wtmxhyy

wtmxhyy

Joined May 2026
25 days ago

quoted post:

Make the pipes and belts upgradable from the original game versions. I have no idea how difficult this would be but it would help if all I had to do was to upgrade from highest level of pipe/belt offered by the original game to your higher level pipes/belts.

Thanks you for all your hard work.

![LG)`AR8NG4{9DOW}`JO5PNN.png](/content-images/f3e0ab01c487b8c16a3c123…

25 days ago

不对啊!你这里出现了养鱼场报错和运输工具报错??让我迷茫了!

这应该是你最好换低版本的本mod,来做尝试.因为我不能确定你的存档使用哪一个版本的.

25 days ago

你在085游戏情况下,使用了7.0这是错误的.7.0版本兼容086
你的报错是085为游戏本体版本.你应该用6.0.1版本.

It is incorrect that you used version 7.0 for game build 085. Version 7.0 is compatible with build 086.
Your error occurs because your base game version is build 085. You should use version 6.0.1 instead.

25 days ago

Please download Version V7.0, compatibility adjustments have been completed.

25 days ago

请下载V7.0版本,已经做了兼容处理.

Please download Version V7.0, compatibility adjustments have been completed.

25 days ago

所有朋友请少安毋躁,经历up2,up3,up4时代后,我们都知道官方每次都会篡改参数和函数,他们随意的添加一点点变化,比如加个参数,调换参数位置,所有mod都会重构.

这已经习以为常!我懒得吐槽了哈哈.

所有mod都会有这个问题,大部分都要重构来适应新版本,嗯,我已经开始重新编译了.针对现在的接口和gfx来调整.

Everyone, please stay calm. After going through the eras of up2, up3 and up4, we all know the officials alter parameters and functions every single time. They make random minor tweaks, such as adding a new parameter or rearranging pa…

25 days ago

Oh no! In version 0.8.6, the constructor signature of CountableProductProto.Gfx has changed:

Old signature: Gfx(string, Option<string>, CountableProductStackingMode, bool, bool) — 5 parameters

New signature: Gfx(string prefabPath, Option<string> customIconPath, CountableProductStackingMode packingMode, bool allowPackingNoise, [ProductMeshFamilyProto.ID](http://ProductMeshFamilyPr…

25 days ago

quoted post:

Thank you for your hard work and quick reaction!

v6.0已经更新.

1,更加客观的计算后的模拟油耗状态.

2,加入自定义配置,现在用户可以决定使用多大容量,和油耗,甚至污染.

3,已经去掉了氢气污染.

4,已经调整了可以后置为大型车辆研发时才会有,进入游戏中期.

🙏感谢诸位的宝贵意见,我将会尽力改进.

v6.0 has been updated.

  1. More objectively calculated simulated fuel consumption status.

  2. Custom configurations have been added; users can now set capacity, fuel consum…

25 days ago

这个mod的制作设计在于UP3时代,现在是up4时代,而且他经过太多次的迭代.

总体上,我在等待新的20号版本发布,官方将会出一个新版本,将会全面修改所有的图标模型和外观类.甚至我期待有一个完整统一的构造器能够让我更加方便实现功能.

至于你说的压缩产品图标风格不同,就是迭代次数太多,已经无法追溯具体多少次添补,而使用的是预制体的图标方案,自然无法做到统一,当然既然你提出了,我会加入到清单中考虑.

如果20号的版本官方准时发布,我会研究官方新的内置图标资源,然后重新针对ids做重构,本mod将会全面重构.

届时,有可能会有新的面目.

<canvas_command>
<action>answer</action>
<parameter>
<response>This mod was desi…

25 days ago

你的意思在钢研发后才会出现制衣厂的钢配方是吗?
相关的科技研发我会在整体mod都平稳之后统一调配对应科技树
Do you mean the steel recipe for the garment factory will only become available after steel technology is researched?
I will adjust the corresponding tech tree for all relevant technological research uniformly once the entire mod runs stably.

你知道现在并不是一个稳固的版本,而mod也是不断丰富和迭代的,对于研究这方面没有必要先搞.等内容丰富了,这肯定会成为主要的方向.
You know this isn't a stabl…

25 days ago

quoted post:

  1. It seems like airship has almost similar speed and better fuel consumption (5) for 2000 items vs train with loco II (6.3) with 4 hoppers (~2000 items). May be I underutilize my locos' potential for longer trains, but shouldn't airship be more expensive in fuel consumption?
  2. Hydrogen airships shoul not produce air pollution
  3. I think this great transport should…
26 days ago

关于这个问题,我重新考虑,并且你提到了用官方api的配置方案的确一直被人诟病,他只有存档初始化第一次有效,而此后不能调整.我将会手写一个配置api方案使用额外的加载,不再依赖官方api而独立出配置文件,让用户可以自定义里面的参数,方便用户根据自己需要来设定.我需要时间来配平此事.


<response>I have reconsidered this issue. As you mentioned, the official API configuration solution has long been criticized for only taking effect during the initial save file initialization and being unadjustable afterward. I will develop a cust…

26 days ago

quoted post:

would it be possible to make the mod safe for removal? I mean that should probably be possible. just change back the values to normal. then it can be re-configured.

完全可以,只要你修改一下配置即可.

在manifest.json 加入这句Absolutely, you just need to modify the configuration.

Add this line to manifest.json

"can_remove_from_saved_game": true,
26 days ago

quoted post:

hello

Yes, I know about this configuration, but I forgot to configure the mod before enabling it, and now I can´t disable the mod for configuration. Any idea how I can disable the mod for configuration

还有一个办法,但是我不能确定是否能够有效.

理论上,你可以进入mod的目录.C:\Users\Administrator\AppData\Roaming\Captain of Industry\Mods\TrainCapacityTweaks

有一个config.json文件,可以用txt打开或者tx…

26 days ago

沙盘模式 Sandbox Mode
image.png

这是游戏里面的沙盘,用他来测试蓝图和模组是常规手段,你从未使用过?或者因为翻译的缘故产生了误解.

This is the sandbox within the game. It is standard practice to use it to test blueprints and mods. Have you never used it? Or did a translation error lead to misunderstanding?

26 days ago

quoted post:

hello

I installed the mod, but I can´t get it into the settings

image.pngimage.png

26 days ago

已经修复为v6.01,试一下It has been fixed to v6.01, give it a try

27 days ago

v6.0.0 | 2026-07-16

v6.0.0 | 2026-07-16
根据社区网友 Denis 提出的建议
* 添加了罐装食品的配置方案,可以和牛奶服装一样设置.
*修改了鱼饵投入比,修改了鱼的产出比.
* 修复了鱼码头的相关设置和存档方案,现在每个鱼码头将会有自己的诱饵配置和设定,将会存在存盘中可延续被读取.
根据社区网友 BeerSmurf 提出的建议
*服装厂加入了钢的配方

Suggestions submitted by community member Denis
Added configuration options for canned food, configurable in the same manner as milk and clothing.
Adjusted bait input ratio an…
27 days ago

v6.0.0 | 2026-07-16

v6.0.0 | 2026-07-16
根据社区网友 Denis 提出的建议
* 添加了罐装食品的配置方案,可以和牛奶服装一样设置.
*修改了鱼饵投入比,修改了鱼的产出比.
* 修复了鱼码头的相关设置和存档方案,现在每个鱼码头将会有自己的诱饵配置和设定,将会存在存盘中可延续被读取.
根据社区网友 BeerSmurf 提出的建议
*服装厂加入了钢的配方

Suggestions submitted by community member Denis
Added configuration options for canned food, configurable in the same manner as milk and clothing.
Adjusted bait input ratio an…
27 days ago

v6.0.0 | 2026-07-16

v6.0.0 | 2026-07-16
根据社区网友 Denis 提出的建议
* 添加了罐装食品的配置方案,可以和牛奶服装一样设置.
*修改了鱼饵投入比,修改了鱼的产出比.
* 修复了鱼码头的相关设置和存档方案,现在每个鱼码头将会有自己的诱饵配置和设定,将会存在存盘中可延续被读取.
根据社区网友 BeerSmurf 提出的建议
*服装厂加入了钢的配方

Suggestions submitted by community member Denis
Added configuration options for canned food, configurable in the same manner as milk and clothing.
Adjusted bait input ratio an…
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