Posts by Moriarty

435 total posts
3 days ago

Thanks a lot for this mod!

So many times i done "i need to do that or add that later" then later down the road i forget xD

4 days ago

philie36 wrote:

Mafi.Core.Mods.DataRegistrationException: MissingMethodException thrown on registration of data 'SteamHeaterData'. ---> System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at Mafi.Co…

4 days ago

philie36 wrote:

Mafi.Core.Mods.DataRegistrationException: MissingMethodException thrown on registration of data 'SyntheticDieselData'. ---> System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at Maf…

4 days ago

pique Do you have discord and are you on coi server? Have question for you.

4 days ago

Denis wrote:

Checked the math - it is still to much...

My 27 farms consume 1200 GMO, 600 pesticides

It means I need 40 bioprocessors for GMO and 20 of pesticides - it's too much (+ respecitve chains of sub-products)

Can you change the recipy of bioprocessor to produce 200 items per month? Or better reduce consumption of farms by 5-6 times (it should take much less of su…

5 days ago

warrenc wrote:

Moriarty wrote:

Thank you i will take a look at it tomorrow. Thanks for posting it!

Problem still persists. I also am locked out of ship bridge II. Possibly the random system has placed it to far away. Currently adding more fuel tank space a little at a time via Cheat++ and still have not found it.

Strange since not a single report has come in since i fixed it 1,…

6 days ago

SlyPulsar wrote:

By upgrading or moving storage, the override capacity is not preserved.

In this pictures: upper storage is upgrading, lower storage is moving

This has now been fixed for both upgrading and moving and will come in this weeks update batch. Again thanks for the report! 😊

6 days ago

warrenc wrote:

Another modder ( wtmxhyy ) added blimps and a HeliPad for AirShips. Pretty cool mod. Might ease your efforts to work with him on your Heli HQ for the sky crane helicopters. Just a wild thought here. 😀

For now i will start with adding HQ that supports Pique mod. I can look in later to talk to wtmxhyy about adding support f…

6 days ago

Vladovlak wrote:

Yes, that's right. Having the ability to display HUD elements according to individual needs. Thanks for your willingness. 😀

It's now added in tweaks hud tab a checkmark in top to show all hud in research, space and worldmap if users want that. Will come for next update batch this week. 😊

6 days ago

Moriarty wrote:

michael0981 wrote:

Moriarty wrote:

michael0981 wrote:

Is it possible to add new threshold options for alert ?

like 90% , 80% ?

Don't know, i can take a look at it when i get the time. I added it to the list. 😊

Thanks for adding the 80% and 90% thresholds!

Would it be possible to also …

6 days ago

Hoochie wrote:

Cool!
I'll be eagerly awaiting the update! ☺️
And good luck with the move! I know firsthand what it's like and how draining it can be.

It has been added on latest update, sorry forgot to update you it's now added. 😊

6 days ago

Denis wrote:

Thanks a lot! Now it works well!

Sorry forgot to tell you when it was updated! But glad to hear it works better now! 😊

8 days ago

michael0981 wrote:

Moriarty wrote:

michael0981 wrote:

Is it possible to add new threshold options for alert ?

like 90% , 80% ?

Don't know, i can take a look at it when i get the time. I added it to the list. 😊

Thanks for adding the 80% and 90% thresholds!

Would it be possible to also add 10% and 20%, or even make the thresholds availa…

8 days ago

mehmet.demir.2 wrote:

Is there no way to activate the mode in my current save file?

Hello!

You can activate the mod by pressing load save instead of continue. And at bottom right you have "Mods & DLC's" click that one and add the speed++ or any other mod to load it to your save. =)

9 days ago

Vladovlak wrote:

Yes, that's right. Having the ability to display HUD elements according to individual needs. Thanks for your willingness. 😀

Sure. Can add a checkmark to show the ones i hide. Will come for next update batch. =)

9 days ago

SlyPulsar wrote:

By upgrading or moving storage, the override capacity is not preserved.

In this pictures: upper storage is upgrading, lower storage is moving

Thanks for the report! Will look in to it this coming week and see if i can fix it. 👍

9 days ago

Vladovlak wrote:

When I moved some UI elements, it doesn't show them on the world map. For example, reports from battles with pirates will show on the island map. But when I click on a report about exploring an area on the world map, it switches me from the island to the world map and I have to switch back to the island every time.

![obrázok.png](/content-images/dec7509a0c06c6a6beaf167…

10 days ago

pique wrote:

Moriarty wrote:

pique wrote:

if my mod isn't installed, AccessTools.TypeByName("CargoHelicopter.Api.HeliApi") returns null and you skip he

Awesome, can't wait to see the Heli HQ — thanks for taking this on! 🙌

The landing API is ready whenever you want it, I'll just send you the doc and a test build so you're not waiting on a release…

11 days ago

pique wrote:

Moriarty wrote:

Hello Pique.

Great mod and well done on it!

I got asked from a user on my Gameplay++ mod to make a HQ for your helicopters. Is this something you plan to do or if your ok with it i will make one for your helicopters also. ( A place where they can park in idle state when not assigned) same as my truck HQ and excavator HQ.

Hey …

11 days ago

Hello Pique.

Great mod and well done on it!

I got asked from a user on my Gameplay++ mod to make a HQ for your helicopters. Is this something you plan to do or if your ok with it i will make one for your helicopters also. ( A place where they can park in idle state when not assigned) same as my truck HQ and excavator HQ.

Showing 120 of 435