Omni-Tool
v0.6.1Many tools, one belt. Mass Select logistic zones, unity recovery, quick repair and more!
- Source code
- No source provided
- Tags
- Balance Quality of Life Cheat & Sandbox Vehicles Storage UI
Omni-Tool
Many tools -- One customizable Tool Belt
Full Language Support!


Adds one hammer icon to your tools shortcuts. Left Click it to show the omni-belt, right click it to configure your equipped tools.
🔍 Non-Cheat Quick-Actions Tools:
Click one, or swipe many—Cost Unity, when applicable.
• Assign logistic zones
• unity-Maintenance Repair (vehicles or machines)
• Unity-Recover (vehicles)
• Unity-Empty Cargo (vehicles)
• Move Vehicles (vehicles)
• Scrap Vehicles (vehicles - off by default)
One keybind shows the omni-belt and cycles equipped tools. Reconfigure in framework, or controls.
⛰️ Optional Opt-In Sandbox Tools
Uses cheats++ too determine if you're cheating, and offers creative tools designed for fast repeated use.
Or you can enable cheats in mod config.
Fill Command (Mine/Dump + loose product Selector)
Terrain Brush (Raise, lower, Flatten + ground-type selector)
Tree Line Tool (line-spacing)
Trees & Debris Removal (anti-lag sequencing)
Remove Marked Trees
Storage Magic Wand (Hybrid selection + Empty command)
Terraform on the fly
Maybe you just really like cake.
Fulfill your curiosities - Don't Forget to save first
Setup and swap between two sets of equipped tools; vehicle tools and creative building, for example.
All of this from just one button! ΩMNI-ŧOOL
• Few more ideas to come.
• Feel free to request more tool ideas, ill make whatever. Report any issues.
• Please👍🏼Like if you enjoyed!
No announcements yet.
v0.6.1
Latest- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 04, 2026
- File size
- 3.8 MB
- License
- CoI-Keep
[SAFER UI INPUT + OPTIONAL BELT BUTTONS] - Clicking or left-click dragging inside of Omni-Tool settings can no longer start a tool's drag-box behind it. - Adjusted click-through guard so an intentional box-selection no longer gets canceled when moving past or over the selector HUD. - Added Settings toggles for the profile switcher and settings cog buttons on the omni-belt. - Added a tooltip to the Omni-Tool Tools Shortcut button that shows keybind label icons for left click / right click / and cycle-tool keybind when set. - Updated all 21 language catalogs and release documentation for the new options and tooltip guidance. =========================
v0.6.0
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 04, 2026
- File size
- 3.8 MB
- License
- CoI-Keep
[TRUE OMNI-BELT AND PROFILES] - Added an independent, draggable Omni-Belt that remembers its position, stays separate from placement shortcuts, and includes its own settings cog. - Added two complete Toolbelt profiles for saving tool order, enabled modes, settings, and palette choices. Sandbox-only profiles are valid; disabling sandbox safely falls back without changing saved profiles. - Added an on-belt profile switcher that appears only after Toolbelt 2 is saved, plus an optional profile-cycle shortcut. - Added color-coded Vehicle, Logistics, and Sandbox cards so reordered tools remain easy to identify. - Expanded Tree Painter spacing to 1–30 tiles and made Micro HUD panels, dropdowns, and scrollbars block accidental world drags. - Made Keybind Framework optional and reliably detected: shortcuts appear only there when loaded, or only in native Controls when it is absent. - Updated all 21 language catalogs for the new belt, profiles, controls, and safety options. =========================
v0.5.1
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 03, 2026
- File size
- 2.7 MB
- License
- CoI-Keep
[NEW TOOLS, CUSTOMIZATION, AND FULL LOCALIZATION] - Added Assign Logistics Zone for single or box-selected vehicles, with a compact dropdown for Default and custom zones. - Added Nature Sweeper, Storage Magic Wand, Tree Painter, and Terrain Sculpting; Fill Terrain and Remove Marked Trees remain available from v0.3. - Added safe sandbox opt-in: Cheat++ detection or the disabled-by-default Mod Config reveals a separate master switch. Fill Terrain and Remove Marked Trees start enabled; stronger sandbox tools start disabled in the settings. - You can now ctrl + left drag to move the micro settings HUD when the selected tool uses it. - Reworked Scrap Vehicle to have separate Mark for scrap and Cancel actions so it's easier to use. This tool is still toggled off by default. - Improved Multi-selection details for vehicle quick-actions with option to disable them in the settings. - Added complete interface localization for all 21 game languages. =========================
v0.3.0
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 03, 2026
- File size
- 2.7 MB
- License
- CoI-Keep
[SANDBOX TOOLS] - Added Fill Terrain and Remove Marked Trees to the Omni-Tool cycle when Cheat++ is present. - Cheat++ is an opt-in/availability signal only; both tools are implemented independently and never open Overlord. - Added a tiny Fill Terrain panel with every loose product that can exist on terrain, native product icons, and a remembered selection. - Fill Terrain uses the game's designation fulfillment command, allowing repeated fill or mining-removal drags until Escape or right-click. - Added a tiny Remove Marked Trees panel with the live marked-tree count. =========================
v0.2.0
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 03, 2026
- File size
- 2.6 MB
- License
- CoI-Keep
[OMNI-TOOL] - Added one native toolbar tool with five remembered modes: Unity Quick Repair, Move Vehicle, Scrap Vehicle, Unity Recovery, and Unity Cargo Unload. - Added highlighted single-target selection and native box multi-selection without opening inspectors. - Added formation-preserving multi-vehicle movement after selecting one or many vehicles. - Added combined Unity-cost feedback for compatible highlighted targets. - Added a dynamic toolbar icon that follows the selected mode. - Added a mode-matching mouse indicator while the tool is active and no compatible target is highlighted. - Added right-click access to Omni-Tool's own settings window. - Added per-mode enable/disable controls; disabled modes are removed from the toolbox and cycle order. - Disabled Scrap Vehicle by default to reduce accidental mass scrapping. - Added an unassigned "Activate / Cycle Omni-Tool" binding under Mod keybinds -> Omni-Tool. - Repeated cycle-key presses keep Omni-Tool active and advance through enabled modes; Escape still exits. - Required at least one mode to remain enabled so the tool always has a safe recovery state. =========================
v0.6.1 | 2026-09-04
[SAFER UI INPUT + OPTIONAL BELT BUTTONS] - Clicking or left-click dragging inside of Omni-Tool settings can no longer start a tool's drag-box behind it. - Adjusted click-through guard so an intentional box-selection no longer gets canceled when moving past or over the selector HUD. - Added Settings toggles for the profile switcher and settings cog buttons on the omni-belt. - Added a tooltip to the Omni-Tool Tools Shortcut button that shows keybind label icons for left click / right click / and cycle-tool keybind when set. - Updated all 21 language catalogs and release documentation for the new options and tooltip guidance. =========================
v0.6.0 | 2026-09-03
[TRUE OMNI-BELT AND PROFILES] - Added an independent, draggable Omni-Belt that remembers its position, stays separate from placement shortcuts, and includes its own settings cog. - Added two complete Toolbelt profiles for saving tool order, enabled modes, settings, and palette choices. Sandbox-only profiles are valid; disabling sandbox safely falls back without changing saved profiles. - Added an on-belt profile switcher that appears only after Toolbelt 2 is saved, plus an optional profile-cycle shortcut. - Added color-coded Vehicle, Logistics, and Sandbox cards so reordered tools remain easy to identify. - Expanded Tree Painter spacing to 1–30 tiles and made Micro HUD panels, dropdowns, and scrollbars block accidental world drags. - Made Keybind Framework optional and reliably detected: shortcuts appear only there when loaded, or only in native Controls when it is absent. - Updated all 21 language catalogs for the new belt, profiles, controls, and safety options. =========================
v0.5.1 | 2026-09-03
[NEW TOOLS, CUSTOMIZATION, AND FULL LOCALIZATION] - Added Assign Logistics Zone for single or box-selected vehicles, with a compact dropdown for Default and custom zones. - Added Nature Sweeper, Storage Magic Wand, Tree Painter, and Terrain Sculpting; Fill Terrain and Remove Marked Trees remain available from v0.3. - Added safe sandbox opt-in: Cheat++ detection or the disabled-by-default Mod Config reveals a separate master switch. Fill Terrain and Remove Marked Trees start enabled; stronger sandbox tools start disabled in the settings. - You can now ctrl + left drag to move the micro settings HUD when the selected tool uses it. - Reworked Scrap Vehicle to have separate Mark for scrap and Cancel actions so it's easier to use. This tool is still toggled off by default. - Improved Multi-selection details for vehicle quick-actions with option to disable them in the settings. - Added complete interface localization for all 21 game languages. =========================
v0.3.0 | 2026-09-03
[SANDBOX TOOLS] - Added Fill Terrain and Remove Marked Trees to the Omni-Tool cycle when Cheat++ is present. - Cheat++ is an opt-in/availability signal only; both tools are implemented independently and never open Overlord. - Added a tiny Fill Terrain panel with every loose product that can exist on terrain, native product icons, and a remembered selection. - Fill Terrain uses the game's designation fulfillment command, allowing repeated fill or mining-removal drags until Escape or right-click. - Added a tiny Remove Marked Trees panel with the live marked-tree count. =========================
v0.2.0 | 2026-09-02
[OMNI-TOOL] - Added one native toolbar tool with five remembered modes: Unity Quick Repair, Move Vehicle, Scrap Vehicle, Unity Recovery, and Unity Cargo Unload. - Added highlighted single-target selection and native box multi-selection without opening inspectors. - Added formation-preserving multi-vehicle movement after selecting one or many vehicles. - Added combined Unity-cost feedback for compatible highlighted targets. - Added a dynamic toolbar icon that follows the selected mode. - Added a mode-matching mouse indicator while the tool is active and no compatible target is highlighted. - Added right-click access to Omni-Tool's own settings window. - Added per-mode enable/disable controls; disabled modes are removed from the toolbox and cycle order. - Disabled Scrap Vehicle by default to reduce accidental mass scrapping. - Added an unassigned "Activate / Cycle Omni-Tool" binding under Mod keybinds -> Omni-Tool. - Repeated cycle-key presses keep Omni-Tool active and advance through enabled modes; Escape still exits. - Required at least one mode to remain enabled so the tool always has a safe recovery state. =========================
- Keybind Framework ≥ 2.0.2
- Cheat++
No other mods depend on this mod yet.