Posts by Moriarty

268 total posts
4 days ago

Syava Sensey wrote:

Here I agree of course, the mod can be used, but I think that it will affect everything at once, and I wanted to have a research tile as usual

Boost only affect individually not everything of same thing. But i will find a good way to make them both work together.

4 days ago

Syava Sensey wrote:

You can even increase the loot multiplier to x5

oh you mean the loot multiplier if that is broken thanks for the report will then test it and fix it for next version then.

4 days ago

Syava Sensey wrote:

I noticed something odd about the world generator mod: setting the discovery generation to X3 in locations has no effect. I know the world generator is still in beta, but I noticed something similar. Let me explain: the ship found a location and only found 100 copper instead of the expected 300 or even more, even though it could have found the same amount in the standard ver…

4 days ago

Syava Sensey wrote:

I noticed something odd about the world generator mod: setting the discovery generation to X3 in locations has no effect. I know the world generator is still in beta, but I noticed something similar. Let me explain: the ship found a location and only found 100 copper instead of the expected 300 or even more, even though it could have found the same amount in the standard ver…

4 days ago

Syava Sensey wrote:

And I apologize for not being in this topic, but I noticed something strange about the world generator mod: if you set the generation of finds in X3 locations, it doesn't affect anything. I know the world generator is still in beta, but I noticed something like this.

Test new version i just uploaded of worldgen it fixes it but you need to make a new game to make it work w…

4 days ago

Vladovlak wrote:

My mistake, diesel nothing burning efect.

Strange i don't understand why that is happening for you. What mods are you using?

4 days ago

Syava Sensey wrote:

Mori hello, will it be possible to make 4-level belt conveyors?

Hi Syava Sensey!

You mean a tier 4 belt?

5 days ago

Palux wrote:

Hey, thanks for your work on these mods so far — you’ve done a fantastic job.

I’m currently browsing your mods because I wanted fluids and gases to work on trains, and I’ve already managed that with exhaust. You can liquify it and then transport it via trains.

Now I wanted to do the same with steam. Obviously not liquify it, but transport it directly instead. So …

5 days ago

General Zod wrote:

Versions 1.03 and 1.04 not generating world properly. Version 1.02 still working. Here are images: The first 4 pics is version 1.04 ( 1.03 is the same ) and that is all the nodes it generated with max settings. The last 6 pics are version 1.02 at max settings. can't put all the nodes it generated on 1 image.

I have now a new version i been testing alot and gives all tech ever…

5 days ago

Mrbag88 wrote:

Moriarty wrote:

Moriarty wrote:

Mrbag88 wrote:

i have the same bug 😅 any updates?

I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!

5 days ago

Just tested Normal also and should now guarantee radar (as i got it 3 times) and other techs. Will come in next update batch.

5 days ago

JGilbert119 wrote:

Moriarty wrote:

JGilbert119 wrote:

Is there any way someone could make a mod so that farms can have more than two exits? Thank you!

You mean 2 extra output ports? I guess you want to split up 4 types of things per belt?

Yes!

I will add it to the list and look in to it.

5 days ago

Thanks

7 days ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed

1.jpg

Is that with his mod running with …

7 days ago

Tested also with balancers and pipes to make sure and all fine.
image.png
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7 days ago

Vladovlak wrote:

I noticed that only diesel was burning.

I tested this and i can't recreate the problem. Are you using any mod that changes the fluid transport?
image.pngimage.png

7 days ago

Moriarty wrote:

Mrbag88 wrote:

i have the same bug 😅 any updates?

I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!

This is now fixed and will come for next update batch this week. For now when loading s…

7 days ago

Mrbag88 wrote:

i have the same bug 😅 any updates?

I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!

8 days ago

Moriarty wrote:

Lofwyr wrote:

No problem. Maybe the Radar system is at one of the pirate POIs, but those are to strong for my ship to beat.

Yes it can be on pirate i will take a look on the save when i get home from work and try to iron out the new problems reported. As soon as this part can finally be fixed i can move on to work on the 2 maps 1 campaign project for world…

8 days ago

Thank you will help a lot with the new building to test for balancing!

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