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Ideas and feature requests for the developers to consider.

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[CoI Hub] Suggestions 7 days ago by Vladovlak

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11 votes More functionality to all balancers 4 years ago by reeperaut
11 votes Visible Air and Sea pollution 3 years ago by Lelo [ideas]
11 votes Priority Connector 2 years ago by Poul [ideas]
11 votes Gas stations - add managed area 4 years ago by reeperaut
11 votes open pit excavator 3 months ago by Tobias Haak [ideas]
11 votes Colorable Alarms 3 years ago by Alex [ideas] 2
11 votes Build Pipes/Belts on retaining walls 4 years ago by ph3rr3t 2.0 [ideas]
11 votes Infinite Research (to allow for megabases) 4 years ago by Robert Wells [ideas]
11 votes Edicts should be slider-based or "radio button"-based, the current UI is very… 4 years ago by Peter34 [ideas]
11 votes Diesel consumption statistics should have ship Diesel consumption as a… 4 years ago by mcreationshh [ideas]
11 votes Trucks Assigned to Shipyard and Logistics Export Connections 4 years ago by Mal [ideas]
11 votes Colour code Mine tower 4 years ago by TheeGrandpoobah
11 votes Silo unloading/loading for trucks 3 years ago by Matias [ideas]
11 votes Make storage I/O configurable 3 years ago by Angelo [ideas]
11 votes Show potential contents on pipes (and ghosts). 4 years ago by SpeedDaemon [ideas]
11 votes Transportation (Pipes, Conveyors, etc.) are copied when using Cut/Copy 4 years ago by Wesly M [ideas]
11 votes Quick Save button 3 years ago by Aliaksandr [ideas]
11 votes Resources need to be discovered 4 years ago by Mike [ideas] 6
11 votes More/better ship warfare 2 years ago by Lion [ideas]
11 votes Label storage tanks 4 years ago by Drew [ideas]
11 votes Advanced farms control 4 years ago by Jamie [ideas]
11 votes Maintanance Crew 4 years ago by PTTG [ideas]
11 votes Edict control from unity screen 5 years ago by Aahzmandius Karrde [ideas]
11 votes Set U-belts as dumping designations 4 years ago by Jamie [ideas]
11 votes Move the Research back button 5 years ago by Mike [ideas] 8
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