Hah... Not quite what I expected (separate localization files), but the main thing is that there is localization :)
Thanks! Great work!
Hah... Not quite what I expected (separate localization files), but the main thing is that there is localization :)
Thanks! Great work!
Boss, first of all I forgot to say — thanks for the mod, great idea and visual design!
Now about the suggestion itself.
Make tiers for identical parking lots, like with conveyors, with a dropdown menu.
For example, in the parking lot construction menu, the first tab (for tier 1 trucks) would have only 2 parking lot options:
Without paving.
With paving.
And within each optio…
Boss, if possible, please add localization to the mod. Before, when there was just one building, it was all pretty clear, but now it's not so easy to figure out.
quoted post:
Done
Boss, could you take a look at the mod archive? There are a lot of different files in there. Is that how it should be?
Hello!
I have a small issue. If the shipyard's storage is full, the ship does not set off on its next exploration mission until it is unloaded. Is it possible to fix this so that the ship departs regardless of the shipyard's storage status? Or add such an option for players (in the config) where the user can decide for themselves whether it should be enabled or not.
Hello!
Currently, the mod is not compatible with the current version of the game (0.8.6x) and blocks blueprint functionality.
Please update the mod — actually, it would be great to update all your mods in general.
哇,太棒了!谢谢你的速度和更新!!!!
Thank you!
The problem is resolved.
To avoid creating a new thread, I'll drop a couple more observed mod behaviors here.
你好!
是的,现在一切正常了,飞艇可以正确降落在平台上了,谢谢!
唯一就是燃料接口,我原本以为你会把它们做成在同一侧、挨在一起,但现在它们分别在两侧。这不是bug,只是连接起来稍微没那么方便,因为通常管道都是从同一侧一起走的 :)
再次感谢!
Hello!
When I enable your mod, some other mods don't load at all — they appear to be enabled, but for example, the "WorldGen" mod (https://coigame.com/Mod/8/WorldGen) stops working — its generation panel is simply gone, completely missing. And at the very end of loading a save, it throws an error with another mod related to electric transport.
Hello!
I found this bug — I looked through the changes and didn't find any info that this is some kind of feature.
If you order trucks from the "Mine Control Tower" using Shift+Alt, the number of ordered vehicles in the depot doubles.

They are highlighted every other slot. If yo…
Hello!
I ran into a situation I don't quite understand. The localization file is there, the key-value pair has been added, but the translation doesn't get pulled in. Then at some point it does get pulled in, but I can't say exactly when. Whether it happens when the mod updates, or when starting a new game, I don't know — I just notice after a while that the translation has appeared.
From wha…
Hi!
Thanks for the mod!
Please add localization to the mod 😅
Wow!!! Guys, today you are my heroes! Seriously!
One for providing SUCH feedback that I couldn't stop reading — everything laid out on the shelves, without any emotional coloring, just as it really is. And the other for starting to do this from scratch without knowing anything about it! Damn, @pique, you're especially my hero — for grasping such complex programming and modeling tasks in such a …
Hello!
Thanks for the mod!
If it's possible to add localization for the mod, that would be just great! There aren't that many locales, but still...
So, here's the problem.
I built a bridge and set a demolition order for the middle sections, but it turns out this is impossible because the vehicles simply can't get there.
If you demolish the sections using "Unity," after complete demolition, there remains a section of terrain with a visually impassable path for vehicles, but in reality, you can apparently drive through, and in some cases …
问题在于:
你看,我可以自己创建一个本地化文件,放到模组文件夹里,然后就能享受到符合游戏风格的翻译。但是!总有这个该死的“但是”!:(
为了防止翻译文件在模组更新时被删除,我不得不手动从网站下载新版本的模组,然后进入模组文件夹,解压并替换文件。如果你的模组里没有我语言的本地化文件,那我自己的翻译文件就会留在文件夹里,一切正常。我只需要根据需要定期更新就行了。
如果我是通过游戏内的“模组管理器”来更新模组,那么每次更新都会先把模组文件夹完全删除,然后再解压新版本到原来的位置。这意味着如果我文件夹里放了翻译文件,更新后它也会被一起删掉。然后我就得重新进入模组文件夹,手动把文件再加回去。
也就是说,我得:退出游戏 → 进入模组文件夹 → 找到你的模组 → 找到我放翻译文件的文件夹 → 把翻译文件复制到模组文件夹里 → 启动游戏。整个过程非常烦人,也让人恼火。
所以我…
哇,这次更新太棒了!终于可以把平衡器连接起来了!谢谢!
可能这和沙盒模式以及海平面高度有关。
在普通游戏中,地形比海平面高 3 层。
在沙盒模式中,地形比海平面高 2 层。
也就是说,在普通游戏中,停机坪本身的高度上升了 1 层,而飞艇在坐标网格上的位置保持不变。由于平台高度被抬高了,飞艇就不是"停"在平台表面,而是"粘"在了建筑上——那里正好相差 1 层的高度,也就是建筑本体和平台之间的那段距离。
Boss, regarding the platform interface — at the bottom of the window, you can see that there should be some statistics, but they're not there. Is this a bug, or a future feature?
老板,平台的界面底部那里,看着应该是有个统计数据的位置,但实际是空的。这是出错了,还是以后要加的功能?
