Posts by Moriarty

435 total posts
11 days ago

warrenc wrote:

Any chance you can add a Flying vehicle HQ, Landing pad maybe? Not sure his helicopters can land so, may be an incompatible idea. Maybe you can work with pique

to have them create a landing HQ for aircraft.

Also, maybe add other mod vehicles to your HQs. There are now Heavy Trucks (not as big as the huge haulers) as…

11 days ago

wtmxhyy wrote:

warrenc wrote:

Just a slight incompatibility with 畜牧农业扩展Animal husbandry and agricultural expansion

by wtmxhyy (蜂功伟业)

I have asked if he could swap the ports on his mod to match yours for Pesticide. His recipe uses fish oil (produce by his fishing docks) but I am getting a bit of resistance…

14 days ago

Vladovlak wrote:

I found the culprit.

obrázok.png

It is MOD Seawater Power Plant by wtmxhyy.

obrázok.png

Ah i see it messes whit the boost++. What happens …

14 days ago

Vladovlak wrote:

I found a conflict with one mod. Check out the link.

https://coigame.com/Topic/1607?page=0#post-3023

What is the problem?

16 days ago

Next update will have much better filter that puts all fuel types to one truck selection instead of separate ones as it is in latest version.
Also with this you can use the copy settings vanilla tool to setup many fast. Will come on Fridays update batch. 😊
image.png

16 days ago

Vladovlak wrote:

Since buildings are designed for one fluid outlet, when multiple recipes are consumed, the exhaust is then released along with carbon dioxide. Example in the picture.

It would be nice if there was something like this for unit and bulk, see picture.

But the functionality of the mining sorter.

I know that it can be done at a later stage using this, but it's quite lat…

16 days ago

Elder-Invisions wrote:

Happy to, I can't wait to see the results. Neither can my factories. Hope your apartment move goes smoothly.

Iron Sheets > Iron Scrap
Raw Copper Sheets > to copper scrap (I mean you still have to do the cleaning either way)
Glass > Glass Shards
Gold > Gold Scrap
Aluminium > aluminium scraps
Titanium (To be fair, reality is you need a vacu…

16 days ago

tom89194 wrote:

The Terex is ~2.28 times the capacity of the haul truck, so the size of the in game model should only be scaled up to 1.32 to 1.4 times the dimensions of the haul truck. (Volume increases by cube so 1.32^3 is ~2.3 times the volume)

The fuel use nearly 2 times the dump truck, so the fuel tank should probably be double the capacity of the haul truck.

Both fuel and s…

16 days ago

Vladovlak wrote:

Hi there. When I was adding products to the tracking panel (as shown in the image), I noticed the panel expanded beyond the edge of the screen. I had to move it manually. It would be great if, when a new column is added automatically, the panel shifted away from the screen edge by the width of that column.
I know, I'm being lazy, but it would be a nice touch.

![obr…

16 days ago

warrenc wrote:

I have noticed at times, I step the game speed up and the number increases but the game does not actually speed up. Is this a game limitation (memory or something limiting max speed)? I have graphics set to max performance. Map is 8.5 x 8.5 so, not a huge map. I have also noticed the speed will eventually step up to my selected setting but will sometimes step back down witho…

16 days ago

Oh yeah that is my bad i turned of terex and huge excvator before when i was changing stats on them and forgot to add them back. thanks for reminding me! Will add them back for next weeks update. 😊

16 days ago

rgreat wrote:

Even more complicated.

Add an electricity grid like in a Factorio.

I will not add a electricity grid. Since i hate this part in modern builder/resource games, since were i live all power is underground so i rather like global power instead of building millions awful looking poles everywhere 😂.

So this someone ellse has to build and will most likely be made by…

16 days ago

rgreat wrote:

This one is rather complicated, i suppose.

Limit amount of range liquids can travel in pipes and add a specialized Pump building, which would consume moderate amounts of electricity.

So to transfer liquids for a long distance would not be free.

Make basic buildings have internal pumps, with limited range, while Pumps having a longer reach.

I like the ide…

16 days ago

rgreat wrote:

Multipliers for transport belt maintenance and energy consumptions.

I'd like to set these for like 1000% to make Trains a better choice than an awfully long belts.

You can use Boost++ to make belts faster for more power and maintenance cost balance. Can also be controlled in boost settings to set boost up to 1000%. Power and maintenance can also be change if you wan…

16 days ago

maxg wrote:

Hello, thanks for the mod. On the Vehicles tab where you can edit the size and speed of vehicles, it appears that hydrogen fueled vehicles are not listed and therefore are not editable. Not sure if this was intended or is a bug.

Thanks!

Will take a look at it next week when i get some time. Thanks for the report!

19 days ago

tom89194 wrote:

The Terex is ~2.28 times the capacity of the haul truck, so the size of the in game model should only be scaled up to 1.32 to 1.4 times the dimensions of the haul truck. (Volume increases by cube so 1.32^3 is ~2.3 times the volume)

The fuel use nearly 2 times the dump truck, so the fuel tank should probably be double the capacity of the haul truck.

Sorry for late …

19 days ago

pique wrote:

hi !
And about the Cheats++ note — that's a known conflict I just fixed in the next update (0.9.1): with both mods loaded, both were protecting the buried pipes, so my button alone wasn't enough. In 0.9.1 that same button now frees Cheats++ as well, so it'll actually delete the pipes with Cheats++ loaded. Updating should sort it out — let me know if it doesn't!

HI p…

19 days ago

DevAny wrote:

Truck strikes no longer occur. This issue has been resolved.

Instead, vehicles that have climbed onto collapsed mine piles not be auto-recovery. Is this intentional?
(vehicle in a state where even manual movement is impossible)

Good. If they are blocked 360 by pathfinding they will be recovered after 20 seconds. But if they still can path somewhere else they won…

20 days ago

latency wrote:

Moriarty wrote:

latency wrote:

I can change speed below 5 using +/- but when the speed become 5,i cant change to a higher one

That sounds strange. Your not using another mod that affect speed? Also try to remove the folder and redownload it. I have not gotten any reports on this or have this problem myself with all the mods running.

20 days ago

SlyPulsar wrote:

It's possible to modify (increase) the throughput of loading and unloading the storage from the freighter to/from the ship modules?

Sure i can take a look at it next week when i have time. 😊

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