Posts by Moriarty

266 total posts
47 minutes ago

Malibu2 wrote:

Due to issues with another mod, I noticed the need to recover multiple vehicles at once in "Vehicle Mover" part. Perhaps I'm an exception, or maybe this will be useful to others as well.

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Great idea. I do have auto recover in tweaks but it only works if they are really …

4 hours ago

Do you have the empty slider on for the other place you moving it from? Were are you trying to move it from?

5 hours ago

Vladovlak wrote:

Moriarty wrote:

Vladovlak wrote:

Can you add the option to store everything in warehouses?
Is it possible to set up trucks to transport everything that is allowed to be stored?

I will only allow what a regular unit storage allow because of balance reasons.
I am working on allowing trucks to works with the extra slots 2-4 and s…

10 hours ago

Vladovlak wrote:

Can you add the option to store everything in warehouses?
Is it possible to set up trucks to transport everything that is allowed to be stored?

I will only allow what a regular unit storage allow because of balance reasons.
I am working on allowing trucks to works with the extra slots 2-4 and slider options, if possible.

12 hours ago

ComputerNerd wrote:

Some mods failed to load. Update or remove the affected mods and try again.

System.MissingMethodException: Method not found: void Mafi.Core.Population.PopNeedProto..ctor(Mafi.Core.Prototypes.Proto/ID,Mafi.Core.Prototypes.Proto/Str,Mafi.Upoints,Mafi.Core.Population.UpointsCategoryProto,System.Nullable1<Mafi.Core.Population.PopNeedProto/HealthData>,System.Nullable1<…

12 hours ago

warrenc wrote:

Add Tree Harvesters and Planters to the Excavator HQ

Allowing those to rotate for Maintenance.

And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.

Yes that's a good idea and don't know why i didn't think of that in the first place haha. I will add them …

1 day ago

Vladovlak wrote:

Hi, michi_cc fixed it. He just changed the min. version of the game to 0.8.5, so I edited the manifest and it works. I wrote to him to officially fix the manifest.
obrázok.png

Great to hear and that easy to fix! Thanks for the update Vladovlak!

2 days ago

In version 1.1.8 I noticed some changes compared to V 1.1.4. Are these on purpose or a glitch. Just Thought I would Ask

General Zod wrote:

Oh sorry i might have missed mention this in Changelog! I have removed the old construction parts and now it has a new system for maintenance system instead. Deconstruct old building and place new one and you get updated layout change. 👍

Thanks for remindin…

2 days ago

Knights777 wrote:

The explored map. I want to reexplore the map again. Sadly I forgot that I enabled the cheat

Oh you mean the cheat "reveal whole map" that can't be undone once you done it. Only way to redo it, is to go back on save/autosave.

2 days ago

Malibu2 wrote:

A "pin" button would be useful.

Zrzut ekranu 2026-05-31 144528.png

Great idea and i will add it for all mods windows!

2 days ago

Lofwyr wrote:

Thanks for your great work, love all your mods.

Thank you and no problem. I am glad you like it all! 😀👍

2 days ago

Knights777 wrote:

Is there a way to hide the map again? I accidentally activated the cheats but forgot where the save file was and now the entire map is visible

Hide map? What do you mean?

Save files for cheats are located in cheats mod folder under folder "saved settings"

3 days ago

Vladovlak wrote:

No knock for 13 hours. I'll wait until Monday evening.

Give him at least 2-3 days to respond. 😊

3 days ago

Thank you so much this will save so much time!

3 days ago

Vladovlak wrote:

Thank you.

No problem! 😊

3 days ago

FactorioPlayer wrote:

Especially in the later stages, most of the asteroids found have a very large radius, which is really annoying. Not to mention finding asteroids with the desired mineral types. It would be great if we could customize the search criteria.

I wonder if the developers have locked this feature. Is it possible to add customization options, such as setting specific radius ranges …

3 days ago

General Zod wrote:

Thanks for the fix. And thanks for all your mods, their fantastic.

No problem and thanks!
And keep the reports coming in i apricate it. The more fixes i can fix, the closer we get WG++ to stable. 😊

3 days ago

Vladovlak wrote:

I finally found the mod responsible for this problem.
obrázok.png
Metallurgy+ Mod by michi_cc. I'm sending him a message about the problem. Thank you for your patience with my "annoyance".

Oh so that was it! No problem thanks for finding out what it was i was real…

4 days ago

Syava Sensey wrote:

Here I agree of course, the mod can be used, but I think that it will affect everything at once, and I wanted to have a research tile as usual

Boost only affect individually not everything of same thing. But i will find a good way to make them both work together.

4 days ago

Syava Sensey wrote:

You can even increase the loot multiplier to x5

oh you mean the loot multiplier if that is broken thanks for the report will then test it and fix it for next version then.

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