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[CoI Hub] Bugs 7 days ago by danierlr

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1 affected Import only if belts cannot ignores an unfinished input belt or pipe, deadlocks 7 months ago by cgrimes85 [github]
1 affected Inconsistent naming between "Small excavator" and "ExcavatorT1" 7 months ago by Hanse00 [github]
1 affected Electric Locomotives Work On Not Electrified Rail 7 months ago by Noob0Artz [github]
1 affected Search for warehouses during bridge construction 7 months ago by KAGordienko [github]
1 affected Transport elevation controls 7 months ago by valheran [github]
1 affected Problem with walls and soil 7 months ago by Fleks74 [github]
1 affected Railways cannot be unity-built by segment with Shift, unlike deleting 7 months ago by orthemius [github]
1 affected Broken copy of transport segment (pipe, belt, u-shape) 7 months ago by orthemius [github]
1 affected Unable to copy whole transport line (only cut works) 7 months ago by orthemius [github]
1 affected Starting the game in DX12 mode gives an error based on the -force-d3d12 command Crash 7 months ago by 2409636880 [github]
1 affected Unity shortcut U empties an open storage container 7 months ago by bheiske2008 [github]
1 affected Captain's Office surface area causes Z-Fighting with planned surface tiles 7 months ago by alblaka [discord]
1 affected I cannot build a depot for the cargo ship on the edge of the map 7 months ago by poltime
1 affected Annoying that the Tutorial missions require specific building/conveyor tiers. 7 months ago by kayser_ [discord]
1 affected Long-standing Map Editor isssue 7 months ago by Aaron-Libra [github]
1 affected multi-line alerts not showing 7 months ago by firefly0518 [discord]
1 affected Drone mode settings weirdly mapped 7 months ago by kayser_ [discord]
2 affected Excavator driving down into divot between dumped land and retaining wall 7 months ago by green_gecko [discord]
1 affected Alert "[vehicle] struggling to find a destination" comes back after muting it 7 months ago by green_gecko [discord]
1 affected UI in train designer inconsistent fuel usage values relating to fuel saver edict 7 months ago by Coheed1988 [github]
1 affected UI thinks trucks are "extremely busy" when they aren't (likely the truck filter) 7 months ago by eryk500 [discord]
1 affected Cannot disable a mod once the game has detected an error in it 7 months ago by serjevski [github]
1 affected Computing production more than demand 7 months ago by fuzzy7701 [discord]
1 affected Vehicle Depot has only one fuel input 7 months ago by poltime
1 affected Trains ignore "After time passed" condition unless there is a load/unload job 7 months ago by togrek [discord]
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