wtmxhyy

wtmxhyy

Joined May 2026
19 days ago

Supports internationalization
In response to the earnest proposals from two community players, warrenc and Vladovlak, we urgently assembled a localization task force consisting of three domestic players to deliver a full internationalization adaptation solution for the mod within the shortest possible timeframe.

Acknowledgements
We sincerely appreciate the continuous participation of domest…

20 days ago

quoted post:

Do not see it nor in menu, nor in research tree. How to activate it?

你能够看到传送带吗?那么在他的后面,你会看到一堆很多均衡器分流器

Can you see the conveyor belt? Behind it, you will see a large number of equalizer splitters.

20 days ago

quoted post:

Any tips when to use one transport over another?

I got trucks for short haul, but at what distance or other factors does a train beat a belt??

Thanks!

很简单短途用传送带,而卡车用于物流,火车用于远程大规模运输.

不同的地图,有不同的游戏策略和根据个人喜好有不同的选择方案.

你还需要更多摸索和实践,本游戏没有统一的步骤,没有统一教条,自由建设实现你想要实现的,如果没有实现就重开一局继续,如果实现了就重开一局换个玩法,总之每次都可以尝试,每次都在探索,每次都在挑战.

这个游戏的魅力就在于,你可以把你希望的想要的,你能够想到的,都在一个地图上让他呈现…

20 days ago

两位啊!😁首先这是一个中文版的mod,他已经在中国发行了1年了.

他太老了,从up3,到了up4,到了up4.2,走过了太多历程,里面被删改增加了无数次.

他也是一个庞大的mod,里面的内容太多太多.

而国际化方案之所以迟迟没有推进,就是因为...你们需要理解游戏没有api支持这个.

你们看到的游戏国际化,是游戏自身的api,他不支持mod国际化.

每个一个mod的国际化,都是作者自己写类来解决这个技术问题.那需要把代码重新修一遍,工作量是巨大的.

这个mod从我开始学习mod制作开始到现在能够熟练制作mod,包含了大量的升级历程,也造成了代码只是兼容性运行,而无法直接用全新的api来书写,里面可以说屎山代码!

这一次更新我用了30多个小时才修复里面所有报错.

当然,我近期将会尽可能把他转化为国际化方案.这需要时间,大量时间精力.

本…

20 days ago

燃油入口应位于直升机停机坪的边缘,这个问题没办法解决,因为模型如此,那个接口如果在外围他需要一个墙,否则会很难看.😪

The fuel inlet shall be located at the edge of the helicopter landing pad. This issue cannot be resolved due to the limitations of the model. If the connection port is placed on the outer perimeter, a wall structure will be required; otherwise, the overall appearance will look unattractive.😪

The airships are diving into the landing…

20 days ago

感谢🙏你提供宝贵建议 Thank you for your valuable suggestions 🙏
1,image.png关于此问题,我会添加进去,你认为有必要就加入即可.
2,从输出端和输入端来看,渔港并未显示产品图标,我认同,将会考虑修复.
3,你提到传送带产品显示的问题,我也发现了,那是086使用了新的gfx,这需要新的模型纹理等才行.游戏里面没有这类产物,都需要重新构建制作.而我不擅长模型制作,美工一直是我头疼的事情.但你提的都非常关键,我非常认同.

我已经把你的意见列入更新的计划清单,我会在下次更新这些东西,这需要一段时间研究.

万分感谢…

20 days ago

quoted post:

hot to get / buy them?

你能买到鸡就能看到牛
If you can buy chickens, you will be able to see cattle.

20 days ago

你在哪里能够看到分拣厂,应该就有他!Wherever you can find a sorting plant, he should be there!

20 days ago

我已知悉,将会尽快进行修复工作

21 days ago

quoted post:

086不能用了

PS:顺带求一个设置上限的功能,一个感觉不太够(前期)

PS2:以前贴吧发的那个万能资源发生器能更新版本上传么

1,已经支持086

2,设置上限就一个参数的变化.不是不给你开,但凡能那么做,我早就给弄无数个了.

那是因为,多个建筑会冲突会报错,会出问题.所以才锁定为一个.这是无奈.

毕竟这是一个游戏里面没有的建筑,底层不牢固,属于通过偷换概念和底层劫持的手段实现了功能,实际上并非真正的实现,大规模运行会影响客户游戏性能的.

3,资源发生器还能用,无需更新的.

21 days ago

quoted post:

System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at CustomCrusher.Custom…

21 days ago

quoted post:

Sure, take your time. I’m a big fan of your mods - wish you can manage it fast and make them even better!

已经按照你的要求逐步做了调整,适应了086版本,水管颜色做了重新定义,已经修复了u型传送带的bug.

当然关于传送带的颜色还没有修改过来,那需要以后解决.

I have made adjustments step by step as you requested to be compatible with version 086, redefined the pipe colors, and fixed the bug of the U-shaped conveyor belt.

However, the c…

21 days ago

The gfx errors have been revised in accordance with the settings of version 086, and the internationalization issues have been fixed.

23 days ago

I 11:24:23,639 S000002 ~Mai: Products renderer: built 175 texture slices - albedo 512x512 DXT1 (174 copied, 0 recompressed, 1 fallback), normals 512x512 DXT5 (4 copied, 0 recompressed, 171 fallback), smooth/metal 512x512 DXT5 (118 copied, 0 recompressed, 57 fallback).
I 11:24:23,639 S000002 ~Mai: Products renderer: built 47 unique meshes (47 combined).
I 11:24:23,641 S000002 ~Mai: [70.9 ms…

24 days ago

v4.0 已经兼容086,但是他将会被淘汰.这个4.0版本可以支撑你的游戏,新的游戏我建议你使用v5,当然v5.0版本还在研发中.

v4.0 is compatible with 086, yet it will be phased out. This 4.0 version can run your games, and I recommend using v5 for new games. Of course, the v5.0 version is still under development.

24 days ago

086版本修改了gfx,会造成极大的不兼容性.我已经做了修改.

现在正在做全版本重构.

我建议你用085版本完成游戏存档.用新版本开启新游戏.同样我正在制作针对086的全面重构版本,底层重构,这是巨大的工程,你知道这个mod涉及的产品巨大

我需要时间

Version 086 modified the gfx, which will lead to severe incompatibility issues. I have already fixed this.

I am currently carrying out a full-version reconstruction.

I recommend you complete your game saves using Version 085 and start new games with the ne…

24 days ago

你说的非常对,但是这些都是细节的调整,现在时间非常紧张,20号官方要发布新版本,我太多需要适配的地方,要修改好多mod,甚至压缩和解压缩mod因为大量使用gfx,而官方086版本实际上调整了gfx的参数和构建器的构造,这使得整个mod相当于重新制作.

巨大工作量使得,我只能暂缓细节调整,因此你的建议,我列入更新清单,但是不会再近期进行类似的细节更新.

我需要更多时间解决升级带来的大面积报错的问题,等待版本平稳后,我将会逐步进行更新.😆

You're absolutely right, but these are all minor tweaks. Time is extremely tight right now—the official new version is set to release on the 20th. I have countless compat…

24 days ago

quoted post:

Hi! I see you adjust fuel consumption for airship. The idea was the opposite - it should be more expensive than trains. 7-8 of fuled per min would be fair price for such convinience

我加入了配置,你可以自定义油料的消耗,根据你喜好来决定,我只是设定了一个初始化默认而已,你认为不合理就自定义好了.

你试试自定义

I've added a configuration option that lets you customize fuel consumption to your preference. I only set an initial de…

24 days ago

quoted post:

如题,5级跟6级的科技叠一起了,都点不到只能搜索搜出来,能调一下么?

发布新的版本,已经修复科技问题.感谢你的反馈
!😀

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