wtmxhyy

wtmxhyy

Joined May 2026
27 days ago

quoted post:

Please add consumption rates for population for canned products as you did for milk and clothes

And it would be great to adjust bait consumption vs finished outcome. To get 1 tuna - you need ~12 cods as a bait multiplied by 5 sardines. Just to get 1 tuna - it takes 60 fishing docs of sardines - it is too expensive

你的建议很宝贵,这是我的疏忽,根据你的建议我将会做出调整.Your suggestions are…

27 days ago

我想知道你的分辨率?这个我显示非常正常,而你这里有点卡入建筑.这不正常,I'd like to know your resolution. My display looks completely normal, but your view clips through buildings a bit, which shouldn't happen.image.png

你看,这是我的显示结果,这是一个经过精确计算的高度.其能够完美降落.
如果正确着陆,应该4个轮子放下,而在停靠台降落4个轮子是平铺.Look, this is my display result, which shows an accur…

27 days ago

v0.50发布,欢迎测试,根据你的要求,加快了卸载,现在用最快速度倾泻所有货物,这理论上是最快卸载速度,不会有任何迟滞影响.😀

v0.50 released, welcome to test. Per your request, unloading speed has been optimized. All cargo is now discharged at maximum velocity, which is theoretically the fastest possible unloading rate with zero lag issues.😀

27 days ago

😏image.png

I’ve implemented dedicated high-altitude air routes for the airships, completely ditching vanilla truck ground pathfinding in favor of my custom flight control logic. Cargo unloading can now happen safely at elevated heights.

I fully grasp the issues you brought up—adding this flight system…

27 days ago

哦,你说这个问题啊,我稍微加一下代码即可,把飞行高度升高躲避建筑,然后加大寻址,加快装卸.我做了简单调试.
希望你继续测试.直升机mod的特色在于他精细化的设计,对于风力和摆动都考虑进去.而我的飞艇很粗糙.不考虑太多复杂的效果,我只要他飞起来去拉货即可.
Oh, about the issue you mentioned, I just need to add a bit of code: raise the flight altitude to avoid buildings, expand addressing range, and speed up loading and unloading. I've completed simple debugging.
Please keep testing it. The helicopter mod features elabo…

28 days ago

We welcome everyone to share suggestions and feedback regarding this mod.
我新的版本,将会加入油料补给和状态的判定,主要是规避障碍,自动寻路,用简单方法实现飞艇的无障碍运输逻辑.

考虑到几百个飞艇同时飞行的问题,对于资源消耗也是巨大的.

当然,20号游戏即将大规模更新,是否适配新版本又是一个严峻的挑战.

因此,有奇思妙想的朋友尽管提供建议.


My new version will add fuel supply and status judgment functions, which mainly realize obstacle avoidance and automatic pathfinding, and implement the obstacle-free transportation log…

28 days ago

你说的非常对,感谢你的反馈,装卸速度我尽可能修正,让他更加快速做出装卸操作.
You are absolutely right. Thank you for your feedback. I will adjust the loading and unloading speed as much as possible to make the loading and unloading operations faster.

28 days ago

quoted post:

Being airships can not land except at the Heliport for Airships, maybe add the ability to load/unload while in the air? Note: I also have the helicopter mod loaded.

我没理解你说的这个功能是什么?你描述一下?
现在不是能够空中卸货吗?他可以给建筑矿山等运送货物啊,
I don't understand what feature you're talking about. Could you describe it?
Isn't aerial unloading available now? It can transport goods to constructi…

29 days ago

我天,这是我的错误,我发布的版本没有包含预制体文件.我看会重新检查.
Oh my god, this is my mistake. The version I released does not include the prefab files. I will double-check everything.

29 days ago

非常感谢回复,首先很遗憾我英文不好,也是用翻译工具,所以很可能词不达意.所以我都会用中文书写后再翻译,所以我中文发言后会有英文翻译版

Thank you very much for your reply. First of all, I regret that my English is poor and I have to rely on translation tools, so I may fail to express my ideas accurately. That's why I always write in Chinese first and then translate it, which is why there will be an English translated version following my Chinese remarks.

我也注意…

1 month ago

很简单,恳请你下载image.png
这些mod都会有Harmony 文件!
请你做一下比对.image.pngimage.png

很显然这个文件是作者自己编辑的,并非使用通用的版本.而这是被允许的,也是惯用的.同故…

1 month ago

容量实在有限!食品市场我曾经设计过升级版本更大缓存和更多端口.但是我认为设计制作不是困难问题,且Moriarty声明参与,我不会再考虑这一部分,而更加关注的是游戏UI限制!

在市场界面中,一共能够布局的产品实在有限,有什么办法可以更多添加列和行.
The capacity is really limited! I once designed an upgraded version for the food market with larger cache and more ports. However, I don't think design and production pose any difficulties, and Moriarty has stated involvement, so I will no longer focus on this part and p…

1 month ago

quoted post:

After about 5 minutes they stop working. They stop their operation. After reloading the saved position everything works for about 5 minutes.

obrázok.png

Approximately 5 minutes after start.

![obrázok.png](/content-images/5fe97f5351c65b1a367377d372ded…

1 month ago

image.png
感谢你的提醒和反馈,我升级V5.0.1,原本5.0的逻辑存在一个漏洞就是我判定了他的mod加载,但是同时也阻止了他的端口补丁,这是一个占用的问题,我现在修改了代码让出了位置,如此确保他的mod端口补丁可以顺利执行.从而实现兼容.
感谢你的测试,现在请升级5.0.1
解决方案

修改了以下文件:

  1. FarmPatches.cs :

    • 添加了 s_pesticidePortName 静态字段
    • 更新 PatchGreenhousePorts 方法,设置动态端口名称
    • 更新 ReceivePrefix 方法,使用动态端口名称

1 month ago

已经重现了bug,确认bug存在,正在紧急修复中.感谢你的反馈🙏

1 month ago

quoted post:

I've let him know too. I'll see what he does about it.

不开玩笑,你应该放弃加载我的这个mod,因为抢占了钩子库.没有报错,没有提示,但是也同样没有功能.
这不是我们设计者任何一个方面的额错误,是他们本身不应该同时加载.

1 month ago

quoted post:

Just a slight incompatibility with 畜牧农业扩展Animal husbandry and agricultural expansion

by wtmxhyy (蜂功伟业)

I have asked if he could swap the ports on his mod to match yours for Pesticide. His recipe uses fish oil (produce by his fishing docks) but I am getting a bit of resistance. I may have upset him, not sure,…

1 month ago

关于4.0-4.02版本存在的问题.
根据社区网友反馈,检查出4.0版本存在BUG,重新读取存档后无法正确显示码头的鱼等信息,这个问题在于存档序列化的处理参数配置错误,属于bug,已经被4.0.1和4.02修复.
但是,问题在于原本的老存档,已经使用4.0的写入方式对存档写入了不存储指令,造成即使你加载新版本依然无法解决问题,甚至会引起存档损毁.
原因在于,这个升级是不兼容的,因为对存档序列进行了修改,任何对存档序列修改方案,都会引起不兼容性.因此会损伤存档

对于你的存档,本人表示遗憾,你可以在v4.0老版本模式下继续你的老存档到终结,而新开游戏时再根本最新版本即可.
或者使用新版本开启新的存档进行游戏.
另外,使用新的mod,建议使用沙盘进行测试,观察日志反馈.
非常感谢,提供完整的日志报错使得我精确定位这个问题.因为技术缘故,存档序列化已经写入无法再次变更…

1 month ago

quoted post:

quoted post:

你的问题和我无关,应该这是用户自己决定把两个相同功能的mod同时加载!

这不是乐高游戏,并不是随意可以在其他mod上随意叠加,叠加mod的最基本底线就是他们没有对同一个功能进行修改和调用这样可以避免最基本的冲突.
很显然,你违反了基本准则,本mod不是在Recipes基础上做的二次开发,而是独立的mod,他们没有关联性和继承性,也不存在集成性.
我很好奇,你为什么需要把两个相同功能的mod同时加载?

当然,你提出的问题也非常有趣,我可以考虑做一下兼容处理,尝试一下做一下匹配,思路是首先检测你是否加载Recipes的mod,然后再加载一个备用方案代码,而如果没有Recipes加载,则使用我的默认方案,也许是可行的.当…

1 month ago

quoted post:

Thanks, Really appreciate your hard work and dedication.

image.png

你的要求,已经实现.

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