Hoochie

Hoochie

Joined April 2026
15 days ago

Continuing the closed topic.
https://coigame.com/Topic/1672/Minor-Bug-Air-Ship-lands-and-clips-inside-of-the-Heliport

I don't know about you, but for me, airships are sunk into the platform. In your screenshots, I see that they land normally on the top platform, lightly touching it, but for me, the airships sink into the platform, reaching the bottom of the building with their hull, rather …

15 days ago

Boss, hello!

There's a problem, and it's not a graphical bug — it's just a bug.

The platform has 2 fuel types, and the input for one of the fuels is located inside the platform itself, meaning you can't actually connect to it because the pipe placement is blocked by the building itself. I'm assuming that these 2 inputs were supposed to be rotated 90 degrees to the right (around their axis), but …

15 days ago

Then right now this concept is misleading for users.

The very name "connectable" implies that these 2 devices can be connected to each other and will transfer cargo — unlike the original, which cannot be connected together.

I understand that this was a test feature, but then I'm not entirely sure what the expected result was supposed to be. If 2 balancers are supposed to connect to each othe…

15 days ago

He's saying that the internal buffer of the balancer doesn't match what's normal.

For example (bottom screenshot), the internal buffer there is 3600 units, which is a very, very large amount, and this will cause cargo to first take a long time to fill the balancer's internal buffer, and only then start being distributed from it.

Most likely, the internal buffer of the balancers should not ex…

16 days ago

Well, at least I tried :)
The current translation is definitely not the one I proposed; it's essentially the same as it was.

16 days ago

We're waiting for an update with colors, because right now the conveyors are completely identical in terms of external visual appearance.

image.png

16 days ago

Boss, if possible (with the next update), please update the Russian localization file. I'm attaching the update:

{
    "Advanced channel with 100% higher throughput.": "Продвинутый термостойкий желоб с пропускной способностью в 240 единиц в минуту (на 100% выше, чем у предыдущего уровня). Перемещает расплавленные металлы. Может перемещать несколько разных типов расплавленных металлов одно…
16 days ago

Boss, if you update the mod, please add Russian localization to the others, I'm attaching the file.

Although some locales are not used, I did not find where they are used.

{
    "4x4 zipper with specific port count": "Распределитель 4x4 с определённым количеством портов",
    "Allows to sort selected fluid products to a separate port.": "Позволяет отсортировать выбранную жидкость в от…
16 days ago

Boss, as far as I understand, balancers should be able to connect to each other, at least it seems like small balancers should definitely be able to do this, but in fact, even though they allow you to connect to each other (without showing arrows that the connection is impossible), the flow of goods/liquids still doesn't go there, that is, this function is currently not working, if it was working …

16 days ago

Hey, boss!
Thanks for the mod!
There's a small graphical bug with the 1v1 balancers. See the screenshot for details.

image.png

17 days ago

Boss, hello!

First of all, I want to say thank you for the mod!

Now, I have a few questions about the technology tree layout.

Right now, all the technologies are arranged in a single row and unlock one after another (although for some reason you can research the last tier right away without researching the previous one).

![image.png](/content-images/acabaaf1ceb4336413c2dbaaa11cef1d07fa…

19 days ago

quoted post:

Which mod was it ?

Configurable Machine Outputs

19 days ago

Boss, stand down, this is a conflict with some other mod, I apologize for the false bug.

19 days ago

Just in case, I've sent the log.

19 days ago

Boss, hello!
Thanks for the update!
I haven't checked everything after it, but for sure, I can't build a dry dock — you select it, click on the construction site, and it just disappears, as if you canceled it.

1 month ago

Boss, good day!

This isn't really a bug, more of a current limitation of the mod, although it could be considered a minor bug...

Right now, only the -1 and -2 pipe levels underground are highlighted in different colors, while -3 and subsequent levels are highlighted the same as the -2 level. If you feel like implementing it, would it be possible for different pipe levels to each have their own c…

1 month ago

Boss, you're the best! Thanks for the update!
In the next update (I hope there will be one), please replace the Russian translation; I've adjusted some things to suit the game's style and localization.
It won't let me paste the file, so I'll upload it here as text. I couldn't find it in the mods section on Discord.

{
  "Underground Pipes": "Подземные трубы",
  "Read-out": "Просмотр",…
1 month ago

Boss, everything's great, thanks for the update!
And a special request, if possible and wouldn't be too much trouble, would you implement localization of the mod so it could be translated into other languages ​​:)

1 month ago

Uh... um... here's the thing... I don't have a button either, I have the latest version :)
image.png

But I still have cheats from СOIE.

1 month ago

Boss, honestly, translating mods every time after an update is incredibly tedious and time-consuming :((((
Is it possible to localize the mod? :)

image.png

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