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Ideas and feature requests for the developers to consider.

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[CoI Hub] Suggestions 7 days ago by Vladovlak

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9 votes Why no Large Tree Planter? 5 months ago by thaflya [ideas]
9 votes Recyclables 1 year ago by Hat [ideas]
9 votes nuclear fusion power 1 year ago by CHAOWEI [ideas]
9 votes Heavy Oil Fuel for Transports as part of tutorial 1 year ago by DogOxide [ideas]
9 votes Vehicle Routes to Selected Object 1 year ago by Marcin [ideas] 3
9 votes Rooftop Enhancements (or basement) like solar panels or basement boilers 1 year ago by Tonic [ideas]
9 votes button/option to color code pipes during planning 1 year ago by YolosaurusRex
9 votes conditional balancers 1 year ago by BladeSe7en [ideas]
9 votes Sand VS Manufactured sand 1 year ago by Jamie [ideas]
9 votes Mobile Construction Crane (Increased Construction Range) 1 year ago by Shaun [ideas]
9 votes Cargo Dock QOL 1 year ago by JoCKeRiL
9 votes Hot Springs 1 year ago by Penny Lee [ideas]
9 votes Fuel Gas World Resource Location 1 year ago by Part Time Helper [ideas]
9 votes Make train stations modularized like cargo docks 1 year ago by troelshansen
9 votes Train Shunting 6 months ago by Nexusuxen [ideas]
9 votes Idle trains should not use fuel 1 year ago by Professor [ideas]
9 votes Increase Train car/station holding capacity/throughput by 100% base, with… 1 year ago by Ichbinderkuli
9 votes Train filters 1 year ago by J [ideas] 3
9 votes Train station statistics 1 year ago by Soggs [ideas]
9 votes Smaller "train station" for use as waypoint only 1 year ago by jeremy_tmu [ideas]
9 votes Faster speed 1 year ago by DragnSlayer
9 votes Organic fertilizer into Fertilizer 1 recipe 1 year ago by Cpt. SEI [ideas]
9 votes Let crops add some fertility if they die 1 year ago by Flores [ideas]
9 votes Automation 1 year ago by Kayser
9 votes Early game revamp 1 year ago by DeltaOne [ideas]
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