Train Unloaders shouldn't require workers or suck idle power

Fixed Trains
brickonkeyboard [discord] · 1 year ago

see the various screenshots

of people doing a typical first station with 9 loaders and then 9 at the unloader site

that's 18 trucks

not even saving a single worker over straight trucks

plus 2 more in each train

having watched today's dev stream I sorta see a way around this using a ton of more complex track

but again, just do conveyers, this makes no sense

ihopethisisnt.taken [discord] · 1 year ago

then i have 12 worker in the ore sorters for that station

Like i get its a big deal compared to belts, but i dont think it is when compared to the rest of the factory

Where as early game, power consumption can be a problem

brickonkeyboard [discord] · 1 year ago

no you're not

that's the problem, even marginally more workers on metal and maintenance won't be more than the huge amount you saved via the conveyer

brickonkeyboard [discord] · 1 year ago

Hard to bill, but a worker or 2 in the station office wouldn't penalize you for having long trains and dedicated loaders per car

right now there's a massive penalty to do that. but if you use short trains, you end up being forced to make them 1 single car long

like was show in the dev stream, giving you a mediocre truck

(since 2 drivers per locomotive while a truck has 1)

brickonkeyboard [discord] · 1 year ago

mixed stations don't work properly, so yes, you need 1 module per car, it's not excessive. short trains require more workers than trucks

divisivedeadweight [discord] · 1 year ago

damn I better tear down the eight or so of these kinds of stations I have that work perfectly then

image.jpg

divisivedeadweight [discord] · 1 year ago

I didn't mention mixed stations?

I suggested splitting stations up into smaller stations like this

as long as you get the access and egress sorted, it works smoothly and takes up fewer workers

brickonkeyboard [discord] · 1 year ago

also these are probably also not saving maintenance or workers over conveyers

which is the bug report

Closed as ✅ Fixed

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