Train Unloaders shouldn't require workers or suck idle power

Fixed Trains
brickonkeyboard [discord] · 1 year ago

it's a balance issue so severe it essentially makes the new patch not work, which makes it a bug in my opinion

divisivedeadweight [discord] · 1 year ago

brickonkeyboard [discord] wrote:

it's a balance issue so severe it essentially makes the new patch not work, which makes it a bug in my opinion

such a drastic statement.

I've said my bit, given my personal experience of 2 weeks on this patch. I'm peacing out of this discussion

brickonkeyboard [discord] · 1 year ago

you got early access? Nice. please post your stations to the hub if they work well.

literally 1 person has posted a blueprint so far

divisivedeadweight [discord] · 1 year ago

I did, and i might. I'm not usually one for blueprints, but I'll put some up

I need to fix how trains get in and out

that's my only issue so far

brickonkeyboard [discord] · 1 year ago

due to the way the critical/no stop sections are so sensitive, and not eating up enormous amounts of space is so hard, yeah I think good blueprints will be worth a lot

and this worker/power thing for now severely penalizes any station with more than than 1 unloader and loader, so same thing - gotta make the blueprints as optimal as possible.

Closed as ✅ Fixed

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