These are cosmetic flaws.

The airships are diving into the landing area.
Fuel inlets should be located at the edge of the heliport.
This mod is a very good addition to cargo helicopters. Good work.
These are cosmetic flaws.

The airships are diving into the landing area.
Fuel inlets should be located at the edge of the heliport.
This mod is a very good addition to cargo helicopters. Good work.
An English version would help.
I tested your set of 6 mods in sandbox mode. These are my favorites from you. I found the following problems.

The recipe line is missing and the poultry icons on the buildings could be replaced as shown in the picture.

at BlackDeathMod.BlackDeathProductsData.RegisterData (Mafi.Core.Mods.ProtoRegistrator registrator) [0x00007]
at Mafi.Core.Mods.ProtoRegistrator.RegisterData…
I'll add one more suggestion.

Vľavo na obrázku je tvoj balancer. Napravo je balancer od H4uklotz. Bolo by možné pridať sekcie TroughOn the left in the picture is your balancer. On the right is the balancer from H4uklotz. Would it be possible to add the Troughput and Transported p…
Parked helicopters don't turn off the rotor, it keeps spinning.

New version wow. You're normal, man, you grounded me like a malfunctioning helicopter. Great work. 👍😍🤪
After the update, the following error occurred while loading:
This save file depends on content that's not available, are you missing a mod or DLC?
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Buildings.Settlements.Settlement+FoodData' (type 'FoodData')
parent object '--' (type '--')
Previous deserialized in this finalize call: 'Mafi.…
Hello, would it be possible to allow a height of up to 16? And for pillars, wouldn't you change it to set the height, like for conveyors and pipes, using the Ctrl key? Thanks for the quick reply.
It works perfectly, it even remembers in the blueprint. Good job.
I decorated it a bit and incorporated it into my design. 😜

pique you devils. When the heliport is fine-tuned, it will be a great mod.
I just want to point out a few things.
I know it's just a basic model, but there are two things to be careful of when fine-tuning.
The containers do not fully rest on the storage ramp surface. 
Sometimes it…
Yes, that's right. Having the ability to display HUD elements according to individual needs. Thanks for your willingness. 😀
When I moved some UI elements, it doesn't show them on the world map. For example, reports from battles with pirates will show on the island map. But when I click on a report about exploring an area on the world map, it switches me from the island to the world map and I have to switch back to the island every time.

The helicopter landed nicely and shut down the rotor, but landed in the tank. It's Guru Moriarty's turn. 😁
quoted post:
quoted post:
I've let him know too. I'll see what he does about it.
不开玩笑,你应该放弃加载我的这个mod,因为抢占了钩子库.没有报错,没有提示,但是也同样没有功能.
这不是我们设计者任何一个方面的额错误,是他们本身不应该同时加载.
It happened, your mod was removed from my list. 😇
The game failed to load as the save file is corrupted. If this issue persists, please file a bug report.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'FishFarm #304' (type 'FishFarm')
parent object '--' (type '--')
Previous deserialized in this finalize call: 'Mafi.Core.Vehicles.Trucks.Truck.ToString() threw NullReferenceException' (type 'Truck')
Last de…