wtmxhyy

wtmxhyy

Joined May 2026
1 month ago

quoted post:

Probably not accurate at all

But possible use is to make Fertilizer 1 from Organic Fertilizer or Advanced Organic Fertilizer. Maybe omit the need for Ammonia in the mix if Advanced Organic Fertilizer is used? Would omit the need for Ammonia production which takes a while to get.


你的表述,我可以理解为,用有机肥加入我的高级肥料,从而直接生产1号肥料?
就是你需要一个全新的配方来实现1号肥料的制作避免了氨的生产线.
这…

1 month ago

你的问题和我无关,应该这是用户自己决定把两个相同功能的mod同时加载!

这不是乐高游戏,并不是随意可以在其他mod上随意叠加,叠加mod的最基本底线就是他们没有对同一个功能进行修改和调用这样可以避免最基本的冲突.
很显然,你违反了基本准则,本mod不是在Recipes基础上做的二次开发,而是独立的mod,他们没有关联性和继承性,也不存在集成性.
我很好奇,你为什么需要把两个相同功能的mod同时加载?

当然,你提出的问题也非常有趣,我可以考虑做一下兼容处理,尝试一下做一下匹配,思路是首先检测你是否加载Recipes
的mod,然后再加载一个备用方案代码,而如果没有Recipes加载,则使用我的默认方案,也许是可行的.当然这是逻辑推理,我需要更多时间测试.
另外,我不得不提醒一句,L和R在英文顺序中L在前.所以我的mod加载顺序永远高于Recipes
这…

1 month ago

quoted post:

The settlement has extremely high consumption demands. My milk consumption was at 30/1299, so I built 6 dairies, each producing 7.32 milk, and suddenly the demand jumped to 150/1299. Don't even get me started on fish—I can't figure out a good production ratio for that. Is there any way to adjust or change this?

加载mod的时候,你是否看到有个扳手标志
![image.png](/content-images/684e6c8…

1 month ago

Thank you for your feedback. I have already identified this issue and have been working hard to fix it.
V4.0.1 已经修复问题

1 month ago

quoted post:

After loading the saved game, I discovered the problem mentioned above.

obrázok.png

Tested in sandbox mode. Only Animal husbandry and agricultural expansion mod:

Before saving the game.

![obrázok.png](/content-images/4ff88c42acbc40de8f2aead943100c5d…

1 month ago

quoted post:

quoted post:

quoted post:

原来打算把小仓库默认储存值改为500,但是意外打成5000,设置为默认后再也改不小了。有什么办法解决?

直接还原啊,有个按钮还原,就可以恢复原本的样子了.本mod设计为禁止你调小,避免出现存储大量货物后再次改变仓库从而造成物品损失.所以只能在基础原值至上设置为更大的数字.

但是为了防止你出错,设计了还原,可以自动还原为原型默认的初始值.而设为默认功能是把当前你设定的值给下一个建设同类建筑使用.

因此你的故障非常简单你只要还原即可.而更加简单方法,你可以直接删除重建嘛.

我看到还原按键,但是点击无效,所以才提出问题的。目前我解决的办法是不加载你的mo…

1 month ago

quoted post:

原来打算把小仓库默认储存值改为500,但是意外打成5000,设置为默认后再也改不小了。有什么办法解决?

直接还原啊,有个按钮还原,就可以恢复原本的样子了.本mod设计为禁止你调小,避免出现存储大量货物后再次改变仓库从而造成物品损失.所以只能在基础原值至上设置为更大的数字.

但是为了防止你出错,设计了还原,可以自动还原为原型默认的初始值.而设为默认功能是把当前你设定的值给下一个建设同类建筑使用.

因此你的故障非常简单你只要还原即可.而更加简单方法,你可以直接删除重建嘛.

1 month ago

quoted post:

Excellent. Thanks. 😀

image.png

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1 month ago

quoted post:

Excellent. Thanks.

1,按照你的建议,我已经修正了码头的一些参数,你现在测试一下,当然我认为码头必须建设在最外围,这个有代码严格限制.
2,按照你的建议,加入传送带和诱饵.你可以测试一下.

  1. I have adjusted some parameters of the dock as you suggested; please test it now. For your information, the dock has to be built at the outermost perimeter, which is strictly restricted by the code.
  2. Conveyor belts and decoys have been added following your …
1 month ago

image.png

请对新版本进行测试Please test the new version

1 month ago

quoted post:

Fishing docks, all versions, will not place on my current map. Ground level is 2. Ground level 1 works just fine

Correction. I had a little bit of dirt collapse and left a high spot that limited my ability to place the fishing dock. I am placing docks at the very edge of the map.

Also, noticed there are two outlines.

Also, can you add ports to the fishing…

1 month ago

quoted post:

Fishing dock after loading a saved game shows no fish graphics nor quantity but trucks still appear to pick up fish and deliver to storage.

image.png

关于你的反馈,我未能检测到本mod存在这个问题,也许因为加载过多其他mod的缘故,我将会继续检查我的代码,你可以在只加载本mod情况下重现这个故障吗?我将会总结所有人意见在下一个版本来综合汇总消灭这些bug.

Regarding you…

1 month ago

quoted post:

I use latest version 2.0. Apparrel goods are not consumed (right column) - even when produced and stored. Similar bug was with mod of Moriarty when he added Maple Syrop, but he corrected it somehow in his mods. Could you please contact him to check hot to fix it?

![.png](/content-images/5897b6e7016b55fa245d8e5d978093507486a86a6fa…

1 month ago

quoted post:

Right now it only is used for antibiotics. Eventually will end up with to much fish oil and no way to use/dispose of it.

Flare it?

or

Possible other uses. For Animal Feed. Maybe mix with existing animal feed to get more animal feed. Like add 10% to 25% quantity of animal feed when mixed with it? Just make sure you can't mix repeatedly forever.

Or …

1 month ago

quoted post:

It doesn't look very appealing. It would be good to fix it. If I remember correctly, Keranik had it nicely done in COI Extendet mode.

现在试试 Try now

最新的版本,已经修正问题. The latest version has fixed the issue.

😞,给你截图,我发现又一个bug,我需要重新修复.

I'll send you a screenshot. I've found another bug and need to fix it again.
![image.png](/content-images/9e7217090783ec9556020…

1 month ago

quoted post:

Please add English text to GUI, or Localised strings

V2.0已经实现国际化 V2.0 has supported internationalization

现在支持中文和英文,已经测试过了.

Chinese and English are now supported and have been tested.

1 month ago

quoted post:

Hello, can you add more storage in ship? Thank you very much.

后续我将会跟进,加入更新进度中,但是我同时维护十多个mod,需要一一排序.后续更新将会有可能解决这个问题.

I will follow up on this and add it to the update roadmap. However, I maintain more than a dozen mods simultaneously and need to prioritize them one by one. This issue may be fixed in a future update.

1 month ago

quoted post:

Please fix the visuals

你的要求无法实现,因为视觉效果是模型的问题,需要更大模型来支持显示.我只能用代码解决问题,原版的码头已经是极限扩展,更大的添加造成了错误和不匹配现状,这无能为力.

Your request cannot be fulfilled, as the visual effects stem from model limitations and require a larger model to render properly. I can only resolve issues via code. The original dock has already been expanded to its maximum capacity; any further additions will t…

1 month ago

我正在借鉴Gameplay++ mod,他的仓库设计非常新颖,自带分拣和分别存储功能.我正在借鉴和研究这一部分,这是一个极其复杂的课题,而可以看出该作者具有极其深厚的功底,他已经完全掌握了分拣和独立存储的全部技术,而我一直徘徊未能突破.

我用了两天来逐字逐句看他的代码,试图理解他的逻辑和工作方式,但是技术水平有限,未能充分的还原出这个功能,我试图让原版的仓库实现这个功能,而他是用注册一个新建筑实现.这是差一点,新的建筑当然更加自由可以自定义,但是如何突破原版桎梏是一个课题.我需要仔细研究,这很有趣.

I am drawing inspiration from the Gameplay++ mod. Its warehouse design is highly innovative, featuring built-in sorting and separate …

1 month ago

quoted post:

QQ20260617-094422.png

如题,请教作者大佬,渔场没有传送带连接口,是专门设计成这样的,还是BUG啊?很喜欢渔场拓展,期待答疑。

那是设计成卡车运输的.本身代码中是有传送带接口代码的,但是在讨论研究后,不用传送,改用卡车,用以体现物流区的作用.避免有人在海边建设专门渔业生产线直接怼在鱼码头上.

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