warrenc

Joined August 2025
1 month ago

Just a slight incompatibility with 畜牧农业扩展Animal husbandry and agricultural expansion

by wtmxhyy (蜂功伟业)

I have asked if he could swap the ports on his mod to match yours for Pesticide. His recipe uses fish oil (produce by his fishing docks) but I am getting a bit of resistance. I may have upset him, not sure, language & cultural barriers. He c…

1 month ago

Thanks, Really appreciate your hard work and dedication.

1 month ago

quoted post:

你的问题和我无关,应该这是用户自己决定把两个相同功能的mod同时加载!

这不是乐高游戏,并不是随意可以在其他mod上随意叠加,叠加mod的最基本底线就是他们没有对同一个功能进行修改和调用这样可以避免最基本的冲突.
很显然,你违反了基本准则,本mod不是在Recipes基础上做的二次开发,而是独立的mod,他们没有关联性和继承性,也不存在集成性.
我很好奇,你为什么需要把两个相同功能的mod同时加载?

当然,你提出的问题也非常有趣,我可以考虑做一下兼容处理,尝试一下做一下匹配,思路是首先检测你是否加载Recipes的mod,然后再加载一个备用方案代码,而如果没有Recipes加载,则使用我的默认方案,也许是可行的.当然这是逻辑推理,我需要更多时间测试.
另外,我不得不提醒一句,L和R在英文顺序中L在前.所以…

1 month ago

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i really love the idea of a dedicated logging helicopter being assigned to a Tree cutter/planter incresing their productivity by lowering downtime.

logging helicopter - that's rich!

I would imagine the price of these logs being sky high! 😆

There are indeed helicopters being used to lift logs out of a forest where trucks can't ac…

1 month ago

I forgot to mention.

1: I have no idea how to do 3d modeling. Wish I did.

2: I have no 3d models, wish I did.

3: I was talking about offering a heavier lift with each garage level.

Your current helicopter as it is. Level 1 garage.

Offer the first heavy lift at level 2 garage

And offer the heaviest lift at level 3 garage.

Until a better 3d model is available, just use th…

1 month ago

This got a good laugh out of me. I already reported what causes this but this is funny. Just had to share. 🤣

Note: this is a view underwater. See the two helicopters? They are traveling on the ground as submarines. 🤣

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1 month ago

OOh, just spotted the cargo rack below a helicopter. Must be when hauling flat products not loose.

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1 month ago

I just noticed the cargo space that hangs below the helicopter is missing. Was that intended? If so, maybe set it to show only when actually holding cargo and not there when empty. Or just bring it back and leave it hanging all the time.

Another idea. Just an idea which may not consider how much effort it will be to create. Good or bad idea, here it is: Change the cargo rack that hangs be…

1 month ago

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BUG: No Fly.....

Start COI. Load a save, Works fine. Did a save and load of the same game and... NO FLY. They move like ground vehicles. 😥

Exit COI.

Start COI, Load same save and FLYING again. 😀👍 Minor bug and easy to work around.

Nice mod. Has lots of potential. Especially when you add heavier lift sk…

1 month ago

BUG: No Fly.....

Start COI. Load a save, Works fine. Did a save and load of the same game and... NO FLY. They move like ground vehicles. 😥

Exit COI.

Start COI, Load same save and FLYING again. 😀👍 Minor bug and easy to work around.

Nice mod. Has lots of potential. Especially when you add heavier lift sky cranes...If you haven't already completed that. I have only just st…

1 month ago

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  1. Excellent work. 😍
  2. Need Helipad. Like Train Station, but it must be the only cargo point accessible by Helicopter. 🧐
  3. Make 3D model look like transport helicopter, not like attack one. 😅
  4. Less agility, acceleration and cargo capacity. Much more fuel consumption and maintenance. Up/Down animation for load/unload. But you already know it. 👌

A helipad as the…

1 month ago

Any chance you can add a Flying vehicle HQ, Landing pad maybe? Not sure his helicopters can land so, may be an incompatible idea. Maybe you can work with pique

to have them create a landing HQ for aircraft.

Also, maybe add other mod vehicles to your HQs. There are now Heavy Trucks (not as big as the huge haulers) as well as some heavier exc…

1 month ago

Recipes++ uses the same spot for GMO seeds as you use for your pesticide. So the Greenhouse ends up with two ports on the same spot, one uses U Shaped belt and yours uses a pipe. If you can switch to the 4th port that Recipes++ uses for Pesticides that would help. And use the same amount setting.

![image.png](/content-images/dc00262a55d2561b5946d62ac8eeaf0a4187a4e162f59917002dcfdf8d3b5b…

1 month ago

Probably not accurate at all

But possible use is to make Fertilizer 1 from Organic Fertilizer or Advanced Organic Fertilizer. Maybe omit the need for Ammonia in the mix if Advanced Organic Fertilizer is used? Would omit the need for Ammonia production which takes a while to get.

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1 month ago

Thanks, Will give that a try. 😀

1 month ago

I have noticed at times, I step the game speed up and the number increases but the game does not actually speed up. Is this a game limitation (memory or something limiting max speed)? I have graphics set to max performance. Map is 8.5 x 8.5 so, not a huge map. I have also noticed the speed will eventually step up to my selected setting but will sometimes step back down without the speed indicatin…

1 month ago

Thanks for your hard work. This looks really good.

1 month ago

Thoughts and ideas, just the mulling's of a player that has not researched the bigboy on my tech tree yet (or actually found it yet, not looked closely yet) Ahh, found it. Trains.

I usually end up with diesels well before I see the option to research or build the big boy loco. Maybe it should come right after steel? I see the tech tree does not separate diesel locos from steam on the …

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