Moriarty

Moriarty

Joined May 2026
2 months ago

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You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

Thank you. I will see if i can get it fixed with deconstruct protection. I won't promise anything since it was a pain to get working and that was the workaround.

2 months ago

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I explored as far as possible but can't go further because Radar I is missing.

Hi Lofwyr.

Is this with new version or old 1.0.2 version?

2 months ago

Good to know thanks for the info Warrenc!

2 months ago

Gmo gives you more yield and pesticide increases harvesting speed. The buttons on the greenhouse will tell you this also, if you hover over them. 😊

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2 months ago

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Trucks will leave garage and non stop, turn around and go right back in. Not affecting game play that I can tell but, its a bit annoying.

That's weird. can you send me your save so i can take a look at it since i do not have that problem.

Also are you on 0.8.5 or stable build?

2 months ago

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Thank you very much, you never disappoint!πŸ‘

No problem. It will come with todays update batch! 😊

Hello, I found a problem: After enabling this feature, the elevation of the pipeline has become slanted (like a conveyor belt), whereas it was vertical before.

![01.jpg](/content-images/bfdb9c…

2 months ago

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Want to have a Chinese interface

Its coming today for all the 9 mods. 😊

2 months ago

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Is it possible to add a Chinese interface to all your mods?

Its coming today for all the 9 mods. 😊

2 months ago

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Thank you very much, you never disappoint!πŸ‘

No problem. It will come with todays update batch! 😊

2 months ago

There we go! Now to stress test it!

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2 months ago

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Thank you. I wish you a happy life

Making progress 😊

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2 months ago

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I'm not sure if it's possible, but a drag select would be useful for these boosts, or even something like the logistics zone, but for boosts. So you could drag a square around a set of buildings and then the boosts would apply to applicable buildings in there, or the applicable buildings would be grouped and you could adjust the settings individually from within the group …

2 months ago

Yes please! Let us sort by time posted instead. So annoying having to scroll the list every time and to squint and see if some threads have updates in them or not.

2 months ago

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love how it is basically all the byproducts that generate and get used together. I don't like the decimal output and the fact the boiler recipe conjures steam from nothing. If its input and output were converted to the regular time and batch size, and the creation matched some ratio the boiler used or having this be burned in the incineration plant would be a more suitable…

2 months ago

When i try to move a topic made in wrong mod thread, as example on image under from gameplay problems/improvment to recipes++ second image under. It gives me this error. Am i doing something wrong or is this a bug?

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![image.png](/content-images/0b267af645dd378debccff41fa4015ea466ac1aa16a8…

2 months ago

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ok, sorry about that, thank you

No worries! Hope you have fun with new version! 😊

2 months ago

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When I fill an area set to dump using the fill tool under sandbox mode, I select dirt but it fills with both dirt and rock. Mixes type. Am I doing something wrong or is this intended? I want it to fill it with dirt. Not rock and dirt. Or at least have it fill with rock up to 2 levels below the set level then top it off with dirt maybe? Thanks for all your efforts. This is …

2 months ago

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System.MissingMethodException: Method not found: void Mafi.Core.Population.PopNeedProto..ctor(Mafi.Core.Prototypes.Proto/ID,Mafi.Core.Prototypes.Proto/Str,Mafi.Upoints,Mafi.Core.Population.UpointsCategoryProto,System.Nullable1<Mafi.Core.Population.PopNeedProto/HealthData>,System.Nullable1<Mafi.Core.PropertiesDb.PropertyId1<Mafi.Percent>>,System.Nullable1<Mafi.Core.…

2 months ago

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Mods have optional dependencies, specified in the manifest as optional_mod_dependencies, is that what you are looking for?

Sorry late reply! No i was meaning on hub page for the mod. To maybe add an extra button "soft dependencies" to let users know its optional and what it means if they combine the mods together. This gives the user more information.![image.png](/con…

2 months ago

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I've already joined the channel, but the English in there is giving me a real headache.

I think i found you see DM

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