Posts by FactorioPlayer

26 total posts
3 days ago

Installed, very good
In game hub, please improve localization;
The vehicle ramp, the third one, seems to be of little use;
Performance optimization requires further experience.
A small request: Why is it not allowed to copy the 'update log' in the game? I want to copy it to the browser for translation, but currently it cannot be done

20 days ago

This game is done very well and I really like it. I think it has reached or surpassed some mainstream similar games at present. Here are my improvement suggestions:
In the early and middle stages of this game, it was really intense and exciting, making me often forget to eat and sleep. However, in the later stages, it felt dull and boring, with little playability. It was just throwing away a few…

1 month ago

You can consider adding an option on the search panel to increase the search price appropriately:
The default price is 40. If the radius is locked, the price is 80+. If a certain mineral is locked (if allowed), the price is 200+

1 month ago

Same function as the bottom panel, but the original one was very inconvenient

1 month ago

Can you add such a mod: Quick Panel
A panel that can be freely dragged to different positions (or coordinates can be freely modified), with icons that can be freely added (deleted) and x and y that can be freely resized

1 month ago

Moriarty wrote:

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning …

1 month ago

Moriarty wrote:

FactorioPlayer wrote:

1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning and technological development is too late, making renovation very trou…

1 month ago

1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning and technological development is too late, making renovation very troublesome. Of course, this is just my personal opinion, …

1 month ago

Captain Marek wrote:

These buildings are not flippable. This is a known limitation and there are technical reasons for it.

I agree with the statement on the third floor. Since it cannot be achieved, we are not making it difficult for the developers, but at least turn off the prompt tool and do not mislead us

1 month ago

Especially in the later stages, most of the asteroids found have a very large radius, which is really annoying. Not to mention finding asteroids with the desired mineral types. It would be great if we could customize the search criteria.

I wonder if the developers have locked this feature. Is it possible to add customization options, such as setting specific radius ranges and mineral types?

1 month ago

The mod homepage should be sorted by "last updated", which is normal. Other similar websites are like this. Diligent mod authors should be displayed. Some mods have been released for several months without updates, so should they be kept on the homepage?

1 month ago

Moriarty wrote:

FactorioPlayer wrote:

It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed

1.jpg

Is that with his mod running with the cheats underground pipes?

Yes, n…

1 month ago

When we create a new game, there is a customized difficulty page, which contains: additional starting materials, ore mining output, and construction costs ... and so on, there are many items that need to be set one by one. It would be great if they could be saved after being set up

1 month ago

When saving the configuration, can we also save the official "custom difficulty"? Every time we open a new file, we need to carefully set each item, it's too troublesome

1 month ago

It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed

1.jpg

1 month ago

Moriarty wrote:

FactorioPlayer wrote:

You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

Both problems fixed both pillars and slopes. Will come on next update batch. 😊

image.png

There are no pillars because…

1 month ago

You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

1 month ago

Moriarty wrote:

FactorioPlayer wrote:

Thank you very much, you never disappoint!👍

No problem. It will come with todays update batch! 😊

Hello, I found a problem: After enabling this feature, the elevation of the pipeline has become slanted (like a conveyor belt), whereas it was vertical before.

![01.jpg](/content-images/bfdb9cad94619dd2e684d976804bf4ae36aa1c9575d6efb55e967…

1 month ago

Thank you very much, you never disappoint!👍

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