but it's not a bug
it's a balance issue
a bug is an unintentional design issue/flaw
but it's not a bug
it's a balance issue
a bug is an unintentional design issue/flaw
it's a balance issue so severe it essentially makes the new patch not work, which makes it a bug in my opinion
divisivedeadweight [discord] wrote:
it's a balance issue
i still disgree that the workers issue is unbalanced
brickonkeyboard [discord] wrote:
it's a balance issue so severe it essentially makes the new patch not work, which makes it a bug in my opinion
such a drastic statement.
I've said my bit, given my personal experience of 2 weeks on this patch. I'm peacing out of this discussion
you got early access? Nice. please post your stations to the hub if they work well.
literally 1 person has posted a blueprint so far
I did, and i might. I'm not usually one for blueprints, but I'll put some up
I need to fix how trains get in and out
that's my only issue so far
brickonkeyboard [discord] wrote:
you got early access? Nice. please post your stations to the hub if they work well.
I havent been doing two way stations really

due to the way the critical/no stop sections are so sensitive, and not eating up enormous amounts of space is so hard, yeah I think good blueprints will be worth a lot
and this worker/power thing for now severely penalizes any station with more than than 1 unloader and loader, so same thing - gotta make the blueprints as optimal as possible.
Closed as ✅ Fixed