Train Unloaders shouldn't require workers or suck idle power

Fixed Trains
divisivedeadweight [discord] · 1 year ago

a 16 long conveyor 2 costs 5 CP3 and 9 rubber. 5 CP 3 is basically 12 steel

12 steel + 18 rock + however much sand etc for the concrete

so it's a whole 60s of production from a t3 assembler

brickonkeyboard [discord] · 1 year ago

I think you're correct, but it's not an operating cost. a worker is a constant operating cost

divisivedeadweight [discord] · 1 year ago

same length of track takes up 2/3 the concrete and 1/3 the steel

and can be used for multiple goods

having a look at this screen

image.jpg

brickonkeyboard [discord] · 1 year ago

and similarly the locomotive is most efficient when the train is long, becuase it's still 2 workers

brickonkeyboard [discord] · 1 year ago

technically it's however much maintenance 120 workers working in the various steps of the supply chain

right, you could have another 10 ore sorters, or half a nuclear reactor

tying up 120 workers is huge

divisivedeadweight [discord] · 1 year ago

conveyor maintenance is about half a t2 maintenance building

image.jpg

the argument I'm kinda hearing here is "conveyors need a nerf so they're not as great long distance" 😛

(that and reducing module requirements)

brickonkeyboard [discord] · 1 year ago

my argument is that requiring a worker per module is so ridiculous it's a bug, end of argument, and it seems everyone agrees.

Closed as ✅ Fixed

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