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Ideas and feature requests for the developers to consider.

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[CoI Hub] Suggestions 7 days ago by Vladovlak

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3 votes Add a new overlay to layers menu, which shows priorities 3 years ago by PC2026 [ideas]
3 votes Add extra digit to the global food counter 3 years ago by Vekking
3 votes Edict: home renovation 3 years ago by Tobi
3 votes Building toggles (R, F, Shift, etc): Display actual bound key instead of default 3 years ago by super_aardvark
3 votes Change to Sorters 3 years ago by blahfasel2000 [ideas]
3 votes depleted uranium trade 3 years ago by Dingo
3 votes Make Retaining Walls Min and or Max debris Height one tile more/ or make… 3 years ago by NSMY [ideas]
3 votes Setting for Vehicle coulison 3 years ago by Mike Donoghue [ideas]
3 votes easier underground pipes 3 years ago by Nyne90 [ideas]
3 votes Nitrogen sink 2 years ago by Daryl [ideas]
3 votes Hyperlinks of some sort for new techs discovered 3 years ago by KB Benton [ideas]
3 votes Prioritize tree harvesting zones 3 years ago by KB Benton [ideas]
3 votes add challenges, 3 years ago by Augusto [ideas]
3 votes Import and Export indicators on Unit, Loose and Fluid Storage. 3 years ago by BlitzKreg [ideas]
3 votes Focus search bar in menus that have one 3 years ago by super_aardvark
3 votes Crop rotation is not really seasonal 3 years ago by asimoneau
3 votes Research happens way too fast 3 years ago by asimoneau
3 votes Building over deconstructed buildings 2 years ago by Brett [ideas] 2
3 votes Construction Site/Yard + temp. Earthwork dump 3 years ago by Dragendave [ideas]
3 votes Clock 3 years ago by McRib
3 votes Waste 3 years ago by Frankigno [ideas]
3 votes transport 3 years ago by Jeff [ideas] 4
3 votes Dump Trucks Aggregate Mixing 3 years ago by PTTG
3 votes New Game Mode/DLC/Game 3 years ago by Gabagoo [ideas]
3 votes Add option to remove transparency from planning mode 3 years ago by Simon [ideas]
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