörd)

Helpful multi-select tools for both legit and cheated play styles: Logi-zones, unity-actions, building settings and optional sandbox terraforming tools.

Stable 7 hours ago CoI-Keep No source
Source code
No source provided
Tags
Balance Quality of Life Cheat & Sandbox Vehicles Storage UI

Omni-Tool

Many Tools — One Custimizable Toolbelt
Full Language Support!

1.pngAssign Logistic Zones to multiple vehicles at onceimage.pngUnity Recover the whole crew in one swipe5.pngstop clicking each individually!

🔨 Hammer button in Tools Shortcuts :

• Left-click it to open the omni-belt Toolkit
• Right-click to configure which tools you want to use.
• Optional keybind to activate and cycle the active tool.

🔍 Non-Cheat Inspector Panel Tools:

Legit Tools to manage vehicles, storages or machines.
• Hybrid single-click or multi-box selection on all tools.
• Uses Unity, when applicable.

Maintenance Quick-Repair (Vehicles and Buildings)
Assign logistic zones (Vehicles)
Unity-Recover (Vehicles)
Unity-Empty Cargo (Vehicles)
Move (Vehicles)
Scrap / Replace (Vehicles)

NEW IN V0.7.0

Building Property Brush - Selectively apply Priority, alerts, Import/Export
Downgrade - immediately downgrade without upgrade menu slow-down.
Cancel Deconstruction - cancel accidental mouse-slips with the bulldozer.

⛰️ Opt-In-only Terraforming & sandbox Tools

Go Full Creative Mode ✨️

THESE ARE DISABLED AND HIDDEN BY DEFAULT.

To see them, run Cheat++ or change sandbox=true in mod config. Then check ✅️ sandbox tools in omni-tools settings Tab.

This is a safety precaution so new or legit-only users never see tempting cheats or accidentally swipe their factory to ruin while learning the mod.

ravine2.pngOnce fully enabled your terraforming profile will show all of its tools

Fill Mine/Dump Designations - Instantly complete designations + loose products add-to-favorites.
Terrain Brush - Raise, lower or Flatten selected ground-type + Height Step
Tree Line Tool - spacing step
Trees & Debris Removal - Swipe to remove Trees or debris with no cost.
Remove Marked Trees - Affects only trees marked for forestry removal
Storage Magic Wand - Product selector with click or drag-box application

NEW IN V0.7.0

Round Brush strokes - for supported terraforming tools
Undo Terraform - undo up to 10 terraforming actions. Best results while paused, or collapse and terrain settling can still occur.
Terrain Eraser - Create ravines or canals by lowering existing terrain to a specified height.
Cheat++ Keep Full / Keep empty Mass Apply - when mod is installed

THESE TOOLS ARE POWERFUL AF

Save first! And try not to destroy your entire base in one swipe, eh?! Right click or escape to cancel an accidental drag!

6.pngCreate Lush Forest Landscapes...7.png...Or Rain destruction on your factory out of boredom💀 (Don't Forget to save first)image.pngCreate Lakes, Ravines or..image.pngUse -5 height for boat canals4.pngFill Storages & Apply Cheat++ Keep Full/Emptyimage.pngI highly recommend Mor Decor Mod for additional landscaping decorations!


All of this from just one tool button! ΩMNI-TOOL

• Please report any issues while using any of the tools.
• Feel free to make make suggestions or other tool requests.
• Please👍🏼Like if you've enjoyed.

No announcements yet.

v0.7.1

Latest
Game version
0.8.5 - 0.8.7b
Released
Sep 09, 2026
File size
3.9 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
[PROFILE PERSISTENCE HOTFIX]

- Fixed a game-load bug where changes to Omni-Belt profiles & settings would revert to factory defaults after fully restarting the game. Adding materials to favorites, creating your own profiles or making changes to the existing profiles should now properly carry over into new game sessions.

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v0.7.1 | 2026-09-09

[PROFILE PERSISTENCE HOTFIX]

- Fixed a game-load bug where changes to Omni-Belt profiles & settings would revert to factory defaults after fully restarting the game. Adding materials to favorites, creating your own profiles or making changes to the existing profiles should now properly carry over into new game sessions.

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v0.7.0 | 2026-09-07

TOOLS CAN NO LONGER BE ACTIVATED WHILE ONNI TOOLS SETTINGS IS OPEN.

[NEW TOOLS]

- Added Downgrade Buildings and Cancel Deconstruction  tools.
- Added Building Settings Brush for selectively mass-applying priorities, truck import/export, and/or empty/full storage alerts. Every property is independently togglable.
- Added Cheat++ Keep Full / Empty tool mass-applying or removing tool.
- Added Terrain Eraser for cutting precise ravines and canals down to an absolute target height. A -10 to 0 range favors detailed work, with an toggle to extend -50 to +50 for extreme edits.
- Added ability to Undo up to the last 10 commands for Tree Painter, Terrain Sculpting, and Terrain Eraser; Terraforming while paused gives the safest undo results; Terrain settling and buildings already destroyed by collapse remain permanent if unpaused.
- Added Box Selection and Round Brush footprints for Tree Painter, Terrain Sculpting, and Terrain Eraser.
- Expanded Scrap Vehicles into scrap, Cancel scrapping, and Replace vehicle actions.
- Add up to five loose product favorites for fill Mine / Dump Designation tool.

[OMNI-BELT PROFILES]

- Rebuilt Omni-Belt profiles as a named, reorderable, auto-saving system. Rename profiles directly in the tray, choose which participate in shortcut cycling, and reorder the tray to control the cycle order.
- Profiles retain enabled tools, tool order, icon colors, Omni-Belt and Micro HUD positions and selections.
- Added Pre-Built Profiles for Vehicle, Building, Cheat-Enabled Terraforming tool for new installations.
- The Terraforming profile's omni belt is empty until sandbox cheats are enabled in Omni-Tool settings tab and only while using Cheat++, or enabled on mod-config.
- Added per-profile Vehicle, Logistics, Buildings, and Sandbox visibility controls, plus Hide Unequipped tools for omni belt editing. Hidden categories and tools retain their saved colors, settings, states, and relative order.
- Added dual-category tags for shared tools: Unity Quick Repair belongs to Vehicles and Buildings, while Storage Magic Wand and Cheat++ Keep Full / Empty belong to Sandbox and Buildings. Either visible category keeps a shared card available.
- Made the Profile Switcher and Settings Shortcut full Omni-Belt cards. Both can be enabled, disabled, recolored, and reordered alongside ordinary tools.
- Added profile Resets for Tool Order, Colors, and a Enable All Available Tools actions. Color reset returns tools to white and Omni-Belt cards to yellow.
- Added A factory restore that removes all custom changes and rebuilds the prebuilt profiles.

[SETTINGS, SAFETY & UI POLISH]

- Opening Settings cancels every active Omni-Tool action and drag while leaving the Omni-Belt visible as a dimmed, non-activating preview.
- Split the editor into Tools, Omni-Belt Settings, and a global Settings tabs.
- Made Enable Sandbox Tools a conditional global master switch.
- Made the settings window fully resizable on both axes, constrained it to a practical 500-1000 px width.

[LOCALIZATION]

- Converted all 21 language catalogs to explicit English-key-to-translated-value entries, added the complete 0.7 interface vocabulary, and localized factory profile names—including a one-time migration of untouched English defaults.

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v0.6.1 | 2026-09-04

[SAFER UI INPUT + OPTIONAL BELT BUTTONS]

- Clicking or left-click dragging inside of Omni-Tool settings can no longer start a tool's drag-box behind it.
- Adjusted click-through guard so an intentional box-selection no longer gets canceled when moving past or over the selector HUD.
- Added Settings toggles for the profile switcher and settings cog buttons on the omni-belt.
- Added a tooltip to the Omni-Tool Tools Shortcut button that shows keybind label icons for left click / right click / and cycle-tool keybind when set.
- Updated all 21 language catalogs and release documentation for the new options and tooltip guidance.

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v0.6.0 | 2026-09-03

[TRUE OMNI-BELT AND PROFILES]

- Added an independent, draggable Omni-Belt that remembers its position, stays separate from placement shortcuts, and includes its own settings cog.
- Added two complete Toolbelt profiles for saving tool order, enabled modes, settings, and palette choices. Sandbox-only profiles are valid; disabling sandbox safely falls back without changing saved profiles.
- Added an on-belt profile switcher that appears only after Toolbelt 2 is saved, plus an optional profile-cycle shortcut.
- Added color-coded Vehicle, Logistics, and Sandbox cards so reordered tools remain easy to identify.
- Expanded Tree Painter spacing to 1–30 tiles and made Micro HUD panels, dropdowns, and scrollbars block accidental world drags.
- Made Keybind Framework optional and reliably detected: shortcuts appear only there when loaded, or only in native Controls when it is absent.
- Updated all 21 language catalogs for the new belt, profiles, controls, and safety options.

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v0.5.1 | 2026-09-03

[NEW TOOLS, CUSTOMIZATION, AND FULL LOCALIZATION]

- Added Assign Logistics Zone for single or box-selected vehicles, with a compact dropdown for Default and custom zones.
- Added Nature Sweeper, Storage Magic Wand, Tree Painter, and Terrain Sculpting; Fill Terrain and Remove Marked Trees remain available from v0.3.
- Added safe sandbox opt-in: Cheat++ detection or the disabled-by-default Mod Config reveals a separate master switch. Fill Terrain and Remove Marked Trees start enabled; stronger sandbox tools start disabled in the settings.
- You can now ctrl + left drag to move the micro settings HUD when the selected tool uses it.
- Reworked Scrap Vehicle to have separate Mark for scrap and Cancel actions so it's easier to use. This tool is still toggled off by default.
- Improved Multi-selection details for vehicle quick-actions with option to disable them in the settings.
- Added complete interface localization for all 21 game languages.

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v0.3.0 | 2026-09-03

[SANDBOX TOOLS]

- Added Fill Terrain and Remove Marked Trees to the Omni-Tool cycle when Cheat++ is present.
- Cheat++ is an opt-in/availability signal only; both tools are implemented independently and never open Overlord.
- Added a tiny Fill Terrain panel with every loose product that can exist on terrain, native product icons, and a remembered selection.
- Fill Terrain uses the game's designation fulfillment command, allowing repeated fill or mining-removal drags until Escape or right-click.
- Added a tiny Remove Marked Trees panel with the live marked-tree count.

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v0.2.0 | 2026-09-02

[OMNI-TOOL]

- Added one native toolbar tool with five remembered modes: Unity Quick Repair, Move Vehicle, Scrap Vehicle, Unity Recovery, and Unity Cargo Unload.
- Added highlighted single-target selection and native box multi-selection without opening inspectors.
- Added formation-preserving multi-vehicle movement after selecting one or many vehicles.
- Added combined Unity-cost feedback for compatible highlighted targets.
- Added a dynamic toolbar icon that follows the selected mode.
- Added a mode-matching mouse indicator while the tool is active and no compatible target is highlighted.
- Added right-click access to Omni-Tool's own settings window.
- Added per-mode enable/disable controls; disabled modes are removed from the toolbox and cycle order.
- Disabled Scrap Vehicle by default to reduce accidental mass scrapping.
- Added an unassigned "Activate / Cycle Omni-Tool" binding under Mod keybinds -> Omni-Tool.
- Repeated cycle-key presses keep Omni-Tool active and advance through enabled modes; Escape still exits.
- Required at least one mode to remain enabled so the tool always has a safe recovery state.

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