wtmxhyy

wtmxhyy

Joined May 2026
17 days ago

为了防止用户使用旧存档,而旧存档已经开辟了地图,无法触发第一次获取鸡的过程,所以在建筑中有获取牛的图标.
那是补救措施.这个问题,我在更新中曾经表述过.

To prevent players from using old save files in which the map has already been unlocked, making it impossible to trigger the process of obtaining chickens for the first time, an icon for acquiring cattle has been placed in the buildings.
This serves as a workaround. I have addressed this issue in the update notes. …

17 days ago

quoted post:

quoted post:

quoted post:

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using …

17 days ago

SyncArrivalRules 和 tryGetModuleDirection 的工作流程:

  1. tryGetModuleDirection 检查模块的 StoredProduct 是否等于产品,如果智能站的 StoredProduct 被清除了(卸载完成后),返回 false

  2. SyncArrivalRules 使用 tryGetModuleDirection ,如果返回 false ,则删除到达规则

  3. 最后遍历模块,只有有 StoredProduct 的模块才会添加到达规则
    问题在于:智能站卸载完成后会清除 StoredProduct ,导致到达规则被删除,列车网络系统无法找到有效的装卸站!
    Workflow of SyncArrivalRules and tryGetModuleDirection:

    tryGetModuleDir…

17 days ago

quoted post:

quoted post:

quoted post:

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using …

17 days ago

quoted post:

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using an online multiplayer mod? I have no experience with that and cannot perf…

17 days ago

quoted post:

quoted post:

你的名字很有个性😎,你的操作充满智慧.感谢你不断的测试,让我不断进步.

通过名字,我认为你是捷克的国籍,是否准确?

You have a very unique name 😎, and your operations show great wisdom. Thank you for your continuous testing, which helps me make constant progress.

Judging from your name, I assume you hold Czech nationality. Is that correct?

Right next door. A littl…

17 days ago

你的名字很有个性😎,你的操作充满智慧.感谢你不断的测试,让我不断进步.

通过名字,我认为你是捷克的国籍,是否准确?

You have a very unique name 😎, and your operations show great wisdom. Thank you for your continuous testing, which helps me make constant progress.

Judging from your name, I assume you hold Czech nationality. Is that correct?

17 days ago

quoted post:

quoted post:

我没有解释过这个mod的使用,你怎么能够准确测出他的用途的😜

I never explained how to use this mod, so how did you figure out its exact function? 😜

Well, I built 2 trains. Two stations for goods. One on a parallel track for refueling the locomotives. I created a line. I connected the warehouses to the modules and let the trains onto the track and watched w…

17 days ago

quoted post:

can you make screenshot? i see standard balancers and splitters, but they do not attach to each other

image.png
image.png

你看不懂中文,但是应该能看懂图标,很清晰,在堆垛塔图标后面你会看到很多很多建筑.

You can't r…

17 days ago

quoted post:

If you add this mod during the game, you won't get to the cattle. You have to start a new game. Or someone will figure out how to refresh the world map so that the things offered by different mods are added. If possible.

你点击牛牧场,是否有一个填满的图标?When you click on the cattle ranch, is there a filled icon?

18 days ago

我没有解释过这个mod的使用,你怎么能够准确测出他的用途的😜

I never explained how to use this mod, so how did you figure out its exact function? 😜

18 days ago

好的,我刚刚获得086版本DLC,我现在开始研发对DLC内容的支持.请稍作等待

Okay, I've just obtained the DLC for version 086 and will start developing support for the DLC content now. Please wait a moment.

18 days ago

感谢你的反馈,2.0.2版本修正了这个问题.本故障找到了,因为字段在086版本中被官方修改了,所以做出了修正.请测试v2.02版本

Thank you for your feedback. This issue has been fixed in version 2.0.2. The root cause of this malfunction has been identified: the relevant field was officially altered in build 086, hence we rolled out this fix. Please test version v2.02.👍

18 days ago

quoted post:

新版本有个问题,农业、固体、液体压缩机的建造花费不同,分别 50、200、20 个建筑零件。是故意这么设计的吗?

故意的,根据里面配方量衡量出使用率,固体包含两个传送带,大量物品都是平板和散货.而被压缩几率最大是散装u型货物,其实就矿产类.造价要高.
农产品产量大需要压缩时候,基本都是用来生成酒精或者制作燃料,此时囤积大量农产品所以稍微高点,使用次数不会太多.

而液态,大家用他主要处理副产品积累或者直接收集尾气啊,污水啊等,或者多余油料被压缩留着用.我认为用的频繁但是量不大.
所以可以设定不同的品类机器不同的定价.

18 days ago

我已经更新了版本,你现在再次做测试,我需要一个详尽的测试,来综合评估补丁是否真实有效,从理论上看现在日志中显示应用补丁成功,而没有提示错误,剩下就是需要你通过实测数据肉眼观测,是否解决了问题.

我任何模拟都不能模拟出你的描述情况,毕竟你是实际用户,具体实际运行要大规模链接来查看.辛苦了.有消息告诉我.😝

18 days ago
  1. 关键一个节点问题是3/tick,这是一个不可变,只读参数!他严格锁死了所有上限.突破他太难,我废了很多时间绕过他实现了3600吞吐的传送带,然而也很难避免各种bug出现.

    一个根本缘故就是每次都要检测一个系统设定,每秒发送量和MAX_TRANSFER_PER_TICK = 3 的限制导致每次传输操作只能移动少量产品,对于高吞吐量的传送带,需要更多的传输操作,从而增加了延迟和吞吐量损失。

    用反射,劫持,等手段无法有效干涉,因为他不是存在一次,而是每次每帧调度都会用到.牵一发而动全身.

    传送带和管道是一个基础的微积分阶差算法,被简化为乘法倍率来作为升级参数.可不变的是受控条件.他们都被系统设定给锁定,因为只读属性.

    MAX_TRANSFER_PER_TICK = 3 的限制导致每次传输操作只能移动少量产品,对于高吞吐量的传送带,需要更多的传…

19 days ago

quoted post:

Thanks, some fixes and improvements will be difficult until the game is finalized. But I can wait. I just need to know that the mod creator is working on the problem.

已经更新了v7.0.1,试试😆Version 7.0.1 has been updated, give it a try 😆

尽力了,我不会设计模型,特别是现在官方换了这一种gfx方案,彻底使得我更加不会了.暂时用肉来作为传送带显示物.如果以后技术提升了,肯定做专门鱼模型来替代.现在暂时如此.技术限制敬请原谅.

I've done my best, but I'm not skilled a…

19 days ago

感谢你的回复,你说的这个问题,很多人都有反映,但是我并没有在意,因为我专注于管道和传送带本身是否实现功能,而认为这是用户的自己的事.

通过你的解释,我彻底明白,这是一个配套的工作,属于整体的流程,不能光考虑管道,而应该考虑他的应用场景,这是系统性的物流体系,每个环节都可能影响性能.我测试都是用单条传送带或者管道来测试,没考虑实际输出功率.

我已经公布了一个多口mod,我将会结合一下两方面,仔细研究这个链接器产生的效率阻隔的问题.

19 days ago

我说了,我不会美工,不会模型制作!我只能尽可能找一些模型来拼凑,而你的设想非常好.

就比如你提到的几个问题,我已经做完了,可是还卡在法线贴图上.因为我不会这些东西.

愁死了.

I've told you, I'm no graphic designer and I can't create models! All I can do is piece together existing models as best I can, though your concept is brilliant.

Take the several issues you brought up as an example—I've finished most parts, but I'm stuck on normal maps because I don't know how to ha…

19 days ago

image.png
It can be said that the problem you mentioned is the easiest one to solve. However, all the others are giving me a headache.

Showing 61–80 of 203