Posts by Moriarty

349 total posts
1 hour ago

warrenc wrote:

After much time, I am unable to identify which mod is interfering. 🥺

Here is my list of mods. Yes it is long.

AllIndustryBoosts
AutoForestryDesignations
AutoTerrainDesignations
BattleShipFuelMod
BetterLife_Assemblies
BetterLife_RoadsAndSigns
BetterLife_Transports
BetterLife_Walls
BigBoyMod
BlueprintProductsInfo
boost-plus-…

2 hours ago

warrenc wrote:

I just started a test game and loaded only your mods, all your mods. And it works just fine. So, it is a mod interfering. now to find out which. that will take a bit of time. I suspect whichever one it is, is interfering with all your saved files, reason most of mine are empty. I just didn't notice until now.

Ok thanks a lot for testing if you find out witch one let me kn…

3 hours ago

warrenc wrote:

I have my save game folder under Gameplay-plus-plus folder

There is a file named

warehouse_ports.txt

and

warehouse_slots.txt

But both files are empty. Size 0kb

Maybe I can manually edit those files and see if that fixes my issue for now. I just need to know what is to be in there and the format.

Some items I was attempting to save in…

3 hours ago

warrenc wrote:

Must be one of the mods from other devs interfering.

Maybe the same mod that is interfering with the warehouse mod on my game.

What mod is it? So i can test it.

4 hours ago

Works for me. Make sure you follow what big red box says. Save settings at bottom of window then save game then go to main menu then load save. Then it should work for you. 😊


image.png

4 hours ago

I just tested and nothing is lost on restart/reload of save. You must have removed your saved settings folder in gameplay folder. That is only reason it gets lost. Since first slot is saved to game save.

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4 hours ago

warrenc wrote:

Moriarty wrote:

warrenc wrote:

Next idea along this line.

add a LUDICROS SPEED button that sets all belts and pipes to LUDICROS SPEED. And a Reset button to return them back to normal speed.

And/or maybe another master blast button to set EVERTHING to LUDICROS SPEED! Go PLAID. 😈

Mi…

4 hours ago

warrenc wrote:

Settings window the Computing Cost Scaling % does not save in game or save game. Set, Save and return to this screen and it is back to 184. This is my Ludicrous Speed settings. maybe add auto set these for Ludicrous speed button. All costs to 0 and max boosts to max %

![image.png](/content-images/3d1831f3192df1c70257eb32246f590ebd158489c9612086ffb2d392f570a3f7/image.pn…

4 hours ago

warrenc wrote:

Warehouse only saves the first slot in the save game file so when you load the game, the warehouse forgets 3 and only remembers the first one.

When I saved this game, I had all 4 stored products set and products to ports map set. It forgot stored product 2-4 and forgot what products were mapped to the output ports.

![image.png](/content-images/5c496d631e740c782a6…

5 hours ago

warrenc wrote:

Next idea along this line.

add a LUDICROS SPEED button that sets all belts and pipes to LUDICROS SPEED. And a Reset button to return them back to normal speed.

And/or maybe another master blast button to set EVERTHING to LUDICROS SPEED! Go PLAID. 😈

Might as well go totally NUTS!

Unfortunately i removed this feature from old vers…

12 hours ago

ComputerNerd wrote:

Moriarty.

I posted the message to the handy link you gave me.

Thanks for your help.

P.S. I love your mods.

No problem and thank you. 🫡

1 day ago

JamieChi57 wrote:

When unchecking the Mining Tower Label option, the Label over the tower no longer disappears. I remember it working in the release of the game before v0.8.5. The workaround to mostly fix this, is to leave this checked, and to move all the sliders to the left. This does leave the visible line that goes from the Tower to the mined area.

If you uncheck it it goes back to van…

1 day ago

JamieChi57 wrote:

This was always hidden when Maintenance was disabled on the mod by the other guy who was banned. (Who shall not be named.)

I have seen it hidden occasionally on some saves but there is no consistency with this.

I was able to hide the top of the menu (thus covering up the maintenance thing) by using the CTRL + drag option to move the menus, but I could no longer d…

2 days ago

DevAny wrote:

if turn on the Auto recover option, all trucks stop after a while. have to reload the game for the trucks to move.

100% reproducible

Sounds like they are going on a strike! Haha i have to check with Union and solve this!

Jokes aside, i will take a look at it since i do remember it being a bit wonky and also says it in the description if i remember right. i completely f…

2 days ago

Zafaron wrote:

The settlements on the world map. This way you know which one to increase reputation with if you need to trade with a particular one.

AAAAAh okay thanks for clearing that up for me! I will look in to it if possible on friday and get back to you!

3 days ago

DAMPINGDONUT96 wrote:

Hi Moriarty,

Can you make this panel collapsable, just like the assigned trucks panel above?

Maybe make it like this, show all panels by default, but add an option to collapse panels in mod setings. This screenshot is from Kayser's auto terrain designations:

It's now fixed and is collapsed by default. 😊


![image.png](/content-images/685502953d1611f12ab…

3 days ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because t…

3 days ago

DAMPINGDONUT96 wrote:

Moriarty wrote:

DAMPINGDONUT96 wrote:

Hello Moriarty,

Would it be possible to increase machine storage size as well?

My use case would primarily be the assembly machines. I have a compact design for creating crew supplies, where one machine handles both Medical supplies II, Medical supplies I and Medical equipment. I see that t…

3 days ago

Hi DAMPINGDONUT96.

Yeah sure that's a great idea and don't know why i did not think of that! Will fix that for this weeks update batch! 👍

3 days ago

ComputerNerd wrote:

I downloaded Fabios Mod Manager and it worked like a champ.

Except, I noticed when you go to the Maps Hub tab or Blueprints Hub tab, it doesn't list all of the items the COI Hub has. I noticed my map was not available in his Mod Manager. 😢

I thought maybe because I didn't Sign-In to the COI Hub with the program, so I Signed-in and it still doesn't list all the m…

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