quoted post:
Probably not accurate at all
But possible use is to make Fertilizer 1 from Organic Fertilizer or Advanced Organic Fertilizer. Maybe omit the need for Ammonia in the mix if Advanced Organic Fertilizer is used? Would omit the need for Ammonia production which takes a while to get.
你的表述,我可以理解为,用有机肥加入我的高级肥料,从而直接生产1号肥料?
就是你需要一个全新的配方来实现1号肥料的制作避免了氨的生产线.
这…
wtmxhyy
你的问题和我无关,应该这是用户自己决定把两个相同功能的mod同时加载!
这不是乐高游戏,并不是随意可以在其他mod上随意叠加,叠加mod的最基本底线就是他们没有对同一个功能进行修改和调用这样可以避免最基本的冲突.
很显然,你违反了基本准则,本mod不是在Recipes基础上做的二次开发,而是独立的mod,他们没有关联性和继承性,也不存在集成性.
我很好奇,你为什么需要把两个相同功能的mod同时加载?
当然,你提出的问题也非常有趣,我可以考虑做一下兼容处理,尝试一下做一下匹配,思路是首先检测你是否加载Recipes的mod,然后再加载一个备用方案代码,而如果没有Recipes加载,则使用我的默认方案,也许是可行的.当然这是逻辑推理,我需要更多时间测试.
另外,我不得不提醒一句,L和R在英文顺序中L在前.所以我的mod加载顺序永远高于Recipes这…
quoted post:
The settlement has extremely high consumption demands. My milk consumption was at 30/1299, so I built 6 dairies, each producing 7.32 milk, and suddenly the demand jumped to 150/1299. Don't even get me started on fish—I can't figure out a good production ratio for that. Is there any way to adjust or change this?
加载mod的时候,你是否看到有个扳手标志
 - even when produced and stored. Similar bug was with mod of Moriarty when he added Maple Syrop, but he corrected it somehow in his mods. Could you please contact him to check hot to fix it?






